Start
- RP sends their WM. Not responding with our, as I want to avoid any other team to know our RR status.
- Cyclone builds worker. Starts worker
- Elipolis builds aqua, starts uni (may change to harbor)
- 80 gold, 70%, 548 bpt, +1 gpt
- 40 workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- RR on SS 8
- RR on SA 1
- RR on Typhoon 9(one worker), 8, 3, 36
- RR on Tornado 4, 7, 77, 78, 89 (not expected, but I found a way to speed up the factories of Typhoon or Sufa)
- RR on Elipolis 7, 6, 33
- Galley2 moves 9966. All of Antarctica spotted, returns home. Lego picket still at its spot
- our Southern most galley (off the Lego coast) Moves 777, returning home.
- our Western most galleon moves 8888. Will return towards Stormia via the North.
- Northern most galley moves 889. Gow Caravel(Centurion) spotted at 88.
- last Galleon (West of Inchon) moves 9988. Goes towards Elipolis, passing by ND's scouts. Spots an extra Ansar on the Eastern most hill of ND.
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn). But, instead of using the bonus grass at 23, it uses the one at 3 (getting this one from Tornado)
- Typhoon takes that grass instead of a coast. Now making 1fpt, instead of 0fpt.
- SS uses freshly RRed desert instead of teh one it was using.
- Arashi uses the free desert instead of RRed hill. Perfect shields for ToE next turn
- Tempest takes the RRed hill instead of the mined plain on 21. For one turn only, but this provides the 1 shield we missed for a factory build in 10 turns ( in 7 turns from now)
- OG uses the mined plain instead of the incense desert. 3 more shields, but growth went down to 0fpt.
- WW takes incense desert instead of coast.
- Inchon and Elipolis swap RRed grass for unRRed one, to prevent one shield going to waste. Inchon changed to harbor, and when counting, I noticed that we don't need to irr there, if we in the last 2 turns of completion give Inchon a grass instead of the hill. grass RRed.
Current Builds
Changed all builds to the factory prebuilds, as layed out in the Smith's thread. This assumes we will go for industrialization after SM. Can be changed back everywhere later on.
Eli : Uni in 50. Might need a harbor before a factory, not sure.
Inchon : Harbor in 7,
WoC : Iron Works in 13
Inchoff : market in 28
Diss : GLib in 17
Santa Ana : Uni in 21
Blizzard : Uni in 11
Monsoon : Uni in 1
Arashi : ToE in 1 via Palace
WW : Uni in 27
Tempest : Oracle in 10
SS: worker in 1
Hurricane : Hanging gardens in 12
OG : uni in 17
EotS : Hoover Dam in 11(via Sistine).
BB : uni in 8
Cyclone: worker in 1
Tornado : Uni in 6
Typhoon : Uni in 12
Sufa : Uni in 17
Other
- GoW has 14 tiles RRed in 3 turns. They have at least 14 workers, and assuming they didn't stand by idle, they have less then 35 workers. Seeing the pattern they have made, I assume somewhere around 20 workers, maybe less. If RP gives their WM to us again next turn, we should know more precisely.
- ND has 9 tiles RRed in 3 turns, which means a minimum of 18 workers, max of 45. I assume less then 25 workers seeing their path (one straigth line South to North)
- Lego has at least 12 tiles RRed, including a hill (beats me why). in 3 turns, that means a minimum of 12 workers, but seeing that we can't spot half their territory, it is safe to assume a lot more.
- Vox has 2 visible RRs. At least 2 workers.
- As comparison: we have 88 tiles RRed, including 2 hill and 3 mountains.
- Elec sent to Vox, unaccepted.
- Elec sent to ND, unaccepted.
- Vox has Medicine, Lego has not (as it should be). Price of Medicine has gotten very low as a result of this, GoW are certainly not lacking in the diplo department. They're making money out of every tech...
- turn will be sent in 5 minutes.
Next Turn
SM!
ToE!
AT!
Electronics!
DeepO
- RP sends their WM. Not responding with our, as I want to avoid any other team to know our RR status.
- Cyclone builds worker. Starts worker
- Elipolis builds aqua, starts uni (may change to harbor)
- 80 gold, 70%, 548 bpt, +1 gpt
- 40 workers
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- RR on SS 8
- RR on SA 1
- RR on Typhoon 9(one worker), 8, 3, 36
- RR on Tornado 4, 7, 77, 78, 89 (not expected, but I found a way to speed up the factories of Typhoon or Sufa)
- RR on Elipolis 7, 6, 33
- Galley2 moves 9966. All of Antarctica spotted, returns home. Lego picket still at its spot
- our Southern most galley (off the Lego coast) Moves 777, returning home.
- our Western most galleon moves 8888. Will return towards Stormia via the North.
- Northern most galley moves 889. Gow Caravel(Centurion) spotted at 88.
- last Galleon (West of Inchon) moves 9988. Goes towards Elipolis, passing by ND's scouts. Spots an extra Ansar on the Eastern most hill of ND.
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn). But, instead of using the bonus grass at 23, it uses the one at 3 (getting this one from Tornado)
- Typhoon takes that grass instead of a coast. Now making 1fpt, instead of 0fpt.
- SS uses freshly RRed desert instead of teh one it was using.
- Arashi uses the free desert instead of RRed hill. Perfect shields for ToE next turn
- Tempest takes the RRed hill instead of the mined plain on 21. For one turn only, but this provides the 1 shield we missed for a factory build in 10 turns ( in 7 turns from now)
- OG uses the mined plain instead of the incense desert. 3 more shields, but growth went down to 0fpt.
- WW takes incense desert instead of coast.
- Inchon and Elipolis swap RRed grass for unRRed one, to prevent one shield going to waste. Inchon changed to harbor, and when counting, I noticed that we don't need to irr there, if we in the last 2 turns of completion give Inchon a grass instead of the hill. grass RRed.
Current Builds
Changed all builds to the factory prebuilds, as layed out in the Smith's thread. This assumes we will go for industrialization after SM. Can be changed back everywhere later on.
Eli : Uni in 50. Might need a harbor before a factory, not sure.
Inchon : Harbor in 7,
WoC : Iron Works in 13
Inchoff : market in 28
Diss : GLib in 17
Santa Ana : Uni in 21
Blizzard : Uni in 11
Monsoon : Uni in 1
Arashi : ToE in 1 via Palace
WW : Uni in 27
Tempest : Oracle in 10
SS: worker in 1
Hurricane : Hanging gardens in 12
OG : uni in 17
EotS : Hoover Dam in 11(via Sistine).
BB : uni in 8
Cyclone: worker in 1
Tornado : Uni in 6
Typhoon : Uni in 12
Sufa : Uni in 17
Other
- GoW has 14 tiles RRed in 3 turns. They have at least 14 workers, and assuming they didn't stand by idle, they have less then 35 workers. Seeing the pattern they have made, I assume somewhere around 20 workers, maybe less. If RP gives their WM to us again next turn, we should know more precisely.
- ND has 9 tiles RRed in 3 turns, which means a minimum of 18 workers, max of 45. I assume less then 25 workers seeing their path (one straigth line South to North)
- Lego has at least 12 tiles RRed, including a hill (beats me why). in 3 turns, that means a minimum of 12 workers, but seeing that we can't spot half their territory, it is safe to assume a lot more.
- Vox has 2 visible RRs. At least 2 workers.
- As comparison: we have 88 tiles RRed, including 2 hill and 3 mountains.
- Elec sent to Vox, unaccepted.
- Elec sent to ND, unaccepted.
- Vox has Medicine, Lego has not (as it should be). Price of Medicine has gotten very low as a result of this, GoW are certainly not lacking in the diplo department. They're making money out of every tech...
- turn will be sent in 5 minutes.
Next Turn
SM!
ToE!
AT!
Electronics!
DeepO
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