Having a chain would be best, of course, the question is more one of where, and how much resources we want to put into it. I would feel a lot more comfortable if we could destroy the BS stack before starting one, specially becuase we will automatically count on that chain, once it is there, to reinforce our troops.
The other reason is a question on what we build in the few turns right after our marines are ready. Bombers, fighters, defenders for a couple of turns, means we don't need a chain as we have nothing to ship to Legoland. And perhaps we don't need bombers that urgently, but the others we do need. We can't trust either ND or GoW, and we will be leaving Stormia relatively unprotected. And Lego has bombers, which is going to be our main problem when protecting transports, much more then the BS stack.
PS: subs take out transports 15 out of every 16 times (both vets). Transports only defend with 4, subs have 8 attack. That's not a risk, that's more like a certitude
PSS: I'm going to play the save later tonight, I've got to run. The WE has been hell, I had no time to spend on this game... and I don't want to rush with these critical decisions. So allow me time to think on all of this, including how we can get extra transports and DDs without paying too much. Blizzard and Hurricane will be switched to transports in the build phase of next turn, which means an extra 2 of them right away (3 requested, so that's close allready). I'm very hesitant to use rifles to shortrush transports, as I think we're short on defenders as it is. But we've got a couple of MI left, and if necessary can use a worker to give the initial 2 shields (the rest can be done with gold).
Next turn, we should have the CIA built, and can check how much money we need to spend on inserting a spy, and how much money we have for extra rushes. If GoW goes for radio, cash won't be a problem, even if we can't be foolish in how to use it.
DeepO
The other reason is a question on what we build in the few turns right after our marines are ready. Bombers, fighters, defenders for a couple of turns, means we don't need a chain as we have nothing to ship to Legoland. And perhaps we don't need bombers that urgently, but the others we do need. We can't trust either ND or GoW, and we will be leaving Stormia relatively unprotected. And Lego has bombers, which is going to be our main problem when protecting transports, much more then the BS stack.
PS: subs take out transports 15 out of every 16 times (both vets). Transports only defend with 4, subs have 8 attack. That's not a risk, that's more like a certitude
PSS: I'm going to play the save later tonight, I've got to run. The WE has been hell, I had no time to spend on this game... and I don't want to rush with these critical decisions. So allow me time to think on all of this, including how we can get extra transports and DDs without paying too much. Blizzard and Hurricane will be switched to transports in the build phase of next turn, which means an extra 2 of them right away (3 requested, so that's close allready). I'm very hesitant to use rifles to shortrush transports, as I think we're short on defenders as it is. But we've got a couple of MI left, and if necessary can use a worker to give the initial 2 shields (the rest can be done with gold).
Next turn, we should have the CIA built, and can check how much money we need to spend on inserting a spy, and how much money we have for extra rushes. If GoW goes for radio, cash won't be a problem, even if we can't be foolish in how to use it.
DeepO
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