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Turn 244 : 1270 AD Part II

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  • Oh, and that nameless city is called horsefish.

    Still thinking

    DeepO

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    • If we keep our Tanks in the N and Lego can't reinforce from Abilene, we may be the ones taking Dye or Jackson. We can probably take both of them if we can connect up with the rail network and Abilene is cut off.

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      • I am some what surprised that we have not gotten any msgs from Vox. They must already have the news.

        Do we really think they will butt in now? What good will it do them or Lego? What is the point of having a body guard, if you have to defend them?

        I know many feel we cannot trust GoW, but it seems like MZ would have to be a real hard case to actually attack us at this point or even help ND do it.

        Maybe after the dust settles from the war, but not right now. I would admire is nerve and committment though.

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        • Yeah, that's also on my mind. In case Lego does not cut us off, we would certainly be helped by this. Let's count how many units Lego need to cut us off, and if they would go for it. Abilene is still overdefended, the other cities are not. But Lego is not going to give them up that easily.

          But it might also be clear that keeping us from recombining our troops and using our tanks freely on their RR network is prioirity #1 to Lego. Unless they want to go out with a bang, of course.

          DeepO

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          • MZ attacking us: you never know. Right now, they're still partying, we had a couple more days to think what to do next. But this might have been the plan all along. We definately are going to need to keep an eye on their troop movements.

            DeepO

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            • Originally posted by DeepO
              They seem to pity their losses, they have said a couple of times already it was the bloodiest battle fought. We lost more units on Bob, as I recall.

              DeepO
              I noticed that as well.


              If we could take Dye without a taking a big hit, that would give us one of the spots we want. Then it would be eaier to offer the splitting DeepO suggested. A dye for all with RP moving into the city.

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              • I count 3 units needed from Dye to cut us from the RR. Those can be tanks, all of them returning to Dye. We are not going to have a road next turn. no way

                (1 tank captures 2 explorers (stupid mistake to put both on the same tile). 2 tanks pillages RR at NI 99 and 96 and return. 2 explorers pillage to roads, and return)

                If Lego leaves that opportunity, they are planning something else for sure.

                DeepO

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                • It looks to me that they have 4 tiles they'd need to cut rails on. 5 Captures. So that means they'd need 13 "Attacks" to do it.

                  They could move 2 Tanks/Explorers onto each tile after clearing the units. Pillage with one, move it off to Jackson/Dye, then Pillage the other, jump it back to a flatland road, and move it off to Jackson/Dye. That uses up all their non-Infantry I think, meaning our Tanks wouldn't be hit. It also means that many of Lego's Tanks are another turn away from being healed up.

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                  • did we ever get a spy with GoW? I think that's a key, that they openly agreed to allow us to have that, that they weren't planning on attacking us soon. I am off on my timeline, was that before or after we mowed through lego to Stanwix?

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                    • We failed when we tried to plant a Spy with GoW. We did that early on hoping that we'd see if we needed to get to Stanwix with a bunch of Tanks or not.

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                      • Originally posted by Aeson
                        It looks to me that they have 4 tiles they'd need to cut rails on. 5 Captures. So that means they'd need 13 "Attacks" to do it.
                        Wow.. you're right, forgot about the forest. That is already RRed, of course, it was precisely the reason to take that tile!

                        Sorry, nearing 6 am... I'm getting fuzzy

                        They could move 2 Tanks/Explorers onto each tile after clearing the units. Pillage with one, move it off to Jackson/Dye, then Pillage the other, jump it back to a flatland road, and move it off to Jackson/Dye. That uses up all their non-Infantry I think, meaning our Tanks wouldn't be hit. It also means that many of Lego's Tanks are another turn away from being healed up.
                        I'd rather have those tanks attacking ours. Do we know how many of those tanks are damaged? All of them?

                        DeepO

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                        • okay, perhaps it is best to pillage the tiles, even if that means that GoW might be tempted to keep cities. If they would keep Legopolis, you can be sure all hell would break lose diplomatically anyway, we gave it to them!

                          so, let them decide. How to word it, is the next thing on my mind... I'll try a short message (a report, if you like )

                          DeepO

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                          • I don't know what the damage is like exactly. Following the battle reports is difficult because Lego doesn't note when Tanks are blitzing. Then to match up which ones were killed off by GoW.... ack. Mostly the damaged ones were not in Ft Stanwix though. There were 3 1/4s, 11 2/4s, 1 1/3 left after Lego's attack that I think comprise the majority of the Tanks Lego has left. The Tanks in Ft Stanwix were almost all 3-4 HP ones IIRC.

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                            • Oh, and 5 2/5s as well.

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                              • MZ,

                                a short message as CH probably went to bed by now (I'm not certain you're awake either). We might have found something... with your new artillery there is a possibility to cut Abilene of from the RR network. That will mean that you only have to fear the units in Dye and Jackson... but there are some disadvantages too. We are still looking into this, but as it would keep Lego from redistributing their defenders, and would keep them from taking out all our tanks in the open, it at least is worth the consideration.

                                If you haven't played farther already, please look into this:
                                Originally posted by Aeson
                                GoW can cut off all of Lego's troops in Abilene if they want to use Artillery to do so. From Ahhmyfoot 4 they can bombard Abilene 9, 6, and 63. Then from "nameless" they could bombard the rest of the Hills. They could even cut themselves off completely so Jackson and Dye Fields couldn't capture those Artillery.

                                It would open up some of their Artillery to Lego taking them back, but only if Lego basically abandons Dye Fields and Jackson to us next turn.

                                Not sure if it's worth it, but something to consider.

                                As said, we don't know if it is going to help, but seems at least partly advantageous. So... some more food for your thoughts

                                DeepO

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