Summary of DeepOs posts on movements and Battles
Chaining arts to Lego
- loaded 8 arts into Transport.
- we can't scout for subs to Hub 1, the DD we just build can't reach it (maybe next turn). So I had to risk it...
- arts reloaded
- from hub 1 to hub 2, we've got the same problem. We can't leave hub 1 undefended. So again risking it.
- hub 2: arts reloaded.
- now we can scout. Moving one DD to hub 3.
- we encounter a sub! sub sunk. DD promoted, now 3/5.
- Lego has a way of putting its subs right in the way of where the ships automove, maybe I should change my behaviour. This is not the first time that when there are multiple paths possible, and I just let the game decide (by moving the mouse to the destination tile), we encounter a sub. Would they plan this?
- anyway, transport reloaded, and follows the trail of the DD, gets to Hub3.
- didn't establish our city yet, so I'm doing it now. Named New Inchon. Set to barracks.
- reload arts, and move them into New Inchon. unload.
Battle report part 1
DD stumbles into sub at Abilene 4444788 (name unknown). DD promotes to 3/5.
battle report part 2
- art bombs 5/5 BB Tipperary (or Karina? only looked after bombing). failed.
- art bombs 5/5 BB Tipperary (or Karina). Tipperary 4/5
- fighter bombs BB Jackson. Fighter fails.
- 2/4 DD attacks BB Jackson. 2/4 DD destroyed. Jackson promoted to 2/5.
- art bombs 4/5 BB Karina. Karina 2/5.
- art bombs 4/5 Tipperary. fails
- art bombs 4/5 Tiperrary. fails
- art bombs 4/5 Tipperary. Tipperary 3/5
- art bombs 3/5 Tipperary. Tipperary 2/5
- art bombs 2/5 Karina. Karina 1/5.
- transport attacks 2/5 Jackson. counter bombardment failed. Transport destroyed, Jackson 1/5
- transport attacks 2/5 Tipperary. counter bombardment hits. Transport destroyed.
- 3 transports attack 2/5 Tipperary. All destroyed, Tiperary 2/5.
- transport attacks 2/5 Tipperary. Transport promotes to 3/5
- transport attacks 1/5 Karina. destroyed.
- transport attacks 1/5 Karina. Transport 1/4.
- transport attacks 1/5 Jackson. Transport 1/4.
(Mass transport of troops occurs)
movement continued
- transport from our stack off Abilene with 8 tanks moved to NI8
- reloaded tanks onto 3/5 transport.
- 3/5 transport moved to Quanto, and awakened
- transport at NI 4 moved into NI.
- loaded with 7 tanks, 1 MI
- moved to Quanto, unloaded
- moved to Quanto 4.
- transport at NI 4 moved into NI.
- loaded with 8 tanks
- moved to Quanto, unloaded
- moved to Quanto 4.
- all units in Quanto moved to Quanto 6.
- all units present in NI forted
- all transports from stack near Abilene moved into NI, and unloaded.
- all units in NI forted again.
battle report continued
- marine captures explorer (1st sappers) at Quanto 3
- marine captures explorer (2nd sappers) at Quanto 33
battle report continued
- marine captures 3 workers (Ann was one of them, I think) at Quanto 1.
movement continued
- Quanto abandoned. We lost 2 transports. We get a note saying that the resistance has ended Marine is still there, as are the RRs (so this is proof, we know Quanto was there before Lego had RRs.)
- settler creates new city, "Quanto 6" for lack of a better name.
- tank captures Nou Camp.
- we take 22 gold. 4 resisters.
- barracks sold for 5 gold.
- tank captures Sando (which is in WLTKD, btw)
- we take 33 gold. 6 resisters.
- barracks sold for 5g
- market sold for 12g
- harbor sold for 10g
- tank captures Karina.
- we take 46 g. 10 resisters.
- barracks sold for 5g
- CH sold for 10g
- bank sold for 20g
- factory sold for 30g
- hydro plant sold for 30g
- stock exchange sold for 25g
- tank captures Oasis.
- 46g taken. 14 resisters.
- market sold for 12g
- factory sold for 30g
- hydro plant sold for 30g.
treasury up to 567 gold.
movement continued
- all units from Quanto moved to Oasis 8.
- abandoned Oasis (resitance ends too )
- settler builds new city, called "Oasis 8".
- tank captures farmerville.
- 34 gold liberated, 7 resisters
- market sold for 12g
- CH sold for 10g
- bank sold for 20g
- tank captures Forkmouth
- 35 g liberated. 10 resisters
- barracks sold for 5g
- market sold for 12g
- hydro plant sold for 30 g
- harbor sold for 10 g
- police station sold for 20 g
- Lego CV spotted at Forkmouth 11
- another worker spotted at Forkmouth 47
ment continued
- everything moved from Oasis 8 to Farmer 8.
- Farmerville abandoned, resistance ends.
- settler builds new city, "Farmer 8".
- tank captures Red Bricks
- we liberate 47 gold, capture the Sistine chapel (sadly, it won't do us a lot of good). 16 resisters.
- market sold for 12g
- bank sold for 20 g
- hydro plant sold for 30 g
- stock exchange sold for 25 g
- we spot the Lego settler at red bricks 89 (mountain)
- tank captures Tarzania
- 47 g liberated. 13 resisters.
- barracks sold for 5 g
- CH sold for 10 g
- walls sold for 2 g
- bank sold for 20 g
- factory sold for 30 g
- police station sold for 20 g
- stock exchange sold for 25 g
current treasury: 1048 g
Movement continued
- all units moved from Farmer 8 to Red Bricks 8
- Red Bricks abandoned (resistance ends)
- New city built, named "Red Bricks 8"
- tank captures Legopolis.
- fighter destroyed
- Smith's controled
- 47 g liberated, 15 resisters.
- market sold for 12 g
- Hydro plant sold for 30 g
- airport sold for 30 g
current treasury: 1157 g
GoW stack
- 26 marines
- 2 reg marines
- 1 3/5 marine
- 26 artillery (shouldn't that be 27?)
- 1 settler
- 2 1/4 tank
- 2 2/4 tank
- 1 3/4 tank
- 17 2/4 inf
- 1 2/5 inf
- 1 1/4 inf
battle report continued
(the capturing of the cities have to be mentioned here too, once I get to compiling everything)
The battle for Fort Stanwix
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment hits. Tank killed. Inf 1/4.
Tank attacks inf. defensive bombardment hits. Tank retreats (1/4), inf 4/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed, inf 1/4.
Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 4/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 2/5.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 4/4.
Tank attacks inf. defensive bombardment fails. Inf killed, tank 3/4.
Tank attacks inf. defensive bombardment hits. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 2/4.
Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 2/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 4/5.
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment fails. Tank retreats (1/4). Inf 2/4.
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 2/4.
Total: 16 Tank attacks. 10 succesful defensive bombardments. 6 infs killed. 6 tanks killed.
Chaining arts to Lego
- loaded 8 arts into Transport.
- we can't scout for subs to Hub 1, the DD we just build can't reach it (maybe next turn). So I had to risk it...
- arts reloaded
- from hub 1 to hub 2, we've got the same problem. We can't leave hub 1 undefended. So again risking it.
- hub 2: arts reloaded.
- now we can scout. Moving one DD to hub 3.
- we encounter a sub! sub sunk. DD promoted, now 3/5.
- Lego has a way of putting its subs right in the way of where the ships automove, maybe I should change my behaviour. This is not the first time that when there are multiple paths possible, and I just let the game decide (by moving the mouse to the destination tile), we encounter a sub. Would they plan this?
- anyway, transport reloaded, and follows the trail of the DD, gets to Hub3.
- didn't establish our city yet, so I'm doing it now. Named New Inchon. Set to barracks.
- reload arts, and move them into New Inchon. unload.
Battle report part 1
DD stumbles into sub at Abilene 4444788 (name unknown). DD promotes to 3/5.
battle report part 2
- art bombs 5/5 BB Tipperary (or Karina? only looked after bombing). failed.
- art bombs 5/5 BB Tipperary (or Karina). Tipperary 4/5
- fighter bombs BB Jackson. Fighter fails.
- 2/4 DD attacks BB Jackson. 2/4 DD destroyed. Jackson promoted to 2/5.
- art bombs 4/5 BB Karina. Karina 2/5.
- art bombs 4/5 Tipperary. fails
- art bombs 4/5 Tiperrary. fails
- art bombs 4/5 Tipperary. Tipperary 3/5
- art bombs 3/5 Tipperary. Tipperary 2/5
- art bombs 2/5 Karina. Karina 1/5.
- transport attacks 2/5 Jackson. counter bombardment failed. Transport destroyed, Jackson 1/5
- transport attacks 2/5 Tipperary. counter bombardment hits. Transport destroyed.
- 3 transports attack 2/5 Tipperary. All destroyed, Tiperary 2/5.
- transport attacks 2/5 Tipperary. Transport promotes to 3/5
- transport attacks 1/5 Karina. destroyed.
- transport attacks 1/5 Karina. Transport 1/4.
- transport attacks 1/5 Jackson. Transport 1/4.
(Mass transport of troops occurs)
movement continued
- transport from our stack off Abilene with 8 tanks moved to NI8
- reloaded tanks onto 3/5 transport.
- 3/5 transport moved to Quanto, and awakened
- transport at NI 4 moved into NI.
- loaded with 7 tanks, 1 MI
- moved to Quanto, unloaded
- moved to Quanto 4.
- transport at NI 4 moved into NI.
- loaded with 8 tanks
- moved to Quanto, unloaded
- moved to Quanto 4.
- all units in Quanto moved to Quanto 6.
- all units present in NI forted
- all transports from stack near Abilene moved into NI, and unloaded.
- all units in NI forted again.
battle report continued
- marine captures explorer (1st sappers) at Quanto 3
- marine captures explorer (2nd sappers) at Quanto 33
battle report continued
- marine captures 3 workers (Ann was one of them, I think) at Quanto 1.
movement continued
- Quanto abandoned. We lost 2 transports. We get a note saying that the resistance has ended Marine is still there, as are the RRs (so this is proof, we know Quanto was there before Lego had RRs.)
- settler creates new city, "Quanto 6" for lack of a better name.
- tank captures Nou Camp.
- we take 22 gold. 4 resisters.
- barracks sold for 5 gold.
- tank captures Sando (which is in WLTKD, btw)
- we take 33 gold. 6 resisters.
- barracks sold for 5g
- market sold for 12g
- harbor sold for 10g
- tank captures Karina.
- we take 46 g. 10 resisters.
- barracks sold for 5g
- CH sold for 10g
- bank sold for 20g
- factory sold for 30g
- hydro plant sold for 30g
- stock exchange sold for 25g
- tank captures Oasis.
- 46g taken. 14 resisters.
- market sold for 12g
- factory sold for 30g
- hydro plant sold for 30g.
treasury up to 567 gold.
movement continued
- all units from Quanto moved to Oasis 8.
- abandoned Oasis (resitance ends too )
- settler builds new city, called "Oasis 8".
- tank captures farmerville.
- 34 gold liberated, 7 resisters
- market sold for 12g
- CH sold for 10g
- bank sold for 20g
- tank captures Forkmouth
- 35 g liberated. 10 resisters
- barracks sold for 5g
- market sold for 12g
- hydro plant sold for 30 g
- harbor sold for 10 g
- police station sold for 20 g
- Lego CV spotted at Forkmouth 11
- another worker spotted at Forkmouth 47
ment continued
- everything moved from Oasis 8 to Farmer 8.
- Farmerville abandoned, resistance ends.
- settler builds new city, "Farmer 8".
- tank captures Red Bricks
- we liberate 47 gold, capture the Sistine chapel (sadly, it won't do us a lot of good). 16 resisters.
- market sold for 12g
- bank sold for 20 g
- hydro plant sold for 30 g
- stock exchange sold for 25 g
- we spot the Lego settler at red bricks 89 (mountain)
- tank captures Tarzania
- 47 g liberated. 13 resisters.
- barracks sold for 5 g
- CH sold for 10 g
- walls sold for 2 g
- bank sold for 20 g
- factory sold for 30 g
- police station sold for 20 g
- stock exchange sold for 25 g
current treasury: 1048 g
Movement continued
- all units moved from Farmer 8 to Red Bricks 8
- Red Bricks abandoned (resistance ends)
- New city built, named "Red Bricks 8"
- tank captures Legopolis.
- fighter destroyed
- Smith's controled
- 47 g liberated, 15 resisters.
- market sold for 12 g
- Hydro plant sold for 30 g
- airport sold for 30 g
current treasury: 1157 g
GoW stack
- 26 marines
- 2 reg marines
- 1 3/5 marine
- 26 artillery (shouldn't that be 27?)
- 1 settler
- 2 1/4 tank
- 2 2/4 tank
- 1 3/4 tank
- 17 2/4 inf
- 1 2/5 inf
- 1 1/4 inf
battle report continued
(the capturing of the cities have to be mentioned here too, once I get to compiling everything)
The battle for Fort Stanwix
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment hits. Tank killed. Inf 1/4.
Tank attacks inf. defensive bombardment hits. Tank retreats (1/4), inf 4/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed, inf 1/4.
Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 4/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 2/5.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 4/4.
Tank attacks inf. defensive bombardment fails. Inf killed, tank 3/4.
Tank attacks inf. defensive bombardment hits. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf 2/4.
Tank attacks inf. defensive bombardment hits. Tank retreats (1/4). Inf 2/4.
Tank attacks inf. defensive bombardment hits. Tank destroyed. Inf promotes to 4/5.
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 3/4.
Tank attacks inf. defensive bombardment fails. Tank retreats (1/4). Inf 2/4.
Tank attacks inf. defensive bombardment fails. Inf killed. Tank 2/4.
Total: 16 Tank attacks. 10 succesful defensive bombardments. 6 infs killed. 6 tanks killed.
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