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  • #91
    I agree that we should use our territory efficient quickly, and industrious does work fine here... plus it can do wonders to our war-road network as well. But like with all traits, it can be overcome with dedication and focused play.

    Ah well, I'm going to shut up now, where's that poll so that we could choose a few civs

    on a sidenote: if I get PTW in time, I would love to be able to play an expansionist civ against some of you, just to see where the real bonusses are...

    DeepO

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    • #92
      Sorry to copy-paste the same post on two different threads, but the other one looked obsolete to me. Here are my choices, and justifications:

      1. Americans

      Expansionist-Industrious, the best MP traits; when used together, these traits guarantee a strong early-game. The lack of a significant UU is can be seen as an advantage since the human opponents will have to play a very reactive game. For instance, playing against the Iroquois it is easy guess when their major offensive will be; as the Americans, any agressive strategy is largely "formless" (in terms of unit composition and timing). Of course, this means the GA needs to be triggered via judicious selection of Wonders, presumably Colossus and Hanging Gardens/Pyramids.

      2. Aztecs

      JWs are so good that it doesn't really matter if the opponents are expecting them, they will work anyway. My only worry here is that the Expanionist trait is not as strong with JWs around, and I don't consider Religious to be *that* strong (I know, shoot me now!).

      3. China

      Combined strong early-game (Industrious trait and Warrior Code free) with amazing middle-game UU...heck, I don't need to sell this one, do I?


      Note that my choices are heavily affected by a general disdain for culture.


      By the way, I'm very new here (2 hours), so feel free to disregard anything until my initiation is over.


      Dominae
      And her eyes have all the seeming of a demon's that is dreaming...

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      • #93
        Good arguments for all of your choices, Dominae.

        More food for thought. And I thought it had all been said...

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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        • #94
          Being new to Gathering Storm, I'm sort of confused as to the chronology of all these threads. Is it officially decided that the Iroquois is our civ?


          Dominae
          And her eyes have all the seeming of a demon's that is dreaming...

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          • #95
            No it isn't decided yet.
            If I'm posting here then Counterglow must be down.

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            • #96
              We were having 'pre-emptive Iroquois strategy talks' before actually deciding which civ to pick.
              Former Supreme Military Commander of the Democratic Apolyton States, Term 8
              Former Chairman of Apolyton Labor Party

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              • #97
                While I was laying in bed, I thought about anissue we hadn't discussed here yet:


                Our opponents UUs

                Now, normally I would say that we shouldn't tailor our strategy to our enemy, but I think it would at least be discussed in the matter of the UUs

                Now, only one team's UU frightens me, legoland has the carthage merc-not a threat, more defensive in nature, glory of war has celts-too expensive and early to really threaten us substantially.

                Its the ottomans of Lux invicta that I am concerned about.
                I don't think we can allow LI to get Military Tradition, we either eliminate or eviscerate them before that. The 8/3/3 Sipahi is so powerful escpecially when coupled with a well timed golden age.

                I recently completed a game as the ottomans, and I found this unit to be unstoppable by everything up to infantry, which can be destroyed with sufficient numbers.

                Unfortunately the UUs that come before MT are relatively weak.

                I was thinking that the Chinese might be more attractive, as that rider would allow much better penetration into a civs territory, to be used to either capture cities or pillage the horse and saltpeter squares. I don't particulary care to use them against musketmen, but in sufficient numbers, they are ok.

                Thoughts? comments?

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                • #98
                  At this point, it's probably only normal to be concentrated on ourself, before moving on to other civs.
                  but you do have a point.

                  The sipahi is a formidable unit, but;

                  1. it will face only human opponents
                  2. Railroads should come online by the time there are sufficient Sipahi around, making it less impressive
                  3. the game has to last that long
                  4. ....

                  I think Lux made a strategical error here.
                  A knight as a UU, no problem, but a cavalry is IMHO to far away to ever be of any use (unless they are the strongest by far anyway, in wich case it isn't going to make any difference at all)
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

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                  • #99
                    Originally posted by alva848
                    At this point, it's probably only normal to be concentrated on ourself, before moving on to other civs.
                    but you do have a point.

                    The sipahi is a formidable unit, but;

                    1. it will face only human opponents
                    2. Railroads should come online by the time there are sufficient Sipahi around, making it less impressive
                    3. the game has to last that long
                    4. ....

                    I think Lux made a strategical error here.
                    A knight as a UU, no problem, but a cavalry is IMHO to far away to ever be of any use (unless they are the strongest by far anyway, in wich case it isn't going to make any difference at all)
                    Good point, it will come very late in the game. Hopefully the game will be over by then. I can't imagine how many months a game till military tradition will take at one team turn per day .

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