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Turn 245: 1275 AD

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  • they appear next to workers, settlers, scouts, and explorers for sure. I think they even appear next to galleys... better not take any risks, we can afford the couple of infs right now.

    DeepO

    Comment


    • battle report complete

      The battle for Abilene

      naval assault
      1. marine attacks 12/12 inf army in Abilene. Marine dies. Army 9/12.
      2. marine attacks 9/12 inf army in Abilene. Marine dies. Army promotes to 10/13.
      3. marine attacks 10/13 inf army in Abilene. Marine dies. Army 9/13.
      4. marine attacks 9/13 inf army in Abilene. Marine dies. Army 7/13.
      5. marine attacks 7/13 inf army in Abilene. Marine dies. Army 5/13.
      6. marine attacks 5/13 inf army in Abilene. Marine dies. Army 5/13.
      7. marine attacks 5/13 inf army in Abilene. Marine dies. Army 3/13.
      8. marine attacks inf in Abilene. Inf killed. Marine 1/4. (replay: 2/4. Probably typo.)


      9. marine attacks inf in Abilene. Marine dies. Inf promotes to 3/5
      10. marine attacks inf in Abilene. Marine dies. Inf 1/4
      11. marine attacks inf in Abilene. Marine dies. Inf 1/4
      12. marine attacks inf in Abilene. Marine dies. Inf 2/4
      13. marine attacks inf in Abilene. Marine dies. Inf 3/4
      14. marine attacks inf in Abilene. Inf killed . Marine 2/4.
      15. marine attacks inf in Abilene. Marine dies. Inf promotes to 3/5
      16. marine attacks inf in Abilene. Marine dies. Inf 3/4

      17. marine attacks inf in Abilene. Marine dies. Inf 3/4
      18. marine attacks inf in Abilene. Marine dies. Inf promotes to 4/5
      19. marine attacks inf in Abilene. Marine dies. Inf 4/4
      20. marine attacks inf in Abilene. Marine dies. Inf promotes to 5/5
      21. marine attacks 5/5 inf in Abilene. Marine dies. Inf 4/5
      22. marine attacks inf in Abilene. Marine dies. Inf 2/4
      23. marine attacks inf in Abilene. Marine dies. Inf 2/4
      24. marine attacks inf in Abilene. Marine dies. Inf 1/4

      25. marine attacks inf in Abilene. Marine dies. Inf 3/4
      26. marine attacks inf in Abilene. Marine dies. Inf 4/4
      27. marine attacks inf in Abilene. Marine dies. Inf promotes to 5/5
      28. marine attacks 5/5 inf in Abilene. Marine dies. Inf 4/5
      29. marine attacks inf in Abilene. Marine dies. Inf 3/4
      30. marine attacks inf in Abilene. Marine dies. Inf 3/4
      31. marine attacks inf in Abilene. Marine dies. Inf 3/4
      32. marine attacks inf in Abilene. Marine dies. Inf 3/4

      intermezzo: the Lego revenge
      33. 1/3 Lego tank has ZoC bombard on a stack of 3 marines passing by. twice. 1 marine goes to 2/4, another to 3/4. Curse to the auto-move, there was plenty of room to avoid that lonely tank! Oh well, the tank will pay for it later on.

      naval assault continues
      34. 2/4 marine attacks inf. Marine dies. inf 3/4.
      35. marine attacks inf. Inf killed. Marine 1/4.
      36. marine attacks inf. Marine dies. Inf 1/4.
      37. marine attacks inf. Marine dies. Inf 2/4.
      38. marine attacks inf. Marine dies. Inf 3/4.
      39. marine attacks inf. Marine dies. Inf 2/4.
      40. marine attacks inf. Marine dies. Inf 1/4.
      41. marine attacks inf. Marine dies. Inf 2/4.
      42. marine attacks inf. Marine dies. Inf 2/4.
      43. 3/4 marine attacks 4/5 inf. Marine dies. Inf 3/5.
      44. 3/4 marine attacks 4/5 inf. Marine dies. Inf 2/5.
      45. marine attacks 4/5 inf. Marine dies. Inf 3/5.

      land based attack on the battered defenses
      46. Tank attacks 3/4 Inf in Abilene. Tank destroyed. Inf promotes to 2/5.
      47. Tank attacks 3/4 Inf in Abilene. Inf killed. Tank 2/4.
      48. Tank attacks 3/4 Inf in Abilene. Inf killed. Tank 2/4.
      49. Tank attacks 3/4 Inf in Abilene. Inf killed. Tank 1/4.
      50. Tank attacks 3/4 Inf in Abilene. Inf killed. Tank 1/4.
      51. Tank attacks 3/4 Inf in Abilene. Tank destroyed. Inf promotes to 2/5.
      52. Tank attacks 3/4 Inf in Abilene. Tank retreats. Inf 2/4.
      53. Tank attacks 3/4 Inf in Abilene. Tank retreats. Inf 2/4.
      54. Tank attacks 3/4 Inf in Abilene. Tank destroyed. Inf promotes to 2/5.
      55. Tank attacks 3/4 Inf in Abilene. Tank destroyed. Inf promotes to 3/5.
      56. Tank attacks 3/5 Inf in Abilene. Inf killed. Tank 1/4.

      some slackers were discovered, hiding in their transports. Sent into the fray
      57. Marine attacks 3/5 inf in Abilene. Marine killed. Inf 2/5.
      58. Marine attacks 3/5 inf in Abilene. Inf killed. Marine 1/4.

      land assault continues
      59. Tank attacks 3/5 Inf in Abilene. Inf killed. Tank 3/4.
      60. Tank attacks 3/5 Inf in Abilene. Tank destroyed. Inf 1/5.

      61. Tank attacks 3/13 army in Abilene. Army killed. Tank 3/4.

      62. Tank attacks 2/4 Inf in Abilene. Inf killed. Tank promotes to 3/5.
      63. Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 3/4.
      64. Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 4/4.
      65. Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 4/4.
      66. Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 3/4.
      67. Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 3/4.
      68. Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 4/4.
      69. Tank attacks 2/4 Inf in Abilene. Inf killed. Tank promotes to 3/5.
      70. Tank attacks 2/4 Inf in Abilene. Inf killed. Tank 2/4.

      71. Tank attacks 2/5 Inf in Abilene. Tank destroyed. Inf 1/5.
      72. Tank attacks 2/5 Inf in Abilene. Inf killed. Tank promotes to 5/5.
      73. Tank attacks 2/5 Inf in Abilene. Inf killed. Tank 4/4.
      74. Tank attacks 2/5 Inf in Abilene. Inf killed. Tank 3/4.
      75. Tank attacks 2/5 Inf in Abilene. Inf killed. Tank 2/4.

      76. MI attacks 1/4 inf in Abilene. Inf killed. MI 2/4.
      77. MI attacks 1/4 inf in Abilene. MI killed. Inf promotes to 2/5.
      78. Tank attacks 2/5 inf in Abilene. Inf killed. Tank 3/4.
      79. MI attacks 1/4 inf in Abilene. Inf killed. MI 3/4.
      80. MI attacks 1/4 inf in Abilene. Inf killed. MI promotes to 3/5.
      81. MI attacks 1/4 inf in Abilene. Inf killed. MI 4/4.
      82. MI attacks 1/5 inf in Abilene. Inf killed. MI 3/4.
      83. MI attacks 1/5 inf in Abilene. Inf killed. MI 2/4.


      We capture the last Lego city, Abilene. Leader shot (not hung by the balls this time ). Bomber destroyed.

      artillery bombardments on land units
      84. Artillery shells 2/4 tank at former Nou Camp site. Misses.
      85. Artillery shells 2/4 tank at former Nou Camp site. hits. Tank now 1/4.
      86. Artillery shells 2/4 tank at Port Sacrifice 4. hits. Tank now 1/4.

      final land attacks
      87. Tank attacks 1/4 Tank at Nou Camp ruins. 1/4 Tank destroyed. Tank 4/4.
      88. Tank attacks 1/4 Tank at Port Sacrifice 4. 1/4 Tank destroyed. Tank 3/4.
      89. Tank attacks 1/3 Tank at ruins of Legopolis 23. 1/3 Tank destroyed. Tank promotes to 4/5.

      naval battle
      90. 1/4 DD attacks 2/5 BB Kloreepville. 1/4 DD sinks. Kloreepville 2/5.
      91. 1/5 DD attacks 2/5 BB Kloreepville. Kloreepville sinks. DD 1/5
      92. 2/4 DD attacks 1/4 BB Panama. Panama sinks. DD 1/4.

      land to sea bombardment
      93. Artillery bombards CV Tiberius Kerekes. Hits. CV 3/4.
      94. Artillery bombards 3/4 CV Tiberius Kerekes. Hits. CV 2/4.
      95. Artillery bombards 2/4 CV Tiberius Kerekes. Hits. CV 1/4.
      96. Artillery bombards IR Anvil. Hits. Anvil 2/4.
      97. Artillery bombards 2/4 IR Anvil. Hits. Anvil 1/4.

      Totals:
      - 46 marine attacks. 4 marines survive, taking 4 infs down. 42 marines lost.
      - 32 tank attacks. 6 tanks lost. 2 retreats. 1 Lego army, 20 infs and 3 tanks killed.
      - 7 MI attacks. 1 MI lost, 6 infs, 1 leader and 1 bomber destroyed. Last city taken.
      - 8 artillery bombards. 7 hits for 8 hp.
      - 3 DD attacks. 1 DD lost, 2 BB sunk.

      grand total:
      88 attacks, 36 victories, 2 retreats, 50 defeats. (sorry, MZ. we now claim to have fought the bloodiest battle in this war)
      We lost 42 marines, 6 tanks, 1MI, 1 DD.
      Lego lost 1 army, 30 infs, 3 tanks, 2 BB, 1 bomber, 1 leader, and 1 city.

      DeepO

      Comment


      • So Lego got 3 leaders so far.

        Comment


        • Yes... but they didn't exactly help much. First one created an army, that never won a fight until it was destroyed and no cities remained (they can build the Mil Academy now, only problem is where ). The other 2 appeared in cities that were about to be taken.

          Do we know any other civ got a leader? We got one, of course (quite lucky as well to get one, as it was our first elite battle), but did the Bobians receive a leader? I can't remember...

          DeepO
          Last edited by DeepO; December 29, 2004, 13:26.

          Comment


          • ND got one against us.

            Comment


            • Ah, forgot that. Did they create an army that you know of? It would be important, as the mil academy can give 4-cav armies, which can take on MIs relatively safely.

              DeepO

              Comment


              • The leader came at the perfect time for their FP at the end of the war - we always assumed they spent it on that.

                Comment


                • From what I gathered from the old threads (I've read most of them, they are so fascinating) we thought that the GL become the FP in the south (though I can't remember where)
                  You just wasted six ... no, seven ... seconds of your life reading this sentence.

                  Comment


                  • It's strange... normally I've got a near perfect memory (except for names of people I meet), but the Bobian thing seems to be blocked. Now that you (both) mention the FP, somewhere I do remember it, but it's certainly not active at the front.

                    Okay. So no team has the Mil Academy so far... while they might not be the best investment, I prefer all teams without an abundance of armies.

                    DeepO

                    Comment


                    • If we had a spy on ND we would know if they currently have an army. They would if they ever made one, I would think you would not disband it.

                      Comment


                      • (except for names of people I meet)

                        Anyone know why that is? I've got the same condition. I can hardly remember the names of my best friends girlfrieds.
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

                        Comment


                        • Originally posted by alva
                          Anyone know why that is? I've got the same condition. I can hardly remember the names of my best friends girlfrieds.

                          And you're complaining... I've got days when I can't remember the names of former girlfriends

                          DeepO

                          Comment


                          • Originally posted by vmxa1
                            If we had a spy on ND we would know if they currently have an army. They would if they ever made one, I would think you would not disband it.
                            We should try planting spies soon again, so we can get more info on the armies of both GoW and ND. If ND doesn't have marines, there is little reason to be paranoid.

                            Armies: I would at this moment disband a 3x Ansar army. 100 shields, right? That's a CH or PS in a far away city.

                            DeepO

                            Comment


                            • proposed report to GoW
                              As you've read in the battle report, we've taken Abilene. Lego has fled the land, and into some transports (7 to be exact), together with 3 settlers. We're not sure where they're heading, but we've got a good idea where one group is, and have spotted the second.

                              Other things: As you can see, we have not taken on the Lego units near Port Sacrifice. We were not sure if we could destroy them, and had little artillery to soften them up first. They should give no problems to your army, and maybe even give you an opportunity for an elite victory or two. We also left you a couple of land-to-sea bombardments. They should proof easy prey for you. We're currently pursuing the 2 Lego groups left (although if the Northern one turns towards ND, we can't reach them before they hit land.)

                              Further, we are currently blocking the chokepoint to Vox. Lego is near, and in case they would try something foolish we should be able to stop them. We should also be able to stop Vox, unless they somehow manage to storm us with 30 tanks or so.

                              Now, regarding the division of land: we did settle a new city, as you have noticed, near the dyes. This not to claim the site as ours, but simply to claim immediate lux for our cities. We tried to keep as far from you as possible, and only have 1 source. Once we get some final deal in place, we'll happily disband the city if that's necessary. We should start talks on this soon, btw, but let's wait until after the holidays.

                              Some further info:


                              Lego troops on boats:
                              - 3 settlers
                              - 31 inf
                              - 6 tanks (damaged except 1)
                              - 10 artillery

                              BTW, do you need computers now? You still have 1070 g to pay for the tech (if we counted right, so correct me if I'm wrong), but MZ mentioned a couple of turns ago that perhaps you wanted the tech in 1275 AD, certainly not sooner. It is 1275 AD, so do you need it already?

                              DeepO

                              Comment


                              • CH, if you see this the coming hours, please send it to UnO. I'll try to check in later and will do so myself otherwise... he says he's going to play tonight. Plenty of time left

                                DeepO

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