Start
- ND sends an accepted offer for 150 gold. Accepted. that was the last of the pyament for Elec.
- RP sends their WM. Accept. Send an accepted offer for our WM as well.
- Hurricane builds factory, starts hospital (deviation from plans). CH, you're right, it makes a difference: even if it can only grow to size 15, that is an extra 30 bpt. It will cost 2.5 galleons, though, which will need to be compensated somehow. If I count right, it needs one forest chop to an eta -1... but as Hoover is somewhere in between, don't kill me if I'm wrong. Chop postponed to later date, when more accurate estimates can be made.
- Cyclone builds worker, starts worker.
- Tornado builds factory. Starts galleon.
- 1410 gold, 70%, 567 bpt, -15 gpt (eta +1 turn... no need to hurry when we have to wait for GoW)
- 47 workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- mine on D-ville 3 completed. SA factory eta -2
- mine on D-ville 6. SA factory eta -1
- RR on SA 11 (mountain). SA factory eta -1
- RR and mine on WW 69. eta factory -1. plan is to chop forest for another -1, if losing the WLTKD doesn't throw my calcs off.
- RR on Monsoon 99, 69. eta factory -2
- mine on Inchoff 11, 12. eta market -5 (from 4fpt to 0fpt). RR on last mountain won't help (goes to waste), but currently at 7 spt. It could build a factory in 27 turns, helped by chops that goes down to 21 turns. Worth it? Market afterwards would be build in 6 turns, but we'll be in mob then... no chance for market.
- Mine on Eli 8. 0fpt, but harbor eta -1.
- Galley2 moves 8998. All of Antarctica spotted, returns home.
- our Southern most galley Moves 999, bothering Lego's pickets a bit, they maybe get used to seeing galleys sailing past.
- our Northern most galleon moves 7787. Will return towards Stormia via the North.
- Northern most galley moves 666. Spots GoW Galleon.
- last Galleon (near RP) moves 2222.
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn).
- Tornado gives mined grass back to Sufa. eta galleon unaffected, eta factory -10.
-
Current Builds
long term plans for our cities
Eli : harbor in 5
Inchon : aqua in 19
WoC : Iron Works in 4
Inchoff : market in 8
Diss : harbor in 1
Santa Ana : factory in 8
Blizzard : factory in 2
Monsoon : factory in 12
Arashi : factory in 3(one shield short on eta -1)
WW : factory in 7 (chop for -1?)
Tempest : hospital in 3
SS: worker in 1
Hurricane : hospital in 7(chop for -1?)
OG : factory in 12
EotS : Hoover Dam in 3 (+3 shields, need to be given to Hurricane when possible)
BB : factory in 2
Cyclone: worker in 1
Tornado : galleon in 4 (With Hoover, it can give an additional mined grass to Sufa for 2 turns)
Typhoon : factory in 5
Sufa : factory in 17
Other
- Lego doesn't have Sanitation yet. Vox neither.
- Lego, GoW have Corp, ND hasn't
- I don't know when it happened, but ND is in democracy
- in F11, we're #2 in production.
- I don't know if this happened last turn or this, but GoW have built Universal Suffrage in their capital.
- turn will be sent in 5 minute.
- I'm trying to include more information in these report, so others can jump in when needed. Long term econ plans should go a long way, and necessary chop directions are iin the current build plans (need to be done in time!). Ships can sail anywhere, as long as they return to port in some 20 turns. Workers are relatively free, each turn a decision is made where they get used, based on if we can pinch off on eta's of factories in any major cities. Soon, they will only be used to add to cities, chop forest, and clean pollution (which I dread, BTW, as is messes up econ plans badly)
Next Turn
RR one mountain near Arashi
DeepO
- ND sends an accepted offer for 150 gold. Accepted. that was the last of the pyament for Elec.
- RP sends their WM. Accept. Send an accepted offer for our WM as well.
- Hurricane builds factory, starts hospital (deviation from plans). CH, you're right, it makes a difference: even if it can only grow to size 15, that is an extra 30 bpt. It will cost 2.5 galleons, though, which will need to be compensated somehow. If I count right, it needs one forest chop to an eta -1... but as Hoover is somewhere in between, don't kill me if I'm wrong. Chop postponed to later date, when more accurate estimates can be made.
- Cyclone builds worker, starts worker.
- Tornado builds factory. Starts galleon.
- 1410 gold, 70%, 567 bpt, -15 gpt (eta +1 turn... no need to hurry when we have to wait for GoW)
- 47 workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- mine on D-ville 3 completed. SA factory eta -2
- mine on D-ville 6. SA factory eta -1
- RR on SA 11 (mountain). SA factory eta -1
- RR and mine on WW 69. eta factory -1. plan is to chop forest for another -1, if losing the WLTKD doesn't throw my calcs off.
- RR on Monsoon 99, 69. eta factory -2
- mine on Inchoff 11, 12. eta market -5 (from 4fpt to 0fpt). RR on last mountain won't help (goes to waste), but currently at 7 spt. It could build a factory in 27 turns, helped by chops that goes down to 21 turns. Worth it? Market afterwards would be build in 6 turns, but we'll be in mob then... no chance for market.
- Mine on Eli 8. 0fpt, but harbor eta -1.
- Galley2 moves 8998. All of Antarctica spotted, returns home.
- our Southern most galley Moves 999, bothering Lego's pickets a bit, they maybe get used to seeing galleys sailing past.
- our Northern most galleon moves 7787. Will return towards Stormia via the North.
- Northern most galley moves 666. Spots GoW Galleon.
- last Galleon (near RP) moves 2222.
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn).
- Tornado gives mined grass back to Sufa. eta galleon unaffected, eta factory -10.
-
Current Builds
long term plans for our cities
Eli : harbor in 5
Inchon : aqua in 19
WoC : Iron Works in 4
Inchoff : market in 8
Diss : harbor in 1
Santa Ana : factory in 8
Blizzard : factory in 2
Monsoon : factory in 12
Arashi : factory in 3(one shield short on eta -1)
WW : factory in 7 (chop for -1?)
Tempest : hospital in 3
SS: worker in 1
Hurricane : hospital in 7(chop for -1?)
OG : factory in 12
EotS : Hoover Dam in 3 (+3 shields, need to be given to Hurricane when possible)
BB : factory in 2
Cyclone: worker in 1
Tornado : galleon in 4 (With Hoover, it can give an additional mined grass to Sufa for 2 turns)
Typhoon : factory in 5
Sufa : factory in 17
Other
- Lego doesn't have Sanitation yet. Vox neither.
- Lego, GoW have Corp, ND hasn't
- I don't know when it happened, but ND is in democracy
- in F11, we're #2 in production.
- I don't know if this happened last turn or this, but GoW have built Universal Suffrage in their capital.
- turn will be sent in 5 minute.
- I'm trying to include more information in these report, so others can jump in when needed. Long term econ plans should go a long way, and necessary chop directions are iin the current build plans (need to be done in time!). Ships can sail anywhere, as long as they return to port in some 20 turns. Workers are relatively free, each turn a decision is made where they get used, based on if we can pinch off on eta's of factories in any major cities. Soon, they will only be used to add to cities, chop forest, and clean pollution (which I dread, BTW, as is messes up econ plans badly)
Next Turn
RR one mountain near Arashi
DeepO
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