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Turn 244: 1270 AD

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  • Originally posted by DeepO

    I still don't see it, CH. If Y3 or Y4 is a city, we can build at Quanto 9. for Y3, that leaves us to move 8(free)63 to take the city, for Y4, that is 9(free)62. They won't take a hill, distance 2 from them, and only one from us...

    DeepO
    OK, I got it now. Sorry

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    • True... and we might need to do this in NI anyway. It will mean we don't get a barracks there this turn, but at least that's one settler they can't take from us.

      Besides, we could use transports to rush in NI, which is maybe better than marines.

      But still, it is a choice. If we don't intend to defend a conquered city, we don't need all our transports either. And if we make a backup hub, Lego will have a very hard time keeping us from reinforcing ourselves next turn. We will not have any airports yet...

      DeepO

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      • Originally posted by DeepO
        Not so fast. Let's say we want to go for defending the forest at Q1 (against pillaging). That means we can use 7 nonmoveable forces to keep it, and the one marine needed to enter Quanto. In which case, we would be wasting one unit we could e.g. put on defense near a rubber city or something similar.
        Forgot we'd have one group of non-movables.

        The problem then becomes: what do we want to have as non-moveable defenders? We don't need the MI in NI (infs will fend off those few tanks just as well), but we're not so rich in MI either...
        I think we should try to have a top 4/4 MI in each city we are keeping. That requires Lego to spend cash to investigate cities to find the softest target. (If they can investigate at all next turn.)

        We might as well keep NI, right? So that's 1 4/4 MI required. Then we want at least one other city, so a 4/4 MI could be one of the non-movers if that city is on the coast. Otherwise that 4/4 MI would need to be a moveable one.

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        • CH, don't be sorry. It wouldn't be the first time I missed something blatantly obvious. Which is why I kept asking about it

          DeepO

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          • keeping NI is obvious right now. They can't take it from us, or we would have to disband half our troops. And a harbor is always nice to have, certainly if there might be chainers nearby

            DeepO

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            • Oh, and 1 4/4 MI in each city we'd like to keep is a good point. However, if Legopolis falls, Lego itself can't investigate anything

              DeepO

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              • non-moveable defenders in a city, requires us to either rebuild Quanto, or another one close by. While it makes sense to have a second harbor city, it costs us a settler, we could use to take out one or more cities. I'm not so convinced about this, I feel like keeping an open path on their RR network is going to be less costly.

                DeepO

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                • There's always Vox to investigate cities.

                  EDIT - although Vox would have to know before Lego saw the turn which cities Lego would want investigating. (We need to invent a load of new tenses to deal with the turn phases in this game. )

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                  • Yes, but then the decision has to be made before Lego has a precise idea what happened. Unless of course Vox has a couple of scouts on Legoland, ready to run around and see what happened.

                    DeepO

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                    • uh, cross post you have to type pretty fast to be quicker than DeepO!

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                      • I notice Lego have also appeared to have snipped the road between Sando and Forkmouth, and Forkmouth47 is pillaged too.

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                        • CH, yes, but that are artifacts from last turn... those are the 2 forts we could have landed on, instead of where we landed now. The same close to Zargonia: another fortress pillaged so that GoW had to land in the open

                          DeepO

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                          • Wow... I'm working here on the plan for GoW, and it even is a lot worse then I first saw. They can take out the whole North. They only need 2 settlers (of the 5 present) to take Legopolis, 1 more to get to Panama, and for every tank they take, they can take another city! I don't see the map, of course, but it looks like that means at least 10 cities, possibly more.

                            DeepO

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                            • Are we confident that Lego have no defenders left for all these cities, both south and north?

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                              • Also, might there be any subs lurking in transport-lanes near NI & Quanto? The last thing we want is for one of those to spoil the party.

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