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  • #31
    Okay, I'll add where possible...

    Happiness: for every citizen, count 0 if he's unhappy or resisting, 1 if he's content, 2 if happy. Divide by 2* number of citizens (6 in our current case)

    Population: it's the sum of the population of all cities.
    Per city, two things are counted:
    - size, where pop = (size^2 + size)*5,000. so size 5 --> (25+5)*5,000 = 150,000. size 1 --> 10,000
    - food: I think it is 1,000 per food in the box. which should give 10,000 for EotS, and 13,000 for Hurricane.
    Total should give 183,000, I don't know where the extra 1,000 is (possibly in our worker).

    GNP is commerce produced, I thought, and not gold. But, I'm hesitating whether it was before or after corruption.

    Mfg Goods the same: I don't know anymore whether it was before corruption, or after.

    Land area is obvious. 100 square miles per tile

    Literacy is something similar to the happiness: sum for each citizen, 0 if no library is in the city he lives in, 1 if library, 2 if university, 3 if research lab. Divide by 4*citizens

    Disease: number of disease tiles (jungle / fp) within your borders, divided by total number of tiles in your borders.

    Pollution unknown

    life expectancy unknown, but it has something to do with how much food extra you're producing, and how much disease you have.

    family size unknown (also something to do with how much extra food)

    military service is some factor * troops / citizens. Could be related to life expectancy

    Annual income: gold / citizen (unsure)

    Productivity similar to what Nathan said before me. commerce (not gold)+food surplus+shields. But, again, I'm uncertain whethere it is counted before corruption or not.

    DeepO

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    • #32
      Keep in mind also that part of the work on a courthouse can be accomplished with rushing, whereas you can't rush a FP. That's usually the thing that makes me want a courthouse (and often a marketplace for WLT?D) before a FP in SP play.

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      • #33
        Woops.. cross posted with a few of you, it seems. I was stuck with that damn pop-formulae... simple math has been too long ago

        Arrian: why would we need to build a temple? 2 lux, and 2 troops should give us all the happiness we need on chieftain. You're right about the courthouse, though, in SP I will always build or rush it, but here... it might be better to start on the FP right away. It depends on the terrain, and the exact distance to our capital, I think.

        Military strength: that should mean that they have at most one less warrior than us... nothing decisive on the iron

        Oh, Nathan, sorry... I forgot that at the start, our citizen was located to an unimproved grass land... I thought it to be on a fp. You're right then

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        • #34
          If you want to get picky, yes, I should have said commerce rather than gold for GNP and Productivity. (I rarely make the distinction between the two terms in my own mind.) I checked my nation in the Euro-PBEM game (big enough to have waste and corruption but still small enough for hand counting) and determined the following:

          GNP is calculated BEFORE corruption is subtracted out. (Yuck.)

          Mfg Goods is AFTER waste, so only shields you actually get are factored in. (That's better.)

          Productivity is also AFTER both waste and corruption.

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          • #35
            DeepO,

            Building or not building a temple, IMO, comes down to whether we're building the FP in a city that is at the border (risky, but probably better placement long-term) or back one row. If it's a border town, I would want the temple for border expansion. Forcing them to march 2 tiles in is more of a defensive bonus than walls + barracks.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #36
              Originally posted by nbarclay
              GNP is calculated BEFORE corruption is subtracted out. (Yuck.)
              Are you sure? I just checked this out in one of my own PBEM games, and I got those opposite (GNP is total Commerce after Corruption). I'll verify again the next time it comes around.


              Dominae
              And her eyes have all the seeming of a demon's that is dreaming...

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              • #37
                Originally posted by Arrian
                Forcing them to march 2 tiles in is more of a defensive bonus than walls + barracks.
                For defensive purposes, I'll take the Walls and Barracks any day. I think you're assuming that there will be Roads everywhere if and when Vox attacks, which I doubt. Their Immortals will do a slow march, 1 tile at a time, on the best defensive terrain. Expanded borders will do nothing against this (other than preventing them from healing easily, but since Immortals do not retreat, this effect is minor).


                Dominae
                Last edited by Dominae; January 15, 2003, 16:21.
                And her eyes have all the seeming of a demon's that is dreaming...

                Comment


                • #38
                  Originally posted by Dominae


                  Are you sure? I just checked this out in one of my own PBEM games, and I got those opposite (GNP is total Commerce after Corruption). I'll verify again the next time it comes around.
                  Double, triple, and quadruple checked, at least.

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                  • #39
                    Hm, quadruple-check is better than anything that I've done so far, but mabye my double-check will trump it when my turn finally comes around...



                    Oh, and thanks DeepO for the info.


                    Dominae
                    And her eyes have all the seeming of a demon's that is dreaming...

                    Comment


                    • #40
                      Nathan, I stand corrected (quadruple is better than double!).


                      Dominae
                      And her eyes have all the seeming of a demon's that is dreaming...

                      Comment


                      • #41
                        Dominae,

                        What I mean is that marching two tiles in will give us 2 turns to hit them with WCs and whittle them down.

                        Yes, that requires clearing/roading the terrain north of our city.

                        Barracks/walls/temple together is the best, of course.

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                        Comment


                        • #42
                          A temple doesn't do much good for defense if the enemy can come in from a corner. Also consider how long it will be before we'll have spare workers to clear jungles two tiles from a city even just in the most likely directions of attack.

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                          • #43
                            just a small note, but the wonder bonus chopping does not work with the FP. I suppose it only works in big wonders..
                            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                            Then why call him God? - Epicurus

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                            • #44
                              Originally posted by alva
                              just a small note, but the wonder bonus chopping does not work with the FP. I suppose it only works in big wonders..
                              Are you talking about using wonder building to redirect where chops go, or about something else? And what does happen when you chop and the city is building a FP?

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                              • #45
                                Nathan, I guess you lose it. Oh well, as long as the pyramids work, it's fine

                                As to the list: nice of you to check out the corruption things, this more or less completes the list. Oh, and I wasn't picking with the difference between commerce and gold, I genuinely thought it was a difference: marketplaces will not increase the GNP, but will increase your gold production... I think.

                                DeepO

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