I missed something with the empties. I can't put them out of range of the 4 ships, if they still have 6 movements remaining. I can however put them where they are safe if those ships only have 5 mp. Let's do that instead, moving the ships 47777. That should give them 2 shots if Hub 2 survives (and hub 3 is destroyed). And, with a lot of chaining and planning, it should also cover for hub 2 in case that was destroyed and hub 3 survives.
Now let's only hope those ships don't encounter a sub when moving up there. Moving 88444 should minimize the risk.
DeepO
Now let's only hope those ships don't encounter a sub when moving up there. Moving 88444 should minimize the risk.
DeepO
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