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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Aeson
Both the Subs have 1 movement left they could use. Not sure if it's worth it to extend them any further, but the support net would still be working the same.
It seems so strange of Lego to move the CV our way... I'm guessing that either it's a diversion for their transports up North, or possibly there is an escort on that CV: a sub escort. It makes sense to bait us with a wounded sub, later scavenging the remains with subs nearby. But we can't spot them with only one mp left. If this is the case, the subs will be 1 tile behind the CV
Originally posted by Aeson
Actually we can't trade Rubber to RP. They have Rubber already? We can't even trade away our only source?
We can trade them our spare Coal and Oil though.
Let's do that. coal won't help them, unless they decide to build coalplants, but that's not so important right now.
Strange about the rubber. It could be some kind of problem because of us getting rubber ourselves when GoW was already supplying. We have traded RP our only rubber before (coming from GoW), for 1 turn.
BTW, GoW is very certain of itself. Looking at the defenders, they had nearly all their infs on Legoland during the war. Bob should have been nearly empty. So ND is very close to them to risk this.
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