Here's my (very, very long) chat with Jon Miller. It started off well enough that I decided to feel out the possibility for a long-term symbiotic relationship. I really think it's possible if we can just shake loose from the feedback loop of mistrust we've been in. The chat is long enough I'll have to break it into two parts.
19:45] *** Now talking in the Cool Channel #voxcontroli
[19:45] < nbarclay > Jon, is this where you wanted me to go, or am I trespassing?
[19:47] < Jon_Miller > hi
[19:47] < Jon_Miller > no you are not
[19:47] < Jon_Miller > ok
[19:47] < Jon_Miller > I didn't even notice you join
[19:48] < Jon_Miller > my inbox is getting full again and I don't want to delete more for a few days at least
[19:49] < Jon_Miller > you there?
[19:49] < nbarclay > The problem with your proposal as it stands now is that you get the benefit of our faster research pace, while we have no definite time at which we can expect to get the benefit of your contact advantage. That seriously undermines the idea that there
[19:49] < nbarclay > is any kind of real balance in the proposal.
[19:49] < Jon_Miller > hmm, you are right that there is an issue there
[19:49] < Jon_Miller > we could play it foa bit
[19:49] < Jon_Miller > how many techs do you have that we dont?
[19:49] < Jon_Miller > I think all we ave right now (or will have soon) is IW and CW
[19:50] < Jon_Miller > Bucs just scored
[19:50] < nbarclay > Alphabet is the only one. Yes, we can research faster, but your trade for Iron Working caught you up. (Well, that plus a couple delays where we had to stockpile gold waiting for responses from you.)
[19:51] < nbarclay > CW???
[19:51] < Jon_Miller > WC oops
[19:51] < Jon_Miller > so we would be even right now, and we could see where it went from here
[19:52] < Jon_Miller > if one sides feels the other is not holding up (for a sig length of time) it can be ended
[19:53] < Jon_Miller > if you had way mroe techs than us I would understand your problems with the idea
[19:53] < Jon_Miller > because it would seem like we were stealing your techs and not delivering
[19:54] < Jon_Miller > do you know anyway to see the tech tree from inside the editor?
[19:54] < Jon_Miller > it is hard to just see one at a time
[19:54] < nbarclay > I don't know how to do it better than one tech at a time. Sorry.
[19:54] < nbarclay > (At least not for tech costs.)
[19:55] < nbarclay > [Thinking]
[19:56] < Jon_Miller > I have up both civ3 and the editor
[19:57] < Jon_Miller > another tamp td
[19:57] < nbarclay > You do have a point that for however long the arrangement lasts, it stops you from using your advantage in being able to trade to a civ we don't have contact with to pull ahead of us. That's definitely worth considering.
[19:58] < Jon_Miller > yes
[19:59] < Jon_Miller > note the other civ does not have this even thing
[19:59] < Jon_Miller > so they might pull some, however, they are not doing well in other ways
[19:59] < Jon_Miller > we are trying to convince them though
[20:00] < Jon_Miller > I will be back in a bit
[20:01] < nbarclay > Right. It sounds like basically, what we would be doing is operating as a single entity with regard to our trade relationship with the rest of the world. Lux could join us, or they could be part of "the rest of the world" that we're competing with.
[20:01] < nbarclay > Does that pretty much summarize the concept?
[20:01] < Jon_Miller > yes
[20:04] < Jon_Miller > actually since outside they have writing, horsebackriding might be better
[20:06] < nbarclay > One of my main goals is to get to Republic ASAP. We need Writing to get there, and with Gathering Storm's research power, even if they get Writing first, we'd have a decent shot at a branch lead beyond that.
[20:06] < Jon_Miller > branch lead?
[20:06] < nbarclay > A lead on a particular branch of the tech tree.
[20:07] < Jon_Miller > ahh, yes, a better way of expressing the idea than my teir one
[20:07] < Jon_Miller > we are learning for monarchy (because that is what the civ above us wants)
[20:08] < Jon_Miller > our taem is somewhat unknowledgable compared to you, we are elarning as we go along
[20:08] < Jon_Miller > especially about multiplayer stuff
[20:10] < nbarclay > The problem with your going for Monarchy is that it's not something two civs working together can leverage very well. Further, Monarchy doesn't yield anywhere near as much gold for further research once you get there.
[20:10] < Jon_Miller > yah, we have thought about it actually
[20:10] < Jon_Miller > but not until recently
[20:11] < Jon_Miller >
[20:11] < nbarclay > What I'd been thinking we might do beyond Writing, if we could build up a strong enough relationship between our civs, is have us go for Code of Laws while you go for Philosophy (which is a lot cheaper but still an obstacle to Republic).
[20:11] < nbarclay > Once both techs are researched, we would then be in a position to head straight for Republic.
[20:11] < Jon_Miller > yes
[20:12] < Jon_Miller > which might give us a good tech position compared to the other civs
[20:12] < nbarclay > (And while we're working on Writing, you could pursue something along another branch and try for a trade.)
[20:12] < Jon_Miller > yes
[20:12] < Jon_Miller > a good idea
[20:12] < Jon_Miller > raiders TA
[20:12] < Jon_Miller > TD
[20:14] < nbarclay > I seriously doubt that any single civ will be able to keep up with us in tech along a single path, so if we can get help with Philosophy (and especially if we can get Literature from someone so we can build libraries along the way),
[20:14] < Jon_Miller > we are persuing mysticism now
[20:14] < nbarclay > there's a good chance we could be first to Republic. From there, picking up other techs could be a whole lot cheaper.
[20:15] < Jon_Miller > and if we have the lead, we can get the most advantage from trade
[20:16] < Jon_Miller > and republic is a good reason to be at peace also
[20:16] < nbarclay > By the way, there are a couple questions that have been nagging at us. BetaHound sounded like there might be other land connected with yours besides ours. Would you mind clarifying that situation?
[20:17] < nbarclay > (The reason I ask is we're wondering whether our direction is the only one you can expand in.)
[20:17] < Jon_Miller > its very close, but not quite connected
[20:18] < Jon_Miller > so yes, no expansion that way
[20:20] < Jon_Miller > you there/
[20:20] < Jon_Miller > ?
[20:20] < nbarclay > Yes, just thinking.
[20:20] < Jon_Miller > about attacking us?
[20:21] < nbarclay > Actually, to be perfectly honest, trying to find a viable way to avoid such unpleasantness.
[20:22] < Jon_Miller > that is what I am trying to do
[20:22] < Jon_Miller > the reason why I have taken over diploamcy with GS
[20:22] < Jon_Miller > my team is very edgy
[20:22] < Jon_Miller > worried about being gained up on
[20:22] < Jon_Miller > and attacked with oyur army of chariots
[20:23] < Jon_Miller > RAiders TD
[20:23] < Jon_Miller > I think that we have more reason to be freinds, than enemies
[20:24] < nbarclay > Basically, ever since we've met, I've seen two possibilities. Either GS and Vox can be very close partners, or one can swallow the other.
[20:24] < nbarclay > Question (and I hope my teammates don't kill me for being so frank when they read this): How intent is Vox on trying to win the game rather than just do well?
[20:24] < Jon_Miller > yes
[20:25] < Jon_Miller > I want to stay in the game
[20:25] < Jon_Miller > an attack by us (even if we win) will put us far enough behind the other nations
[20:25] < Jon_Miller > in tech and the like, that they will walk over us later
[20:25] < Jon_Miller > I don't know about you
[20:26] < nbarclay > Given our starting position and the caliber of players on our team, it's hard to imagine us settling for less than a win unless someone forces us to.
[20:26] < Jon_Miller > you have nto had as much contact with the rest
[20:26] < Jon_Miller > that's what we are afraid of
[20:27] < Jon_Miller > are you refering to a win overall, or a win of a war between us
[20:27] < Jon_Miller > ??
[20:27] < nbarclay > Win overall.
[20:27] < Jon_Miller > the other nations are pretty sure that we will go to war, I would like us to not do so
[20:27] < nbarclay > (And I for one am not fond of conquest victories, by the way.)
[20:27] < Jon_Miller > mostly because I want a good place among the other nations, Vox is not competing jsut against GS
[20:28] < Jon_Miller > we are competing against all the rest
[20:28] < Jon_Miller > and I think that if either of our teams ignore this, that it will be for our loss
[20:28] < nbarclay > If your goal is to survive and prosper, and our goal is to win the game, our goals are not inherently incompatible. I've been sort of hoping that was the case, because I've had a plan floating around in the back of my mind.
[20:28] < Jon_Miller > which is?
[20:29] < Jon_Miller > we are trying to win, however, a conquest against you will nto favor that (at least not at this time) in my beleif
[20:30] < Jon_Miller > (we won't give you all but one city, nor will we be your vassals, we want an a treaty and one I think would benifit both of us)
[20:31] < Jon_Miller > you there?
[20:31] < nbarclay > Basically, my idea is not too different from yours, except perhaps on a grander scale. (And I'll warn you, this will be a tough sell to my own team, especially given that our relationship to date has not left GS in a trusting mood.)
[20:32] < Jon_Miller > neither on our side, but some of that is because we are scared of your team (and yoru charriots)
[20:33] < nbarclay > Just to be clear, we have an agreement within GS that we will not lie to other teams. Maybe a little misdirection, but that's it.
[20:34] < Jon_Miller > We cahnge our minds at times, as I am sure you are aware, mostly becasue we find the game being differently than we thought
[20:35] < nbarclay > My vision would start with a partnership researching down different paths and trading techs. Eventually, the best "two civs as a single entity" model would change from that, though, to something else.
[20:36] < Jon_Miller > to what?
[20:36] < nbarclay > After a certain point, upkeep costs start seriously eating into research rates. If the civ with less income funnels gold into the one with a greater income in return for techs, that basically lets the team research with the income of two civs.
[20:37] < nbarclay > Better, the team could also trade with other civs for techs on branches they aren't pursuing at a given time.
[20:37] < Jon_Miller > hmm, that is an obvious extension
[20:37] < Jon_Miller > my team has not thoght about it
[20:38] < Jon_Miller > makes sense though
[20:38] < nbarclay > That might be construed as a "vassal" relationship of sorts, but the civ providing the money could still research far, far faster that way than on its own.
[20:39] < nbarclay > And from our perspective, your palace could almost serve as an extra, "free" forbidden palace for us.
[20:39] < nbarclay > That would provide a way for our two civs to coexist and prosper in spite of being stuck on a relatively small land mass.
[20:40] < Jon_Miller > or the other way arround, what if we research faster than you?
[20:40] < Jon_Miller > but yes, money for tech is a good deal, in my mind
[20:40] < Jon_Miller > and if that al;lows the other side to ina way learn at twice the speed?
[20:40] < Jon_Miller > even better
[20:42] < Jon_Miller > that seems to be just workign on what each does btter
[20:42] < Jon_Miller > makes sense for an alliance
[20:42] < nbarclay > One other idea is that the alliance could be extended to military operations. Imagine WCs and immortals fighting side by side.
[20:42] < Jon_Miller > yes, I like that idea
[20:43] < Jon_Miller > and there is iron on this island, enough for both of us
[20:43] < Jon_Miller > (maybe more where you are)
[20:43] < nbarclay > That's good to know. Thanks.
[20:44] < Jon_Miller > just to make certain, you are still fine with us building above those mountains?
[20:44] < Jon_Miller > that wasn't a misdirection?
[20:45] < Jon_Miller > you watching the game? or not a football fan
[20:46] < nbarclay > We'd hoped (since before we even knew of your existance, actually) to build a city just a tile or so north of the "Sierra Centralis." Giving that up would be a bit tough, although it might make sense if we can form the kind of partnership I'd like to see
[20:46] < nbarclay > Not a football fan unless a team I especially like is playing, anyhow.
[20:46] < Jon_Miller > is it on the west side? we are planning on building their soon
[20:47] < Jon_Miller > we really son't have much room to the north
[20:47] < nbarclay > Yes, on the west side near the wheat and fish. Obviously, we have the same taste in city sites.
[20:47] < Jon_Miller > yah, that is where a settler is heading
[20:47] < Jon_Miller > hmmm
[20:51] < Jon_Miller > do tyouhave a settler heading there now?
[20:51] < Jon_Miller > it is the best site we can build right now
[20:51] < nbarclay > No; we feel like it's in our best interest to settle sites closer to home where corruption is lower at the moment.
[20:52] < Jon_Miller > we, you are better than we are
[20:52] < Jon_Miller > maybe we shouldconsder that
[20:53] < nbarclay > That might be another advantage to a partnership from your perspective - advice from the experts.
[20:54] < Jon_Miller > lol
[20:54] < Jon_Miller > how do you log a chatt?
[20:54] < Jon_Miller > I would like to pass this on to my members
[20:55] < nbarclay > Good question. So far, my screen buffer hasn't overrun, so I can cut and paste into a word processor if I can't come up with a better solution.
[20:55] < Jon_Miller > and we would of course pass of our luxs and resources to our partners first
[20:56] < nbarclay > Would you mind exchanging information about what luxuries each side has? We'd proposed that when we first met, but you didn't seem interested at the time.
[20:56] < Jon_Miller > we don't have extra
[20:56] < Jon_Miller > we will have extra iron though
[20:57] < nbarclay > Furs and/or incense, or something else?
[20:57] < Jon_Miller > something else
[20:57] < Jon_Miller > I think...
[20:57] < Jon_Miller >
[20:58] < Jon_Miller > nope, not something else
[20:58] < nbarclay > But just one in your whole area? That sounds odd.
[20:58] < Jon_Miller > we don't have much area
[21:00] < nbarclay > Still, it doesn't usually take much area with the map generator's algorithms.
[21:00] < nbarclay > As I said, odd.
[21:00] < Jon_Miller > we have other resources
[21:00] < Jon_Miller > lie iron
[21:02] < nbarclay > The biggest problem I see with selling GS on the alliance idea is the matter of trust. There have been enough awkward moments that the general impression seems to be that Vox is unstable and not trustworthy.
[21:02] < Jon_Miller > we will put iron working up, is that enough?
[21:02] < nbarclay > (I hope you don't take offense at my frankness, but I think it's important for you to understand the situation.)
[21:03] < Jon_Miller > and yes, we have similiar issues on our side, however, enoguh want peace that I think I can swing it
[21:03] < Jon_Miller > I can also be fairly persuasive
[21:03] < nbarclay > If we can go ahead with the Iron Working for Alphabet trade (which would keep Lux from profiting from an Alphabet sale), that would go a long way toward setting the stage for a possible partnership.
[21:03] < Jon_Miller > we would want it as part of a further deal
[21:04] < Jon_Miller > if you think that it is such, than good
[21:04] < nbarclay > The best I can promise right now is that I'll do my very best to make sure you get something more one way or another.
[21:04] < Jon_Miller > if it is not, than we are thinking that you will go to war with us
[21:04] < Jon_Miller > we will offer IW
[21:05] < Jon_Miller > there will be some time beofre it goes through, there can be a conclusion
[21:05] < Jon_Miller > but realise that I ahve been very honest with you and very open
[21:05] < nbarclay > I don't have the same power on GS that you seem to on Vox, but I like to think my persuasion skills aren't bad either.
[21:05] < Jon_Miller > we can have a bigger chat
[21:06] < Jon_Miller > and if my team does not feel I am doing well, than I could be in trouble
[21:06] < Jon_Miller > but in a bigger chat
[21:07] < Jon_Miller > you can invite more of your team, we can than talk to them
[21:07] < Jon_Miller > (there are 5 main members of Vox + 1 minor, I am fairly certain of 2 other main members)
[21:07] < Jon_Miller > (being with me)
[21:08] < Jon_Miller > your team can question me, hoepfull I can convince them of mine, and Voxs, honesty
[21:09] < nbarclay > A bigger chat right now isn't possible; too much of our team (the part that lives in Europe) is asleep. But we can try to set something up sometime.
[21:09] < Jon_Miller > ok, but soon
[21:09] < Jon_Miller > my team would need it soon
[21:10] < nbarclay > What time zone are you in?
[21:10] < Jon_Miller > east
[21:10] < Jon_Miller > USA
[21:10] < Jon_Miller > I am up all hours but mid morning
[21:10] < Jon_Miller > (I go to sleep at 5 and wake up at 12)
[21:11] < nbarclay > Maybe we can try to line something up for around 8:00 p.m. your time tomorrow. I'm not sure how it will work out, but it seems worth a try.
[21:12] < Jon_Miller > ok
[21:13] < nbarclay > So are we agreed that a long-term alliance would be good for both our civs, if we can just convince our respective teams of it?
[21:15] < Jon_Miller > yes
[21:15] < Jon_Miller > I am convinced of it
[19:45] < nbarclay > Jon, is this where you wanted me to go, or am I trespassing?
[19:47] < Jon_Miller > hi
[19:47] < Jon_Miller > no you are not
[19:47] < Jon_Miller > ok
[19:47] < Jon_Miller > I didn't even notice you join
[19:48] < Jon_Miller > my inbox is getting full again and I don't want to delete more for a few days at least
[19:49] < Jon_Miller > you there?
[19:49] < nbarclay > The problem with your proposal as it stands now is that you get the benefit of our faster research pace, while we have no definite time at which we can expect to get the benefit of your contact advantage. That seriously undermines the idea that there
[19:49] < nbarclay > is any kind of real balance in the proposal.
[19:49] < Jon_Miller > hmm, you are right that there is an issue there
[19:49] < Jon_Miller > we could play it foa bit
[19:49] < Jon_Miller > how many techs do you have that we dont?
[19:49] < Jon_Miller > I think all we ave right now (or will have soon) is IW and CW
[19:50] < Jon_Miller > Bucs just scored
[19:50] < nbarclay > Alphabet is the only one. Yes, we can research faster, but your trade for Iron Working caught you up. (Well, that plus a couple delays where we had to stockpile gold waiting for responses from you.)
[19:51] < nbarclay > CW???
[19:51] < Jon_Miller > WC oops
[19:51] < Jon_Miller > so we would be even right now, and we could see where it went from here
[19:52] < Jon_Miller > if one sides feels the other is not holding up (for a sig length of time) it can be ended
[19:53] < Jon_Miller > if you had way mroe techs than us I would understand your problems with the idea
[19:53] < Jon_Miller > because it would seem like we were stealing your techs and not delivering
[19:54] < Jon_Miller > do you know anyway to see the tech tree from inside the editor?
[19:54] < Jon_Miller > it is hard to just see one at a time
[19:54] < nbarclay > I don't know how to do it better than one tech at a time. Sorry.
[19:54] < nbarclay > (At least not for tech costs.)
[19:55] < nbarclay > [Thinking]
[19:56] < Jon_Miller > I have up both civ3 and the editor
[19:57] < Jon_Miller > another tamp td
[19:57] < nbarclay > You do have a point that for however long the arrangement lasts, it stops you from using your advantage in being able to trade to a civ we don't have contact with to pull ahead of us. That's definitely worth considering.
[19:58] < Jon_Miller > yes
[19:59] < Jon_Miller > note the other civ does not have this even thing
[19:59] < Jon_Miller > so they might pull some, however, they are not doing well in other ways
[19:59] < Jon_Miller > we are trying to convince them though
[20:00] < Jon_Miller > I will be back in a bit
[20:01] < nbarclay > Right. It sounds like basically, what we would be doing is operating as a single entity with regard to our trade relationship with the rest of the world. Lux could join us, or they could be part of "the rest of the world" that we're competing with.
[20:01] < nbarclay > Does that pretty much summarize the concept?
[20:01] < Jon_Miller > yes
[20:04] < Jon_Miller > actually since outside they have writing, horsebackriding might be better
[20:06] < nbarclay > One of my main goals is to get to Republic ASAP. We need Writing to get there, and with Gathering Storm's research power, even if they get Writing first, we'd have a decent shot at a branch lead beyond that.
[20:06] < Jon_Miller > branch lead?
[20:06] < nbarclay > A lead on a particular branch of the tech tree.
[20:07] < Jon_Miller > ahh, yes, a better way of expressing the idea than my teir one
[20:07] < Jon_Miller > we are learning for monarchy (because that is what the civ above us wants)
[20:08] < Jon_Miller > our taem is somewhat unknowledgable compared to you, we are elarning as we go along
[20:08] < Jon_Miller > especially about multiplayer stuff
[20:10] < nbarclay > The problem with your going for Monarchy is that it's not something two civs working together can leverage very well. Further, Monarchy doesn't yield anywhere near as much gold for further research once you get there.
[20:10] < Jon_Miller > yah, we have thought about it actually
[20:10] < Jon_Miller > but not until recently
[20:11] < Jon_Miller >
[20:11] < nbarclay > What I'd been thinking we might do beyond Writing, if we could build up a strong enough relationship between our civs, is have us go for Code of Laws while you go for Philosophy (which is a lot cheaper but still an obstacle to Republic).
[20:11] < nbarclay > Once both techs are researched, we would then be in a position to head straight for Republic.
[20:11] < Jon_Miller > yes
[20:12] < Jon_Miller > which might give us a good tech position compared to the other civs
[20:12] < nbarclay > (And while we're working on Writing, you could pursue something along another branch and try for a trade.)
[20:12] < Jon_Miller > yes
[20:12] < Jon_Miller > a good idea
[20:12] < Jon_Miller > raiders TA
[20:12] < Jon_Miller > TD
[20:14] < nbarclay > I seriously doubt that any single civ will be able to keep up with us in tech along a single path, so if we can get help with Philosophy (and especially if we can get Literature from someone so we can build libraries along the way),
[20:14] < Jon_Miller > we are persuing mysticism now
[20:14] < nbarclay > there's a good chance we could be first to Republic. From there, picking up other techs could be a whole lot cheaper.
[20:15] < Jon_Miller > and if we have the lead, we can get the most advantage from trade
[20:16] < Jon_Miller > and republic is a good reason to be at peace also
[20:16] < nbarclay > By the way, there are a couple questions that have been nagging at us. BetaHound sounded like there might be other land connected with yours besides ours. Would you mind clarifying that situation?
[20:17] < nbarclay > (The reason I ask is we're wondering whether our direction is the only one you can expand in.)
[20:17] < Jon_Miller > its very close, but not quite connected
[20:18] < Jon_Miller > so yes, no expansion that way
[20:20] < Jon_Miller > you there/
[20:20] < Jon_Miller > ?
[20:20] < nbarclay > Yes, just thinking.
[20:20] < Jon_Miller > about attacking us?
[20:21] < nbarclay > Actually, to be perfectly honest, trying to find a viable way to avoid such unpleasantness.
[20:22] < Jon_Miller > that is what I am trying to do
[20:22] < Jon_Miller > the reason why I have taken over diploamcy with GS
[20:22] < Jon_Miller > my team is very edgy
[20:22] < Jon_Miller > worried about being gained up on
[20:22] < Jon_Miller > and attacked with oyur army of chariots
[20:23] < Jon_Miller > RAiders TD
[20:23] < Jon_Miller > I think that we have more reason to be freinds, than enemies
[20:24] < nbarclay > Basically, ever since we've met, I've seen two possibilities. Either GS and Vox can be very close partners, or one can swallow the other.
[20:24] < nbarclay > Question (and I hope my teammates don't kill me for being so frank when they read this): How intent is Vox on trying to win the game rather than just do well?
[20:24] < Jon_Miller > yes
[20:25] < Jon_Miller > I want to stay in the game
[20:25] < Jon_Miller > an attack by us (even if we win) will put us far enough behind the other nations
[20:25] < Jon_Miller > in tech and the like, that they will walk over us later
[20:25] < Jon_Miller > I don't know about you
[20:26] < nbarclay > Given our starting position and the caliber of players on our team, it's hard to imagine us settling for less than a win unless someone forces us to.
[20:26] < Jon_Miller > you have nto had as much contact with the rest
[20:26] < Jon_Miller > that's what we are afraid of
[20:27] < Jon_Miller > are you refering to a win overall, or a win of a war between us
[20:27] < Jon_Miller > ??
[20:27] < nbarclay > Win overall.
[20:27] < Jon_Miller > the other nations are pretty sure that we will go to war, I would like us to not do so
[20:27] < nbarclay > (And I for one am not fond of conquest victories, by the way.)
[20:27] < Jon_Miller > mostly because I want a good place among the other nations, Vox is not competing jsut against GS
[20:28] < Jon_Miller > we are competing against all the rest
[20:28] < Jon_Miller > and I think that if either of our teams ignore this, that it will be for our loss
[20:28] < nbarclay > If your goal is to survive and prosper, and our goal is to win the game, our goals are not inherently incompatible. I've been sort of hoping that was the case, because I've had a plan floating around in the back of my mind.
[20:28] < Jon_Miller > which is?
[20:29] < Jon_Miller > we are trying to win, however, a conquest against you will nto favor that (at least not at this time) in my beleif
[20:30] < Jon_Miller > (we won't give you all but one city, nor will we be your vassals, we want an a treaty and one I think would benifit both of us)
[20:31] < Jon_Miller > you there?
[20:31] < nbarclay > Basically, my idea is not too different from yours, except perhaps on a grander scale. (And I'll warn you, this will be a tough sell to my own team, especially given that our relationship to date has not left GS in a trusting mood.)
[20:32] < Jon_Miller > neither on our side, but some of that is because we are scared of your team (and yoru charriots)
[20:33] < nbarclay > Just to be clear, we have an agreement within GS that we will not lie to other teams. Maybe a little misdirection, but that's it.
[20:34] < Jon_Miller > We cahnge our minds at times, as I am sure you are aware, mostly becasue we find the game being differently than we thought
[20:35] < nbarclay > My vision would start with a partnership researching down different paths and trading techs. Eventually, the best "two civs as a single entity" model would change from that, though, to something else.
[20:36] < Jon_Miller > to what?
[20:36] < nbarclay > After a certain point, upkeep costs start seriously eating into research rates. If the civ with less income funnels gold into the one with a greater income in return for techs, that basically lets the team research with the income of two civs.
[20:37] < nbarclay > Better, the team could also trade with other civs for techs on branches they aren't pursuing at a given time.
[20:37] < Jon_Miller > hmm, that is an obvious extension
[20:37] < Jon_Miller > my team has not thoght about it
[20:38] < Jon_Miller > makes sense though
[20:38] < nbarclay > That might be construed as a "vassal" relationship of sorts, but the civ providing the money could still research far, far faster that way than on its own.
[20:39] < nbarclay > And from our perspective, your palace could almost serve as an extra, "free" forbidden palace for us.
[20:39] < nbarclay > That would provide a way for our two civs to coexist and prosper in spite of being stuck on a relatively small land mass.
[20:40] < Jon_Miller > or the other way arround, what if we research faster than you?
[20:40] < Jon_Miller > but yes, money for tech is a good deal, in my mind
[20:40] < Jon_Miller > and if that al;lows the other side to ina way learn at twice the speed?
[20:40] < Jon_Miller > even better
[20:42] < Jon_Miller > that seems to be just workign on what each does btter
[20:42] < Jon_Miller > makes sense for an alliance
[20:42] < nbarclay > One other idea is that the alliance could be extended to military operations. Imagine WCs and immortals fighting side by side.
[20:42] < Jon_Miller > yes, I like that idea
[20:43] < Jon_Miller > and there is iron on this island, enough for both of us
[20:43] < Jon_Miller > (maybe more where you are)
[20:43] < nbarclay > That's good to know. Thanks.
[20:44] < Jon_Miller > just to make certain, you are still fine with us building above those mountains?
[20:44] < Jon_Miller > that wasn't a misdirection?
[20:45] < Jon_Miller > you watching the game? or not a football fan
[20:46] < nbarclay > We'd hoped (since before we even knew of your existance, actually) to build a city just a tile or so north of the "Sierra Centralis." Giving that up would be a bit tough, although it might make sense if we can form the kind of partnership I'd like to see
[20:46] < nbarclay > Not a football fan unless a team I especially like is playing, anyhow.
[20:46] < Jon_Miller > is it on the west side? we are planning on building their soon
[20:47] < Jon_Miller > we really son't have much room to the north
[20:47] < nbarclay > Yes, on the west side near the wheat and fish. Obviously, we have the same taste in city sites.
[20:47] < Jon_Miller > yah, that is where a settler is heading
[20:47] < Jon_Miller > hmmm
[20:51] < Jon_Miller > do tyouhave a settler heading there now?
[20:51] < Jon_Miller > it is the best site we can build right now
[20:51] < nbarclay > No; we feel like it's in our best interest to settle sites closer to home where corruption is lower at the moment.
[20:52] < Jon_Miller > we, you are better than we are
[20:52] < Jon_Miller > maybe we shouldconsder that
[20:53] < nbarclay > That might be another advantage to a partnership from your perspective - advice from the experts.
[20:54] < Jon_Miller > lol
[20:54] < Jon_Miller > how do you log a chatt?
[20:54] < Jon_Miller > I would like to pass this on to my members
[20:55] < nbarclay > Good question. So far, my screen buffer hasn't overrun, so I can cut and paste into a word processor if I can't come up with a better solution.
[20:55] < Jon_Miller > and we would of course pass of our luxs and resources to our partners first
[20:56] < nbarclay > Would you mind exchanging information about what luxuries each side has? We'd proposed that when we first met, but you didn't seem interested at the time.
[20:56] < Jon_Miller > we don't have extra
[20:56] < Jon_Miller > we will have extra iron though
[20:57] < nbarclay > Furs and/or incense, or something else?
[20:57] < Jon_Miller > something else
[20:57] < Jon_Miller > I think...
[20:57] < Jon_Miller >
[20:58] < Jon_Miller > nope, not something else
[20:58] < nbarclay > But just one in your whole area? That sounds odd.
[20:58] < Jon_Miller > we don't have much area
[21:00] < nbarclay > Still, it doesn't usually take much area with the map generator's algorithms.
[21:00] < nbarclay > As I said, odd.
[21:00] < Jon_Miller > we have other resources
[21:00] < Jon_Miller > lie iron
[21:02] < nbarclay > The biggest problem I see with selling GS on the alliance idea is the matter of trust. There have been enough awkward moments that the general impression seems to be that Vox is unstable and not trustworthy.
[21:02] < Jon_Miller > we will put iron working up, is that enough?
[21:02] < nbarclay > (I hope you don't take offense at my frankness, but I think it's important for you to understand the situation.)
[21:03] < Jon_Miller > and yes, we have similiar issues on our side, however, enoguh want peace that I think I can swing it
[21:03] < Jon_Miller > I can also be fairly persuasive
[21:03] < nbarclay > If we can go ahead with the Iron Working for Alphabet trade (which would keep Lux from profiting from an Alphabet sale), that would go a long way toward setting the stage for a possible partnership.
[21:03] < Jon_Miller > we would want it as part of a further deal
[21:04] < Jon_Miller > if you think that it is such, than good
[21:04] < nbarclay > The best I can promise right now is that I'll do my very best to make sure you get something more one way or another.
[21:04] < Jon_Miller > if it is not, than we are thinking that you will go to war with us
[21:04] < Jon_Miller > we will offer IW
[21:05] < Jon_Miller > there will be some time beofre it goes through, there can be a conclusion
[21:05] < Jon_Miller > but realise that I ahve been very honest with you and very open
[21:05] < nbarclay > I don't have the same power on GS that you seem to on Vox, but I like to think my persuasion skills aren't bad either.
[21:05] < Jon_Miller > we can have a bigger chat
[21:06] < Jon_Miller > and if my team does not feel I am doing well, than I could be in trouble
[21:06] < Jon_Miller > but in a bigger chat
[21:07] < Jon_Miller > you can invite more of your team, we can than talk to them
[21:07] < Jon_Miller > (there are 5 main members of Vox + 1 minor, I am fairly certain of 2 other main members)
[21:07] < Jon_Miller > (being with me)
[21:08] < Jon_Miller > your team can question me, hoepfull I can convince them of mine, and Voxs, honesty
[21:09] < nbarclay > A bigger chat right now isn't possible; too much of our team (the part that lives in Europe) is asleep. But we can try to set something up sometime.
[21:09] < Jon_Miller > ok, but soon
[21:09] < Jon_Miller > my team would need it soon
[21:10] < nbarclay > What time zone are you in?
[21:10] < Jon_Miller > east
[21:10] < Jon_Miller > USA
[21:10] < Jon_Miller > I am up all hours but mid morning
[21:10] < Jon_Miller > (I go to sleep at 5 and wake up at 12)
[21:11] < nbarclay > Maybe we can try to line something up for around 8:00 p.m. your time tomorrow. I'm not sure how it will work out, but it seems worth a try.
[21:12] < Jon_Miller > ok
[21:13] < nbarclay > So are we agreed that a long-term alliance would be good for both our civs, if we can just convince our respective teams of it?
[21:15] < Jon_Miller > yes
[21:15] < Jon_Miller > I am convinced of it
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