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  • #61
    Heh, though I still think BW is the way to go, I concede defeat: The Wheel seems to have more support.

    Incidentally, Poobah sir, hit F11 while you're at it. Perhaps we can gain some insight as to whether some other civs also moved their settlers.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #62
      Also, don't forget to set science to 100%

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      • #63
        Originally posted by Arrian
        Incidentally, Poobah sir, hit F11 while you're at it. Perhaps we can gain some insight as to whether some other civs also moved their settlers.
        Actually, regular updates on all stat screens would be appreciated: F11 as it will give us insight in how much production, troops, commerce and food a team has in the early game. F8 to look at relative strength, and culture (but this will only work once we meet others)

        In F11, all top cities that are above us should have been built in the first turn, as we are the first players, if we had settled in the first turn we should have been the top city until someone else builds culture.

        DeepO

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        • #64
          Originally posted by alexman
          Also, don't forget to set science to 100%
          I think what is meant here is to put it as high as needed to get the best research rate, but no more. The way the game rounds commerce (trade? bah! old SMAC terms die hard), you can sometimes research The Wheel (say) in 27 turns with Science at 90%, and still get the benefit of a happy citizen with Luxuries at 10%. This has been discussed elsewhere, so I won't go into details.


          Dominae
          And her eyes have all the seeming of a demon's that is dreaming...

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          • #65
            This is a misconception. You don't lose anything by setting science at 100%. In fact, you make sure all your income goes to science (not taxes) even when your city grows. Since the Wheel requires a fixed number of beakers (provided we don't meet anyone that knows it already), we can always reduce Science in our last turn and get the leftover in gold. You never get a free happy citizen. The income to make happiness is subtracted from your science or your taxes.

            Am I missing something?

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            • #66
              By the way, I just wanted to mention that I'm really happy Egypt won the vote, because it is our industriousness that is allowing our chop plan to be so worthwhile.

              The wait is killing me. The pace of this game may result in brain damage.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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              • #67
                Arrian, if you would keep the same plan more or less, but build a temple instead of a barracks, you would build the first settler at least 2 turns faster. I agree, it is a different game, and you will lose some efficiency with the citizen allocation perhaps, but it will give at 3 warriors, 1 temple and a settler before you otherwise get 3 warriors, 1 barracks and a settler. Since the next thing you would build is a spear we aren't going to have (if we research the weel), we could just as easily build a barracks in between the 2 settlers. The net result of this is that we lose a spear for an early temple, and have our 2nd city built faster. I'd like that scenario...

                DeepO

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                • #68
                  'poly is having the runs... DP edited out.

                  DeepO
                  Last edited by DeepO; December 3, 2002, 14:01.

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                  • #69
                    Originally posted by alexman
                    This is a misconception. You don't lose anything by setting science at 100%. In fact, you make sure all your income goes to science (not taxes) even when your city grows. Since the Wheel requires a fixed number of beakers (provided we don't meet anyone that knows it already), we can always reduce Science in our last turn and get the leftover in gold. You never get a free happy citizen. The income to make happiness is subtracted from your science or your taxes.

                    Am I missing something?
                    AFAIK this is correct, and if you want to have possible bonuses later on (e.g. reducing your turns when you meet someone with the same tech), you are required to set it to 100%, even if it won't give you anything.

                    The only difference is when you are building libraries in between, as it will change the ratio of commerce. Otherwise all commerce is transformed on a 1 to 1 ratio to either gold, happy faces, or beakers. No loss, and no virtual gains either.

                    DeepO

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                    • #70
                      Yeah, 'poly is kinda screwy right now.

                      Actually, my original plan (back on page 2) was for a temple, as you suggested. Alexman suggested a barracks instead, and the rest of us agreed that it made sense. I like both plans, but I do feel the barracks is more prudent (I would like it better with BW right away, so we could alternate settler, vet spear, settler, vet spear, but no biggie. Perhaps if horses are really accessable we will have settler, vet WC, etc).

                      As for the spearman, I am going to play with the sequencing after the first settler tonight using the scenario NYE sent me, and see if I can maybe use the floodplains (both of them) to speed growth while utilizing the chop meant for the spearman for a settler. Thus, it would be 3 warriors, barracks, settler, settler. Or maybe 3 warriors, barracks, settler, warrior, settler. I'll figure it out.

                      I may play with putting out a temple after the second settler.

                      I'll also pay attention to the tech situation with the wheel - particularly when we grow and shrink due to settler production. I can even plop down a city at the mouth of the river, because though NYE put water everywhere we can't see yet, we can see that area, and that city can use one of the irrigated furs to start.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                      • #71
                        Well, Arian, I'm with you on the water city as well, if only to have a shot on the collosus if the situation is right.

                        Please try the temple approach, because I'm not sure everyone is against one. If it proves to be a good way of avoiding losses, I would definately go for it, it would serve us well in the next 3000 years.

                        DeepO

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                        • #72
                          Plopped and chopped.

                          All other civs built on turn 1, except Lux. None of them built on lux (their scores are 30, not 31).

                          EotS built.
                          Pop working forest w furs.
                          Que Warrior.
                          Set science to 100%. Research The Wheel.
                          Worker set to chop.
                          (\__/)
                          (='.'=)
                          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                          • #73
                            Screen Shots sent to alva.

                            The river bends to the N at the edge of sight (mega commerce).
                            (\__/)
                            (='.'=)
                            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                            • #74
                              /edit: cross-post made question unnecessary
                              If I'm posting here then Counterglow must be down.

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                              • #75
                                looking forward to those screenies, although it will prolly be the last thing I see on the net tonight.

                                DeepO

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