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Turn 244 : 1270 AD Part II

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  • #16
    hmmm... I don't know vmxa. At the very least, any public thing should get 24h. This most certainly.

    DeepO

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    • #17
      Yes, it's quite a bit different though now. This kind of thing will definitely not be possible, I can assure you of that.

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      • #18
        I wish I was a playtester, but then again, I don't really have the ability at this game compared to you masters
        You just wasted six ... no, seven ... seconds of your life reading this sentence.

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        • #19
          :sigh: the Civ 4 aristocracy! :envy:

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          • #20
            Originally posted by DeepO
            hmmm... I don't know vmxa. At the very least, any public thing should get 24h. This most certainly.

            DeepO
            Vondrack did not give the full report as he did not want to give out any info. That is fine, but the info is now passe. I just want to see the way it played out, but it does not have to be done now.

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            • #21
              battle report continued
              (the capturing of the cities have to be mentioned here too, once I get to compiling everything)
              The battle for Fort Stanwix
              Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
              Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
              Tank attacks inf. defensive bombardment hits. Tank killed. Inf 1/4.
              Tank attacks inf. defensive bombardment hits. Tank retreats (1/4), inf 4/4.
              Tank attacks inf. defensive bombardment hits. Tank destroyed, inf 1/4.
              Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 4/4.
              Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 2/5.
              Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 4/4.
              Tank attacks inf. defensive bombardment fails. Inf killed, tank 3/4.
              Tank attacks inf. defensive bombardment hits. Inf killed. Tank 3/4.
              Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 2/4.
              Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 2/4.
              Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 4/5.
              Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
              Tank attacks inf. defensive bombardment fails. Tank retreats (1/4). Inf 2/4.
              Tank attacks inf. defensive bombardment fails. Inf killed. Tank 2/4.

              Total: 16 Tank attacks. 10 succesful defensive bombardments. 6 infs killed. 6 tanks killed.

              DeepO

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              • #22
                Originally posted by DeepO
                GoW stack
                - 26 marines
                - 2 reg marines
                - 1 3/5 marine
                - 26 artillery (shouldn't that be 27?)
                - 1 settler
                - 2 1/4 tank
                - 2 2/4 tank
                - 1 3/4 tank
                - 17 2/4 inf
                - 1 2/5 inf
                - 1 1/4 inf
                Do you think that's enough, even with a bit of help from us? It doesn't look that much to me. Maybe one of our combat calc maestros can run the numbers once the turn is in the can.

                I'll post these off to Master 'Early Night' Zen who can mull over them at breakfast

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                • #23
                  GoW stack
                  - 26 marines
                  - 2 reg marines
                  - 1 3/5 marine
                  - 26 artillery (shouldn't that be 27?)
                  - 1 settler
                  - 2 1/4 tank
                  - 2 2/4 tank
                  - 1 3/4 tank
                  - 17 2/4 inf
                  - 1 2/5 inf
                  - 1 1/4 inf



                  Just a thought: This means that MZ can't backstab us, so we only have to worry about ND and the Abilene Monster stack.
                  You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                  • #24
                    vmxa, a little more patience, please. The problem is that if tell them what we can see, they know we've taken Legopolis... we'd better to it another way, I think. I proposed the GoW stack in the "what to post" thread, but it was only intended as half a joke... it wouldn't be nice to our fellow players.

                    DeepO

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                    • #25
                      What was it MZ was hoping for a 5 inf reduction? They got 6, not bad.

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                      • #26
                        CH, take into account that Fort Stanwix's garrison just got reduced as well

                        DeepO

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                        • #27
                          Originally posted by vmxa1
                          What was it MZ was hoping for a 5 inf reduction? They got 6, not bad.
                          plus the rest of the damage... some are now only 1/4.

                          Does defensive bombardment happen once per turn, or once per opposing civ? We had 16 defenisve bombardments, out of 27. Are GoW going to get 11, or 27?

                          DeepO

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                          • #28
                            How many units are in Stanwix again?

                            Rather not have to go hunting through the 20-page thread, if someone has the info handy...

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                            • #29
                              Before this battle:

                              - 4 2/5 T
                              - 2 3/5 T
                              - 3 4/5 T
                              - 1 3/4 T
                              - 2 1/4 T
                              - 20 I
                              - 29 art
                              - 3 Cav

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                              • #30
                                Here is the link for the stats on stanwix:

                                You just wasted six ... no, seven ... seconds of your life reading this sentence.

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