Yes, and as I said on the other thread, there are some interesting Wonders imminent.
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Turn 244 : 1270 AD Part II
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Yeah, well... let's first of all make sure we get some kind of road out of NI next turn. And don't count on Abilene being the fortress it was this turn, when 2 or 3 other cities cry for defenders.
The problem with art support from GoW, is that it comes after our tanks can damage anything... by the time we get the turn again, all their units will have healed
DeepO
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Lego's treasury (for the moment, don't post this info to MZ, CH. Maybe later if we want to find out how much they have at the beginning of Lego's turn)
1213 -44 -22 -33 -46 -46 -34 -35 -47 -47 -47 = 812 left.
We took little less than half their pop (I'm not sure if that's how it works), I'm guessing that in case GoW takes another 10 cities, Lego will have at least 400 gold left. They could even expose our spy
DeepO
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Originally posted by DeepO
The problem with art support from GoW, is that it comes after our tanks can damage anything... by the time we get the turn again, all their units will have healed
DeepO
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CH, regarding Lego's treasury: in case ND has spied for GoW, could we for once get their screenshots? We have been giving all this info to GoW, and while in text a lot has returned, something simple as a screenshot from ND seems unreachable... I wouldn't mention it right now, but after they played their turn I would really want them. Unless ND is giving GoW the info without screenshots, of course.
DeepO
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GoW Battle Report
Ok, replayed and written down. Curiously when I replayed it I got different - and better - results so I loaded it up again and then I got the initial results again, I guess I must have messed up something on that second try. The third try had the exact bombardment results as the first (which I had written down from the start) and Lego got a GL and we got through with 3 tanks remaining again.
Here's the full report, save is still open I haven't even built the city yet (12:50pm, must eat something... getting sleepy)
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Battle of Fort Stanwix (Part III)
The following report will be given in stages since the order in which
our units attacked was extremely important so as to give us any decent
chance of succeeding. Therefore each part is written with the logic
behind every set of bombardments and attacks.
Part I
Fighter lure (and Jackson isolation) - Done by bombers which could not
have reached Stanwix to lure a Lego figher (unknown position) which
might later interfere with the bombing of Stanwix (secondary objective
to begin isolating Jackson in case Stanwix attack fails).
- Bomber bombs Jackson 9, improvement destroyed
- Bomber bombs Jackson 9, improvement destroyed
- Bomber bombs Jackson 8, failed
- Bomber bombs Jackson 8, improvement destroyed
Part II
Bombarment of Ft. Stanwix by Artillery and then Bombers. Will be done
until all 4/4 Infs are damaged and first 4/5 Inf appears.
- Artillery bombs 4/4 Inf, Inf down to 2/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 3/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 3/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 2/4
- Artillery bombs 4/4 Inf, Inf down to 3/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 2/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, shot down Fighter 2/3 (so much for luring...)
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 3/4
Part III
First 4/5 Infantry appears, attacks by GoW 2/4 Infantry begin to soak up
artillery bombardment and prevent promotion.
- 2/4 Infantry attacks 4/5 Inf, preliminary bombardment fails, defender
wins with 2/5
Part IV
First 3/4 Infantry appears, artillery bombardment continues.
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 2/4
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 2/4
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 2/4
- Fighter bombs 4/4 Inf, fails
Part V
Artillery and bombers run out. Attacks continue with 2/4 Infantries to
soak up Lego bombardments.
- 2/4 Infantry attacks 3/4 Inf, preliminary bombard knocks 1 HP,
defender wins with 3/4
- 2/4 Infantry attacks 3/4 Inf, preliminary bombard knocks 1 HP,
defender wins with 3/5
- 2/4 Infantry attacks 3/5 Inf, preliminary bombard knocks 1 HP,
defender wins with 1/5
- 2/4 Infantry attacks 4/5 Tank, preliminary bombard knocks 1 HP,
defender wins with 3/5
- 2/4 Infantry attacks 4/5 Tank, preliminary bombard fails, defender
wins with 3/5
- 2/4 Infantry attacks 4/5 Tank, preliminary bombard fails, defender
wins with 2/5
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP,
defender wins with 3/5
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP,
defender wins with 3/5
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP,
attacker wins with 1/4 (-1 Inf)
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP,
defender wins with 1/4
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP,
defender wins with 2/4
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP,
defender wins with 3/5
Part VI
All Lego bombardments are soaked up, attack begins with 4/4 Marines
- 4/4 Marine attacks 3/5 Inf, attacker wins with 2/4 (-2 Inf)
- 4/4 Marine attacks 2/4 Inf, defender wins with 2/4
- 4/4 Marine attacks 2/4 Inf, defender wins with 1/4
- 4/4 Marine attacks 2/4 Inf, attacker wins with 2/4 (-3 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 2/4 (-4 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 2/4 (-5 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 3/4 (-6 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 1/4 (-7 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 4/4 (-8 Inf)
- 4/4 Marine attacks 2/5 Inf, attacker wins with 2/4 (-9 Inf)
- 4/4 Marine attacks 2/5 Inf, attacker wins with 4/4 (-10 Inf)
- 4/4 Marine attacks 3/4 Tank, defender wins with 3/5
- 4/4 Marine attacks 3/5 Tank, defender wins with 2/5
- 4/4 Marine attacks 3/5 Tank, attacker wins with 2/4 (-1 Tank)
- 4/4 Marine attacks 3/5 Tank, attacker wins with 3/5 (-2 Tank)
- 4/4 Marine attacks 3/5 Tank, defender wins with 1/5
- 4/4 Marine attacks 2/4 Tank, attacker wins with 2/4 (-3 Tank)
- 4/4 Marine attacks 2/5 Tank, defender wins with 2/5
- 4/4 Marine attacks 2/4 Tank, attacker wins with 3/4 (-4 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 4/5 (-5 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 2/4 (-6 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 2/4 (-7 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 3/5 (-8 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 2/4 (-9 Tank)
Part VII
First 3/3 Cavalry appears, attack begins with remaining 2/4 Infs
- 2/4 Infantry attacks 4/4 Cavalry, attacker wins with 2/5 (-1 Cav)
- 2/4 Infantry attacks 4/4 Cavalry, attacker wins with 1/4 (-2 Cav)
- 2/4 Infantry attacks 4/4 Cavalry, attacker wins with 1/4 (-3 Cav)
Part VIII
First 1/4 Inf appears, attack resumes with 4HP Marines first, then 3HP
Marines, and finally with Tanks (most HP first)
- 4/4 Marine attacks 1/4 Inf, attacker wins with 1/4 (-11 Inf)
- 4/4 Marine attacks 1/4 Inf, attacker wins with 4/4 (-12 Inf)
- 3/3 Marine attacks 1/4 Inf, attacker wins with 2/3 (-13 Inf)
- 3/3 Marine attacks 1/4 Inf, attacker wins with 3/4 (-14 Inf)
- 3/5 Marine attacks 1/4 Tank, attacker wins with 2/5 (-10 Tank)
- 3/4 Tank attacks 1/4 Tank, attacker wins with 1/4 (-11 Tank)
- 2/4 Tank attacks 1/5 Tank, defender wins with 1/5
- 1/4 Tank attacks 1/5 Tank, attacker wins with 2/5 (-12 Tank)
14 Infantry, 12 Tanks, 3 Cavs destroyed, 29 Artilleries captured, 1
Great Leader hung by the balls and shot. Ft. Stanwix destroyed.
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more from MZ
I'm not sure how many Artilleries GS will be able to bring into the continent but we will have 80 bombardment units beginning next turn. Jackson should be the first city to get pummelled, after that we can concentrate on Abeline. Perhaps given our victory this turn we can afford to build only bombers for next turn and begin the bombardment ASAP, GoW can add 13 new bombers next turn to a city within range of Abeline for an attack with the 56 Artys on turn 1280 which should be enough to drop it to size 12 or less and you guys can attack with less casualties (By 1285 we could attack with 37 bombers + 56 Artys + Captured Jackson Artys which should turn Albeline into a size 1 city).
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CH, tell him about the healing units in between turns... their bombardment is only going to help them, or they have to pummel units down to 1/4 and destroy the barracks.
Great victory, btw
Oh, and it seems they are thinking of capturing and keeping a city... forget it. They do not have the units to do that. They have to abandon everything! They might be best of to at least chain more inf to Legoland next turn, this war is not finished yet! (that doesn't mean they have to build new ones, they just have to chain them)
DeepO
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Which means that their talking about rebasing their bombers next turn, attacking in 2 turns. By that time, I hope Abilene has fallen already
Oh, and you can tell them that we're not sure we're going to bring artillery or bombers to Legoland... we might need tanks more. To be decided at the start of next turn, as it has to follow from whatever Legoland does
DeepO
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