DeepO, I think you've pretty much hit the nail on the head there as far as determining Vox's optimal strategy is concerned, at least if they have enough room. Porcupine up behind the chokepoint and massacre any attack on its way in.
Still, the strategy is not without problems.
(1) If spearmen accompany the attacking WCs, archers will win less than half their battles with them. Some of the losing spearmen will be wounded badly enough to make WCs higher-priority defenders, but some won't.
(2) Immortals could take out spearmen much more reliably, but at a production cost difference of one and a half to one. At equal production, for every two immortals, one WC is left untargeted.
(3) Once the attackers do dig past spearmen into WCs, only about half the WCs who lose to archers or immortals will actually die instead of retreating. Only horsemen could prevent the WCs from retreating, but horseman also have a cost disadvantage of one and a half to one (thus leaving a third of the WCs unopposed at equal production).
(4) Spearmen will be needed to cover forces injured in the preemptive strike on the GS units. But each spearman allocated for that purpose is one less archer or two thirds of a horseman or immortal less left available for use in the preemptive strike, and that leaves more WCs that will survive the preemptive strike intact.
(5) Victorious voxian slow-movers will be left unfortified, outside the protection of a city, and possibly wounded. Further, if the attack comes before the chokepoint city's radius expands, WCs can attack all but the last one and still be able to retreat beyond the reach of another round of Voxian attack. [Edit: roading to exactly the right place could likely prevent that, unless GS destroys the roads.]
Still, at equal production, Vox should have a significant advantage if they use that strategy. They're only in serious trouble if GS gets a major production advantage.
Still, the strategy is not without problems.
(1) If spearmen accompany the attacking WCs, archers will win less than half their battles with them. Some of the losing spearmen will be wounded badly enough to make WCs higher-priority defenders, but some won't.
(2) Immortals could take out spearmen much more reliably, but at a production cost difference of one and a half to one. At equal production, for every two immortals, one WC is left untargeted.
(3) Once the attackers do dig past spearmen into WCs, only about half the WCs who lose to archers or immortals will actually die instead of retreating. Only horsemen could prevent the WCs from retreating, but horseman also have a cost disadvantage of one and a half to one (thus leaving a third of the WCs unopposed at equal production).
(4) Spearmen will be needed to cover forces injured in the preemptive strike on the GS units. But each spearman allocated for that purpose is one less archer or two thirds of a horseman or immortal less left available for use in the preemptive strike, and that leaves more WCs that will survive the preemptive strike intact.
(5) Victorious voxian slow-movers will be left unfortified, outside the protection of a city, and possibly wounded. Further, if the attack comes before the chokepoint city's radius expands, WCs can attack all but the last one and still be able to retreat beyond the reach of another round of Voxian attack. [Edit: roading to exactly the right place could likely prevent that, unless GS destroys the roads.]
Still, at equal production, Vox should have a significant advantage if they use that strategy. They're only in serious trouble if GS gets a major production advantage.
Comment