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Turn 253: 1315AD
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Military Advisor:
Lego Forces:
1 Settler
5 Infantry
2 Tank
1 Transport
ND forces: (average)
31 Worker
1 Explorer
20 Marine
14 Cavalry
53 Infantry
81 Tank
13 Mech Infantry
17 Transport
1 Submarine
8 Destroyer
1 Battleship
5 Nuclear Submarine
18 Bomber
4 Ansar
GoW forces: (average)
1 Settler
20 Worker
4 Explorer
31 Marine
10 Cavalry
56 Tank
63 Mech Infantry
52 Artillery
27 Transport
7 Carrier
2 Submarine
20 Destroyer
1 Battleship
2 Nuclear Submarine
6 Fighter
25 Bomber
2 Rider
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Looks like ND has finished Rocketry.
Rocketry, cost 240, 24 turns at 20%
Ecology, cost 260, 32 turns at 20%
Nuclear Power, cost 280, 34 turns at 20%
Given those numbers, Rocketry should take ~30 turns at 20% if no one has it, right? But it's at ~4/5 of that.
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Anyone have any idea what Lego is up to?
Is there a point to them still playing?
--
Good work Aeson.Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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ZargonX in the public forum:
I've decided that, rather than play the spoiler with our remaining military, I'm going to give Lego a dignified retirement. As you may have guessed, we've got some settlers stashed away on ships here and there throughout the world The point being, when I try to disband the final ship with the final settler, it crashes the game. Is there any way to retire from a PBEM without crashing it in this situation, or do I have to have the ship sunk by another team?
Do we have some kind of answer from Trip vis a vis the UN builds / mobilization bug yet?
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No, we don;t have any answer from Trip, at least I didn't receive anything (and nothing has been posted here).
Further: Lego's going down, so we are going to end mobilization. This is going to create problems: not only with the wonder prebuilding, but also with half finished mil units. It sounds like ND is now stronger to us (they are average, but have loads of infs that can be upgraded).
Lastly: can we build the internet when moblized?
DeepO
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Why is ending mobilisation a problem. We don't have to end if we don't want to (or, equivalently, we can remobilise immediately - or do we lose one turn of mob bonuses by doing that? - or if we take out the last lego settler, can we avoid that problem too).
In some ways it would be an advantage - we get to switch some builds to non-military if we feel like it before mobilising again.
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