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Turn 253: 1315AD

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  • Turn 253: 1315AD

    Opening up the save.

  • #2
    Diplomacy:

    RP sends 100g + WM accepted.

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    • #3
      Builds:

      EotS finishes Bomber
      Cyclone finishes Worker
      Pollution strikes Bolderberg
      Arashi finishes MI
      OG finishes Submarine
      Pollution strikes Blizzard
      WoC finishes BB
      SA finishes MI

      Comment


      • #4
        Military Advisor:

        Lego Forces:

        1 Settler
        5 Infantry
        2 Tank
        1 Transport

        ND forces: (average)

        31 Worker
        1 Explorer
        20 Marine
        14 Cavalry
        53 Infantry
        81 Tank
        13 Mech Infantry
        17 Transport
        1 Submarine
        8 Destroyer
        1 Battleship
        5 Nuclear Submarine
        18 Bomber
        4 Ansar

        GoW forces: (average)

        1 Settler
        20 Worker
        4 Explorer
        31 Marine
        10 Cavalry
        56 Tank
        63 Mech Infantry
        52 Artillery
        27 Transport
        7 Carrier
        2 Submarine
        20 Destroyer
        1 Battleship
        2 Nuclear Submarine
        6 Fighter
        25 Bomber
        2 Rider

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        • #5
          Sabatoge costs:

          Borcem 10206
          Sullaban 4624

          Killdaria 12572
          Port Isolation 2684
          Alert 2504
          Resolute 2856
          Leviathan 3108

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          • #6
            Unmentioned battle report:

            GS 2/5 DD has been sunk.

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            • #7
              I've looked in the S, and the Lego Transports down there are gone. I guess they attacked our 2/5 DD with one or both of them, won, and disbanded the survivor(s).

              Comment


              • #8
                Looks like ND has finished Rocketry.

                Rocketry, cost 240, 24 turns at 20%
                Ecology, cost 260, 32 turns at 20%
                Nuclear Power, cost 280, 34 turns at 20%

                Given those numbers, Rocketry should take ~30 turns at 20% if no one has it, right? But it's at ~4/5 of that.

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                • #9
                  Closing up the save.

                  Comment


                  • #10
                    Anyone have any idea what Lego is up to?
                    Is there a point to them still playing?

                    --
                    Good work Aeson.
                    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                    Then why call him God? - Epicurus

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                    • #11
                      ZargonX in the public forum:

                      I've decided that, rather than play the spoiler with our remaining military, I'm going to give Lego a dignified retirement. As you may have guessed, we've got some settlers stashed away on ships here and there throughout the world The point being, when I try to disband the final ship with the final settler, it crashes the game. Is there any way to retire from a PBEM without crashing it in this situation, or do I have to have the ship sunk by another team?
                      Follow up discussion indicates that baiscally they've put one settler on land somewhere to be killed by whoever finds it first, and disbanded the rest of their units.

                      Do we have some kind of answer from Trip vis a vis the UN builds / mobilization bug yet?

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                      • #12
                        No, we don;t have any answer from Trip, at least I didn't receive anything (and nothing has been posted here).

                        Further: Lego's going down, so we are going to end mobilization. This is going to create problems: not only with the wonder prebuilding, but also with half finished mil units. It sounds like ND is now stronger to us (they are average, but have loads of infs that can be upgraded).

                        Lastly: can we build the internet when moblized?

                        DeepO

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                        • #13
                          Why is ending mobilisation a problem. We don't have to end if we don't want to (or, equivalently, we can remobilise immediately - or do we lose one turn of mob bonuses by doing that? - or if we take out the last lego settler, can we avoid that problem too).

                          In some ways it would be an advantage - we get to switch some builds to non-military if we feel like it before mobilising again.

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                          • #14
                            Happy Birthday Aeson!

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                            • #15
                              /me checks in


                              Happy birthday Aeson

                              Fantastic Job! I'm lurking

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