Why Expantionist? Since I am one of the biggest proponents of it I guess i should explain my POV.
First, you may not all be aware that I was/am play testing for Firaxis. I have been involved in many MP games against other testers. A few more post release against other opponents. Almost all of these games have been on Tiny Pangaea.
In every game that there has been an expantionist civ, they quickly become one the more powerful, if not most powerful civ in the game. This happens because extra settlers and or cities happen in at least two-thirds of starts. Even if freebies like that do not happen, they are almost always way out front in tech.
Not only do the Exp civs get no bad results, but the speed of the scout ensures they usually get as much as twice as many huts as anyone else (sometimes more).
Now, all that being said... I admit it is a gamblers start on this map. A bit. If the consensus here is for Egypt for the Rel/Ind combo, I have no problem with that.
Persia would not be so good IMO. The scientific trait does not usually play a large role in the inevitable path of conquest that the early game is when there are humans and AI in the same game. The UU is great, but there are better industrious choices with decent UUs for an ancient GA.
China? Totally out of the question going by earlier conversations (not here). We will definitely be at war in the ancient age. 60-40 against a human civ. The consensus then was that we definitely wanted an ancient UU. Even the humble WC has the retreat benefit. It would do for me given the Ind/Rel combo.
OTOH, now that reinforcements are here I am happy to revisit many of those old assumptions. I admit I am torn in many directions on the civ choice. In the end we will have to come to one and know that each possible choice would be best for some map possibility, but not all.
First, you may not all be aware that I was/am play testing for Firaxis. I have been involved in many MP games against other testers. A few more post release against other opponents. Almost all of these games have been on Tiny Pangaea.
In every game that there has been an expantionist civ, they quickly become one the more powerful, if not most powerful civ in the game. This happens because extra settlers and or cities happen in at least two-thirds of starts. Even if freebies like that do not happen, they are almost always way out front in tech.
Not only do the Exp civs get no bad results, but the speed of the scout ensures they usually get as much as twice as many huts as anyone else (sometimes more).
Now, all that being said... I admit it is a gamblers start on this map. A bit. If the consensus here is for Egypt for the Rel/Ind combo, I have no problem with that.
Persia would not be so good IMO. The scientific trait does not usually play a large role in the inevitable path of conquest that the early game is when there are humans and AI in the same game. The UU is great, but there are better industrious choices with decent UUs for an ancient GA.
China? Totally out of the question going by earlier conversations (not here). We will definitely be at war in the ancient age. 60-40 against a human civ. The consensus then was that we definitely wanted an ancient UU. Even the humble WC has the retreat benefit. It would do for me given the Ind/Rel combo.
OTOH, now that reinforcements are here I am happy to revisit many of those old assumptions. I admit I am torn in many directions on the civ choice. In the end we will have to come to one and know that each possible choice would be best for some map possibility, but not all.
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