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Turn 245: 1275 AD

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  • Originally posted by DeepO
    movement continued
    - explorer moves to coal in Vox. There is a inf at 7, so I move him 87. We spot the transports!

    4 transports sighted at Panama Vox 47.
    LNT=TR, LNT-ID, LNT-CA(vet), LNT-CG.

    DeepO
    Good Spot!

    Comment


    • Our first Explorer (at Tip) would have seen them if they headed East.

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      • So we know the exact location of all Lego's troops - as there are no other transports or land locations to have gone to, right? Cheaper than a plans-steal!

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        • Originally posted by Krill

          4 transports sighted at Panama Vox 47.
          LNT=TR, LNT-ID, LNT-CA(vet), LNT-CG.


          Correct me if I'm wrong, but you have only posted the names of three transports...
          That should have been
          LNT-TR, LNT-ID, LNT-CA(vet), LNT-CG.

          just a typo, the '-' and '=' are next to each other, and that is my paralyzed hand... I mix ''' and ';' all the time My ring finger doesn't move like it should, but oh well... at least it still moves. My pinky is gone.

          DeepO

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          • We can get another DD out from Elipolis next turn too disbanding a Marine.

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            • Originally posted by Cort Haus
              So we know the exact location of all Lego's troops - as there are no other transports or land locations to have gone to, right? Cheaper than a plans-steal!
              I think so yes. But let's wait till we get certainty on the S-fleet, they can still be at 2 or 3 tiles. Even if we know the most likely one.

              DeepO

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              • Originally posted by Aeson
                We can get another DD out from Elipolis next turn too disbanding a Marine.
                Hum... interesting thought. One second though, let me continue with the moves before thinking on this.

                DeepO

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                • The Galleys we have... are they part of a treaty to have there? They are basically useless and eating up 1gpt. ND can easily slip past the S one keeping in their cities. The N one can't cover enough to keep GoW from getting around it unseen... and of course neither could spot a Sub in any case.

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                  • The Northern one gives us 1-turn notice on a GoW fleet from that direction.

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                    • DeepO, sorry, I never knew. If you don't mind me inquiring how did it happen?

                      Cort, could we replace that galey with a DD (ie, the one we could get from Elipolis), an thn upgrade the Galley?
                      You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                      • On the GoW diplomacy - I think the ball is pretty much in their court, as we already made some comments to them. I think a Dye Camp (could we consider a colony?) is enough for now - we already mentioned the possible status of this area to GoW.

                        MZ is away till the new year - we should consider that dealing with UnO, while invigorating, might be slightly different.

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                        • GoW can get from Death Valley to Surfer's Paradise without being seen (5 movement). Then they can get from Surfer's Paradise to Velocity 1114 (or somewhere in the general area), which is outside the possible view of the Galley too.

                          If GoW knows it's there (and if they are planning an invasion that way they definitely will know it's there) it's completely avoidable.

                          Comment


                          • movement continued
                            explorer moves 622. Back in neutral territory, nothing else spotted.

                            leader generation chance.
                            - art moves from NI to the horse near the 2/4 T. (where did I get the idea it was 4/4?)
                            - bombards. fail.
                            - art moves from NI to the tile 3 of the horse (better spread them in case GoW gets any ideas).
                            - bombards. Tank 1/4.
                            - Tank attacks 1/4 T. No promotion.

                            - artillery from NI moves to wounded stack near Port Sacrifice.
                            - bombards. Tank 1/4.

                            - Tank attacks barbs. no promotion.
                            - new Tank attacks barbs. no promotion. 25 gold raided.
                            - new tank attacks 1/4 tank near PS. no promotion. Tank 3/4 (good thing too, or I would be ashamed... it should have been the 1/3 T first!)
                            - tank moved to wounded stack.
                            - tank which took the barb camp attacks 1/3 T. 1/3 T destroyed. tank promoted to 4/5.

                            DeepO

                            Comment


                            • battle report continued
                              - Artillery shells 2/4 tank at former Nou Camp site. Misses.
                              - Artillery shells 2/4 tank at former Nou Camp site. hits. Tank now 1/4.
                              - Artillery shells 2/4 tank at Port Sacrifice 4. hits. Tank now 1/4.

                              - Tank attacks 1/4 Tank at Nou Camp site. 1/4 Tank destroyed. Tank 4/4.
                              - Tank attacks 1/4 Tank at Port Sacrifice 4. 1/4 Tank destroyed. Tank 3/4.
                              - Tank attacks 1/3 Tank at Legopolis 23. 1/3 Tank destroyed. Tank promotes to 4/5.

                              DeepO

                              Comment


                              • Originally posted by Aeson
                                The Galleys we have... are they part of a treaty to have there?
                                Nope.
                                They are basically useless and eating up 1gpt. ND can easily slip past the S one keeping in their cities.

                                ND can move past the galley if they move around it. By going throught their cities, they shouldn't... that galley is sleeping, not fortified. I know it doesn't always work.

                                The N one can't cover enough to keep GoW from getting around it unseen... and of course neither could spot a Sub in any case.

                                You're right... this situation still exists from before the founding of Surfer's Paradise. Then it had it's purpose, now... well... something historical that got overlooked.

                                DeepO

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