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Turn 247: 1285AD

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  • #16
    Originally posted by Aeson
    Arashi builds Tank.
    strange... did we lose shields in this city? it was at 55 spt before IIRC

    DeepO

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    • #17
      Originally posted by Aeson
      2 Captured Workers road the Rubber.
      Move Settler to Rubber and build city. (Names?)
      Hmmm... I wish I saw this before, as I guess it's now too late. Getting the rubber nullifies our deal with GoW, right? I think the ideal way would have been if we first offered rubber to RP, and only after they accepted it we build the city and connect the rubber. That means they got the rubber from GoW through us.

      I wonder if GoW is teleporting units from Ft Spinebreaker? There is at least 1 Infantry in it.
      That's serious. we teleported one tank as there was no way of avoiding it. They have no excuse... if they teleport 100 units, it would be against the rules they proposed themselves after our teleportatioan of the cats to RP.

      DeepO

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      • #18
        Originally posted by Aeson
        When do we want to try planting a spy in GoW again?
        we last tried in 244. So either 248 or 249. ND one turn later

        DeepO

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        • #19
          Oh, and GoW has the IA in their capitol.

          Wrapping things up.

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          • #20
            Originally posted by DeepO

            strange... did we lose shields in this city? it was at 55 spt before IIRC

            DeepO
            It was an MI build, sorry. I must have gotten confused with what the suggestion for the next build was.

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            • #21
              Originally posted by Aeson


              I can't seem to get SA to 80 shields any way. It's in WLTK day.
              Ah, that could be possible. It never got to 80 spt, but never needed it either, I thought there was still a bit of reserve. I do remember cursing it didn't had a hospital multiple times, I guess those extra few spt was what caused that

              But, you can always get there when running a food deficit, by grabbing a mountain from D-ville.

              DeepO

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              • #22
                Originally posted by Aeson
                Oh, and GoW has the IA in their capitol.
                How do we see that? I thought it depended on having a spy in GoW?

                DeepO

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                • #23
                  Originally posted by DeepO

                  Hmmm... I wish I saw this before, as I guess it's now too late. Getting the rubber nullifies our deal with GoW, right? I think the ideal way would have been if we first offered rubber to RP, and only after they accepted it we build the city and connect the rubber. That means they got the rubber from GoW through us.
                  The trade advisor still shows Rubber from GoW coming in, but the city screen only shows 1 source of Rubber. Diplomatically we have a spare source to trade still.

                  I didn't want to trade any resources from Lego to RP until the land division is finalized though.

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                  • #24
                    Originally posted by Aeson
                    So planting spy with GoW. Success!
                    Aha... okay, CIA mystery solved

                    DeepO

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                    • #25
                      Anything else that needs to be addressed that you can think of?

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                      • #26
                        Originally posted by Aeson
                        I didn't want to trade any resources from Lego to RP until the land division is finalized though.
                        We can always end the rubber deal with RP without war, so my suggestion is to send rubber to RP now. Even if GoW declares war, we will be able to get rubber in the same turn by breaking and rebuilding the rubber road.

                        There is no real disadvantage in giving RP the rubber, at least none permanent.

                        DeepO

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                        • #27
                          Aeson, could you wait 5 minutes, I haven't read all of the report yet

                          DeepO

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                          • #28
                            Both the Subs have 1 movement left they could use. Not sure if it's worth it to extend them any further, but the support net would still be working the same.

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                            • #29
                              Originally posted by DeepO
                              Aeson, could you wait 5 minutes, I haven't read all of the report yet

                              DeepO
                              No problem.

                              Comment


                              • #30
                                Originally posted by DeepO

                                We can always end the rubber deal with RP without war, so my suggestion is to send rubber to RP now. Even if GoW declares war, we will be able to get rubber in the same turn by breaking and rebuilding the rubber road.

                                There is no real disadvantage in giving RP the rubber, at least none permanent.

                                DeepO
                                Same with Oil too then? (claimed a source in Lego's center)

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