If they get south of us before we build #7 (the horse city), then building #7 traps them south of us. With a chop assist (which, by the way, rules out DeepO's road idea), we only delay the building of #3 by four turns, and since #3 is a tile closer, #7 is only stuck using plains tiles for three turns (although the growth delay is the same for three as for four). On that basis, I'm inclined to go for #7 first but without building a road to it in advance. (As long as we force Tim to go southeast and southwest instead of due south, we can still get it in time.)
Nathan
Nathan
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