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  • #61
    If a city in the fog of war builds a harbor, will we know about it? I mean, will it have the anchor symbol?

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    • #62
      If Barcelona's has a harbor now... then definitely yes asleep. When we first got the map, and the screenshots were posted, there was no Harbor in Barcelona.

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      • #63
        Originally posted by Aeson
        If Barcelona's has a harbor now... then definitely yes asleep. When we first got the map, and the screenshots were posted, there was no Harbor in Barcelona.
        Thats comforting to know. I knew that we would see recently built cities, but this is new to me. And I have looked at the in-game saves and have seen the same thing. interesing.

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        • #64
          Originally posted by Dominae


          That's quite a circuit, on which we can maybe take steps to interfere with.


          Dominae
          How? Both GoW and RP have the habours required.

          That leaves only ND.

          My guess of what's coming is based on this.

          The outsiders have been selected for elimination.

          The stalwarts of GoW, Lego, and RP are all familiar with each other from the SPDG. That leaves us, Vox, and ND as the odd men out. Yes, I was in the SPDG from beginning to end, but I never engaged in the spam that endeared the others to each other. Sir Ralph was around too, but left after a time.

          None of the regulars from Vox were around too much either, except for BH.

          My guess is that RP and GoW have bought Vox to occupy us while they and GoW take ND down. Lego figures in there somehow, I am sure. Why would they not? ND proved themselves very adept by their start in this game and the end of Lux. Now they are repeating that in ther ISDG. Fear? Maybe.

          Us? We have been feared ever since Vel signed on to post once or twice about our civ choice. They do not know that he is no longer here. As if Aeson would not be enough. And then a lot of them are familiar with Sir Ralph from the SPDG. Then add all the regulars from the strat forum who have had very good ideas... Add that to the fact that if they were comparing economy sizes they saw that GS was #1 in ManGoods and GNP, and that we were being left alone to build.

          Why do you think this is happening, and how does a Civ with 4 cities capable of production think they can take us on after giving us a 6 turn warning? Grog is owed more than this nation can every build. He bought us 4 turns.

          Last item I would point out. The two big, bad, outsiders have links. We are a very international team. Aside from Sir Ralph, we have many people who could be expected to be able to communicate and get on well with ND. Add to that that they and we are seldom seen nor heard from... Do the math from RP's, Legos and GoW's POVs.

          Where am I going with this? I am done for now. I just thought I would share the bolt from the blue that just hit me while responding to Dominae.
          (\__/)
          (='.'=)
          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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          • #65
            Originally posted by asleepathewheel


            Thats comforting to know. I knew that we would see recently built cities, but this is new to me. And I have looked at the in-game saves and have seen the same thing. interesing.
            Yes, checked vs the turn we gained the map. Barcelona did not have a harbour, Trafalgar did.
            (\__/)
            (='.'=)
            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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            • #66
              Originally posted by Aeson
              I just tested... and both civs need harbor access for any resource trading.

              All I have to go by as far as the othe rcivs are what gets posted in screenshots... it's good to know which civs have harbors, thanks.
              OK. I thought not, but maybe I was benefiting from a neighbours harbours.

              That leaves Wittlich and Eliopolis as candidates for Vox to get harbours. I gather they are not afraid of the whip.
              (\__/)
              (='.'=)
              (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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              • #67
                You're probably right about RP and GoW. Both of them stand to gain a lot in an alliance against ND, and GoW's stories are sort of fishy. A winner on Bob wins the game most likely.

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                • #68
                  Does Vox realize its a pawn?

                  I imagine RP promised them peace on our island if they conquered us. much more than we could offer.


                  This will certainly make our victory much more sweet

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                  • #69
                    btw, sorry Shiber (anyone else?). I neglected you in the stream of conciousness above.

                    I was however thinking of the people from the very old days of the SPDG. It seems to me that they are the key, and you and I are not.
                    (\__/)
                    (='.'=)
                    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                    • #70
                      If it's Elipolis, they lose it too quickly (we being at the Iron crossroads at that point). Wittlich would be the best choice.

                      They still at pop 4? They need 40 shields to rush it, or 20 and pop 6. They could step rush it at pop 5 with 1 shield. They rush the Library, cost 2 pop (5->3), change to Temple, rush that, cost 1 pop (3->2), change to Harbor, and rush it (2->1). That leaves them with 3 unhappy people for 20 turns though, so it hurts them quite a bit to do.

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                      • #71
                        Originally posted by Aeson
                        If it's Elipolis, they lose it too quickly (we being at the Iron crossroads at that point). Wittlich would be the best choice.

                        They still at pop 4? They need 40 shields to rush it, or 20 and pop 6. They could step rush it at pop 5 with 1 shield. They rush the Library, cost 2 pop (5->3), change to Temple, rush that, cost 1 pop (3->2), change to Harbor, and rush it (2->1). That leaves them with 3 unhappy people for 20 turns though, so it hurts them quite a bit to do.
                        can you trade workers without a harbor?

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                        • #72
                          To trade workers you have to have a city on the same continent I think.

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                          • #73
                            Yep, you need cities on the same continent. Vox could not trade workers with Bobian civs.

                            -Arrian
                            grog want tank...Grog Want Tank... GROG WANT TANK!

                            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                            • #74
                              Btw, have GoW sent their screenshot from turn 94? (690BC)
                              It's almost their turn 95 and they haven't even sent the previous screenshot yet.
                              "Close your eyes, for your eyes will only tell the truth,
                              And the truth isn't what you want to see,
                              Close your eyes, and let music set you free..."
                              - Phantom of the Opera

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                              • #75
                                Originally posted by asleepathewheel
                                There should be an embassy option to spy on current trade deals. I guess thats something that makes SP a lot easier, the ability to see who has active trades with whom.
                                If you have an embassy with a team, you can see its trades in F4, just like in SP. Of course, this only tells if a trade is possible, and if it is present, not what is being traded. But as we have an embassy with Vox, we should spot if they get e.g. iron from someone, certainly if 1 turn later they declare war to get a 1 turn deal.

                                Actually, this should become standard procedure from now on in the saves: check whether Vox has iron and / or horses by trying to offer it to them (if they don't have it, we should get a greyed out "iron(0)"; if they have it, we see nothing). Further checking if they are receiving any trades.

                                But I too thought that both civs need a connection to a harbor in order to be able to trade intercontinentally.

                                DeepO

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