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  • #31
    I'm very interested on how the war has been progressing, there are reports of Lux razing one of it's own cities to keep it from falling into ND's hands. If so, this would most likely be the city in the screenshot with ND's 4 swords+1 spear stack right next to it. At least 1 of those swords was vet, no way to keep it if you don't have enough spears, a tactical retreat might be best (but very painful).

    Trip didn't respond to that, so there has to be some value of truth to it, or he is still holding some Ace behind his sleeve and shuts up to not let anything leak.

    DeepO

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    • #32
      Originally posted by nbarclay
      As for the "what if a leader doesn't appear?" question, a palace jump would be possible if we run into that scenario.
      If Hurricane does get on to producing that Wonder, our overseas Palace jump may miss the mark and end up right next door. Even if Hurricane does not become "real big", we're going to have to keep the early Culture way down (no Temples, etc.). That's quite a sacrifice, unless there's something I'm missing re: Palace jumps.


      Dominae
      And her eyes have all the seeming of a demon's that is dreaming...

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      • #33
        I won't claim to be a palace jump expert (it's a tactic I essentially never use), but I was thinking it was just a matter of non-foreign population size. We'd probably be wise to check out threads on palace jumps before we base any plans on one, though. In any case, it's starting to look like the current war on the main continent won't be anywhere near long enough and costly enough to give us a good opening for an invasion there.

        Nathan

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        • #34
          From personal experience, Palace-jumping is definitely affected by Culture.


          Dominae
          And her eyes have all the seeming of a demon's that is dreaming...

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          • #35
            Yes, the few times I did it, I got into a bit of a problem as well. But I'm sure that if we want it, the members of our team have enough combined experience to pull it off, I consider it less of a problem too.

            DeepO

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            • #36
              We call Lux now. We tell them that we sympathise with their discontent with ND and GoW (yeah right...),
              What if we turn it around, we aggrivate Lux, while at the same time vox tries to get on Lux's good site, trying to get their money/maps/workers... etc.( saying they will use it to hurt us).*

              * in case Lux is on the brink of extermination
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

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              • #37
                Originally posted by nbarclay
                I won't claim to be a palace jump expert (it's a tactic I essentially never use), but I was thinking it was just a matter of non-foreign population size. We'd probably be wise to check out threads on palace jumps before we base any plans on one, though. In any case, it's starting to look like the current war on the main continent won't be anywhere near long enough and costly enough to give us a good opening for an invasion there.

                Nathan
                In my times playing on huge maps, I did palace jumps very often. Definitely a palace jump is affected by wonders, or maybe the culture they produce. I twice had a palace jump ending in a starved to size 3 city with the Great Library, instead of the size 6 city I had prepared.

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                • #38
                  Originally posted by Sir Ralph


                  In my times playing on huge maps, I did palace jumps very often. Definitely a palace jump is affected by wonders, or maybe the culture they produce. I twice had a palace jump ending in a starved to size 3 city with the Great Library, instead of the size 6 city I had prepared.
                  The size 6 was all your own people? (Just making sure, because foreigners don't count toward size in the palace jump calculations.)

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                  • #39
                    Originally posted by nbarclay
                    The size 6 was all your own people? (Just making sure, because foreigners don't count toward size in the palace jump calculations.)
                    Yes, my "huge map" time I played with undercrowded maps and performed the "settler flood". That means a very weak military and I avoided wars like the plague. Mostly, the city with the wonder was even adjacent to my capital, for obvious reasons. And I never add foreign workers to my cities.

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                    • #40
                      I was thinking more along the lines that you might have tried to do a palace jump to a captured city, but I guess if you avoided wars like the plague, capturing cities probably wasn't a problem. (Then again, there's always culture flips.)

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                      • #41
                        My opinion on the most likely palace jump target is the city with the most "power", in the order they are listed in the F11 screen. There are often size 3 cities with wonders higher than size 6 or even larger cities without. Also, the total output (food, shields, gold) seems to matter. I think there is a formula, which makes an amalgam of all these indicators (size, wonders, culture, output) and determines the "most powerful" city, which becomes the new capital.

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                        • #42
                          Originally posted by nbarclay
                          I was thinking more along the lines that you might have tried to do a palace jump to a captured city, but I guess if you avoided wars like the plague, capturing cities probably wasn't a problem. (Then again, there's always culture flips.)
                          Mostly my strategy was, to build an FP in a city near my old capital, and to time the jump well after the FP is built. That was a PITA in the time, when a city still couldn't be disbanded and I had to time a settler without food surplus.

                          Mostly I pumped the target city up with the remaining settlers of the "settler flood", who clashed with my neighbors and didn't find a city site anymore. If I could (in terms of water, food and happiness), I pumped it up even beyond size 6. The citizens were my own, for certain.

                          After the 2 incidents with the GL, I didn't build early wonders in settler flood games anymore.

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                          • #43
                            Originally posted by Theseus
                            Very creative idea, but a no go for me.
                            Thanks, and I understand why you won't accept it. It's just too unethical.
                            I wish there was some way we could even up this war, or at least salvage some of Lux's assets. I would have supported proposing to RP that we both pay GoW to turn around against ND, but that would hurt our fair, respectful and peaceful reputation.
                            "Close your eyes, for your eyes will only tell the truth,
                            And the truth isn't what you want to see,
                            Close your eyes, and let music set you free..."
                            - Phantom of the Opera

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                            • #44
                              I've been thinking on buying GoW's support against RP, while we keep a friendly relation with RP. I fear that they are going to profit too much from the war, they already are quite strong, and can relatively only grow. In 30 or so turns, we might want to do something about that

                              DeepO

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                              • #45
                                Wow, I'm away for a weekend and all hell breaks loose in the world!

                                Sounds to me like Lux's days are numbered. China is the ultimate early war civ, at least in terms of their civ traits. They are perfectly geared toward generating a powerful war machine quickly. Even without the 2-on-1 nature of the war, Lux would probably be hard pressed to hold of GoW.

                                -Arrian
                                grog want tank...Grog Want Tank... GROG WANT TANK!

                                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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