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Turn 42

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  • #46
    Well... cash is never lost, of course, the only thing we can lose is the ability to outresearch the other teams, and thus trade possibilities in the long turn.

    realistically, how long are we going to need to have IW in our hands, 2 turns from now? an extra 2 turns of cash maybe is too much... that's 3 in a row.

    Re: barb: go for the camp, leave the barb alone... with a bit of luck, he'll pillage a road. Or Vox attacks them and loses. We won't gain anything by attacking him, looting the camp is more important right now.

    DeepO

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    • #47
      As for the barbarian: Both ways have their benefits, but perhaps it's wiser to attack the barbarian. It's chieftain, we have a big bonus and we could end with Grog being veteran and, after the camp, may be even elite.

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      • #48
        I don't know about the tone of that message, SR. I agree on how you feel, but maybe it's no time yet to pressuring them. If they blow the deal, however, we do need to make it public.

        DeepO

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        • #49
          Sir Ralph, what are the odds to 2 promotions? 1 in 144? not good enough for me, I like the certain gold better.

          DeepO

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          • #50
            DeepO: I wrote the payload of the message. Of course it has to be expressed in a more polite, diplomatic tone.

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            • #51
              Yes, but it's the ultimatum I don't like. We need this deal, and we will lose more then them if it doesn't go through. I want to avoid that they say "okay... no deal then... we already got the best part of it."

              DeepO

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              • #52
                My votes for this turn:

                1. Delay research one more turn, making sure Vox knows it. If Vox does not comply, we've got plenty reason to be mad, and we start IW immediately.

                2. Attack the Warrior, not the camp. With the 200% bonus versus Barbs, the little suckers will likely not hamper the Voxian Roading Expedition much. Might as well promote our own unit instead (and get the 25 gold two turns later).

                3. We definitely need another Warrior up North. Things are reaching their boiling point with Vox. If hostilities commence, I want them to worry about their precious little Worker.


                Dominae
                And her eyes have all the seeming of a demon's that is dreaming...

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                • #53
                  I just wanted to answer DeepO, that I would like the 25 gold and the chance of a promotion or two, but I looked at the screen again and saw, that Willy disappeared from his lookout. Certainly went for the camp.

                  So we have to go for the camp.

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                  • #54
                    Camp it is then. Does this mean we can move our Warrior (always forget the names!) onto the mountain?


                    Dominae
                    And her eyes have all the seeming of a demon's that is dreaming...

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                    • #55
                      Originally posted by Dominae
                      Camp it is then. Does this mean we can move our Warrior (always forget the names!) onto the mountain?
                      Doing so would be just as provocative toward Vox as moving their warrior onto Grog's mountain would be toward us.

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                      • #56
                        I'm going to go ahead and play the turn. We can get the exact details of the diplomatic message pinned down afterward.

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                        • #57
                          Team Scores:

                          73 (+2) Gathering Storm
                          84 (+2) Demogyptica
                          69 (+1) Glory of War
                          80 (+2) Role Play
                          65 (+0) Vox Controli
                          64 (+1) Lux Invicta
                          87 (+2) Legoland

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                          • #58
                            Views made:

                            Slash 2 to help protect Bolderberg
                            Settler 1
                            Grog 6, ready to attack the camp next turn if all goes well.

                            If the next laborer from Hurricane lands where I expect, our barracks should be ready in five turns with no shields left over.

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                            • #59
                              Originally posted by nbarclay
                              Doing so would be just as provocative toward Vox as moving their warrior onto Grog's mountain would be toward us.
                              ?

                              I thought the agreement was for their Warriors to stay put, while ours were not to venture too far North. Given that we've already got a Warrior up there already, I'm not sure what the point is in keeping ours stationary. Are Vox and us never to move those 4 Warriors ever again?

                              And maybe a little provocation is in order here. We're sure wasting a perfectly good Warrior waiting for Vox to come back to their nice scout spot on that Mountain tile.


                              Dominae
                              And her eyes have all the seeming of a demon's that is dreaming...

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                              • #60
                                Screenshots sent. I went ahead and included a score one; I'm not sure one of those has ever been sent, and it wasn't a big extra step since we're contemplating sending a copy of the histograph part of it to Vox.

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