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Turn 244 : 1270 AD Part II

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  • #31
    Thanks x2.

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    • #32
      So after the battle:

      - 4 2/5 T
      - 2 3/5 T
      - 3 4/5 T
      - 1 3/4 T
      - 2 1/4 T
      - 29 art
      - 3 Cav
      - 2 1/4 Inf
      - 3 2/4 Inf
      - 1 2/5 Inf
      - 7 4/4 Inf
      - 1 4/5 Inf

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      • #33
        Okay, I'm ending the rest of the turn now.

        movement continued
        I found another patch of workers (they grow everywhere!).
        - MI in Red Bricks 8 captures settler next to it. (Legopolis 22)
        - marine captures 3 workers on forest on Legopolis 3
        - marine captures 3 workers on forest on Dye fields 47
        - marine captures 3 workers on forest on Dye fields 41
        - 3/4 marine captures worker on Ahhmyfoot 7

        (this still leaves on worker at Forkmouth 47, but that's not too bad. We won't be able to keep everything anyway.)

        I'm thinking on where to put the workers that can still move... we still can put a bunch of defenders on Quanto 2, including 5 workers.

        The rest... well.. the question is if we try to hold on to them, or put them in the open as bait.

        DeepO

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        • #34
          Originally posted by DeepO
          Does defensive bombardment happen once per turn, or once per opposing civ? We had 16 defenisve bombardments, out of 27. Are GoW going to get 11, or 27?

          DeepO
          I'd guess 1 per turn, otherwise it would have to maintain per-civ flags for auto-bombard which sounds a PITA to implement. Only a guess, though. Anyone remember the AU 'Total, Forever War'?

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          • #35
            Spotted the last workers as well: at ahhmyfoot 1. Another cav slowing forest was just built there

            DeepO

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            • #36
              Eight 4 hp inf before they get to the damaged stuff. Most of the tanks have 3 or more HP's.

              I have no idea if the arties can get a defensive bombardment on another round vs a different civ. I would think not, but who knows. Maybe someone has seen battle reports from other games and can address that issue.

              So it looks decent for GoW to get the job done.

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              • #37
                could we put the workers, one per tile, on the RR in open terriotory, to make Lego use up an attack with a unit to clear the path if they attack us?
                You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                • #38
                  Krill, yes we can. We can also put radartowers everywhere, which also takes a unit to destroy.

                  DeepO

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                  • #39
                    Ok, make all of the workers make radar towers. If Lego don't recapture the workers, then we get the bonus. Even better.
                    You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                    • #40
                      ..or build forests.
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #41
                        Are we quite sure they can't capture radar towers?

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                        • #42
                          DeepO I guess I was not clear, I said no need to post it right now. I meant not needed today. IOW, I can wait.

                          As long as I am mentioning that subject, I am not even sure we do them a favor by holding back the news. If it was me, I would rather know the bad news now, rather than wait for more time and wonder what is going on, with GoW still to go.

                          Either way is fine by me. It is not like anyone will be affected in real life by the game. It is just my perspective and means nothing. Just tally up the consenses and go with that.

                          In fact, if someone has a real big feeling about it one way or another they have my backing. So what you all decide is great.

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                          • #43
                            movement continued

                            - 'our' explorer used to pillage the rubber source. Afterwards moved to Quanto 2 (NII 99)
                            - freshly captured explorer used to pillage the rest of the rubber source. Also moved to Quanto 2 afterwards.

                            - moved 2 2/4 DD and transport to Hub 3. Forted the 3 ships.
                            - moved 1/5 DD to same position as well (at least it can provide some cover fire)
                            Hub 3 now consists of 2 TR, 1/5 DD 1/4 DD, 2 2/4 DD.

                            - moved DD from Blizzard 96323 (closer to our chain)
                            - moved sub from WoC to Inchoff.

                            - the DD at Hub 2 moves 99314 (back at hub 2. CV is already forted for view)

                            That only leaves our defense in former Legoland, economic stuff on Stormia, and abandoning all we can. I'll take a pic now for posteriority.

                            DeepO

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                            • #44
                              Originally posted by Cort Haus
                              Are we quite sure they can't capture radar towers?
                              You cannot capture them, they must be destroyed.

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                              • #45
                                vmxa, sorry, didn't understand you the first time. Please give me some time here, I want to end the turn first, then discuss all other things. I've been concentrating for hours, even days in one session, it's normal I start to miss certain things.

                                DeepO

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