First time I've made a turn thread. Please excuse any mistakes and correct anything that needs correcting.
Status:
- Researching nothing.
- 51 gold cash, +14 per turn.
Urgent questions:
- What to do with Slash? (currently north of the incense desert)
- If the barbarian goes around Grog instead of attacking, should Grog attack the barbarian or head straight for the camp?
- How long do we keep waiting for Vox if we don't hear from them either in-game or in a PM, and what do we do if we get tired of wating before we hear from them?
Military:
- If Grog is attacked and emerges unhurt, go 6 for the camp. (What about other situations; see urgent question #2?)
- New settler moves 1 (path to city is 1-1-1-4 where Zonk can cover him if barbs appear).
Economy:
- Settler completed! Rearrange EotS laborers to use three flood plains.
- Finish the tech trade if possible; otherwise, see urgent question #3.
- Hurricane, Cyclone, and workers keep doing what they're doing.
Diplomacy:
- Awaiting Vox's reply, both in-game and by PM, on the matter of the tech trade
Status:
- Researching nothing.
- 51 gold cash, +14 per turn.
Urgent questions:
- What to do with Slash? (currently north of the incense desert)
- If the barbarian goes around Grog instead of attacking, should Grog attack the barbarian or head straight for the camp?
- How long do we keep waiting for Vox if we don't hear from them either in-game or in a PM, and what do we do if we get tired of wating before we hear from them?
Military:
- If Grog is attacked and emerges unhurt, go 6 for the camp. (What about other situations; see urgent question #2?)
- New settler moves 1 (path to city is 1-1-1-4 where Zonk can cover him if barbs appear).
Economy:
- Settler completed! Rearrange EotS laborers to use three flood plains.
- Finish the tech trade if possible; otherwise, see urgent question #3.
- Hurricane, Cyclone, and workers keep doing what they're doing.
Diplomacy:
- Awaiting Vox's reply, both in-game and by PM, on the matter of the tech trade
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