To be edited by the leaders of the Scholia.
Status:
- Research at 80%, Feudalism in 3 turns. Should be possible to get it in 2.
- Luxuries at 20%
- 178 gold cash, -37/turn. (unsure, please confirm)
Urgent questions:
- Do we want to push ahead to get Feudalism as quickly as possible?
- Do we want to go ahead and upgrade a warrior or two to try to stop being weak compared with Vox?
- Where do we want our current settler to settle?
- Where do we want to settle next after that?
- Shouldn't we decide on a final plan to settle our lands up to the border with Vox so that we don't have to make rush decisions or hold the save just to discuss where to send settlers?
Military:
1) Make sure all available spearmen are within 1-turn movement of the northern mountains (arashi, I believe was Aeson's suggestion)
2) Upgrade warriors to swords (Nathan has already done)
3) Attack southernmost Immortal (regular, IIRC) with our closest WC. If succesful, retreat our warrior to closest city w/barracks. If not, and Immortal has 1hp remaining, attack immortal with warrior. If immortal survives with more hp... discuss further.
EDIT: WC attack failed miserably. Disband warrior to prevent promotion of immortal.
-Arrian
Economy:
(UPDATED due to Vox)
- Worker 887 of Sandstorm move 24 to build road.
- Worker 23 of Tempest start mine.
- EotS' new Worker move 1 and mine.
- Workers(3) 6 of Olibanum Gale build road.
- Tempest uses 2 FP's and 3 mined hills. +5 food, growth in 4.
- Cyclone switches to 2 turn (1 turn when our GA hits) Workers.
- Start growing EotS and switch to a Barracks.
Diplomacy:
- Vox is expected to send an offer of their WM for 95 gold. Unless something drastic happens, we accept (supported unanimously or by a great majority).
Thread library:
- Standing orders for workers (Orders last revised April 5.)
Status:
- Research at 80%, Feudalism in 3 turns. Should be possible to get it in 2.
- Luxuries at 20%
- 178 gold cash, -37/turn. (unsure, please confirm)
Urgent questions:
- Do we want to push ahead to get Feudalism as quickly as possible?
- Do we want to go ahead and upgrade a warrior or two to try to stop being weak compared with Vox?
- Where do we want our current settler to settle?
- Where do we want to settle next after that?
- Shouldn't we decide on a final plan to settle our lands up to the border with Vox so that we don't have to make rush decisions or hold the save just to discuss where to send settlers?
Military:
1) Make sure all available spearmen are within 1-turn movement of the northern mountains (arashi, I believe was Aeson's suggestion)
2) Upgrade warriors to swords (Nathan has already done)
3) Attack southernmost Immortal (regular, IIRC) with our closest WC. If succesful, retreat our warrior to closest city w/barracks. If not, and Immortal has 1hp remaining, attack immortal with warrior. If immortal survives with more hp... discuss further.
EDIT: WC attack failed miserably. Disband warrior to prevent promotion of immortal.
-Arrian
Economy:
(UPDATED due to Vox)
- Worker 887 of Sandstorm move 24 to build road.
- Worker 23 of Tempest start mine.
- EotS' new Worker move 1 and mine.
- Workers(3) 6 of Olibanum Gale build road.
- Tempest uses 2 FP's and 3 mined hills. +5 food, growth in 4.
- Cyclone switches to 2 turn (1 turn when our GA hits) Workers.
- Start growing EotS and switch to a Barracks.
Diplomacy:
- Vox is expected to send an offer of their WM for 95 gold. Unless something drastic happens, we accept (supported unanimously or by a great majority).
Thread library:
- Standing orders for workers (Orders last revised April 5.)
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