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  • So I will hope for a GL and that we can rush a pallace in their lands, like Arrian suggested (I think it was Arrian)
    I may have. I probably said it in a wistful sort of way, though. We hoped for something like that in the Bobian war, and that didn't work out. The odds of us 1) successfully invading, capturing and holding a significant chunk of Legoland; 2) getting a Leader; and 3) developing our new holdings without losing them to a ND/GoW backstab are pretty low.

    One more thing: I think we must assume that whatever Vox has will be pitted against us too. It won't be much, but they could be an irritation.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

    Comment


    • Vox luckily can't just walk into Lego land, without Lego giving them the blocking city.

      As to palace moving: if we go ahead and research our way to MAs (could do it at ~250, 10 turns after invading for sure), we won't have time to establish a palace there, we'd better build an army with the GL we're about to receive...

      DeepO

      Comment


      • I, hopefully, have enlisted Vel as the chief planner of the attack. Both he and I are hoping on a LOT of team participation and critique though.

        Again, I'd like us to have a defense thread and an offense thread, with the summary requirements here.
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

        Comment


        • Theseus, just start whatever thread you deem necessary. I would include a link to the first idea thread, and to the marine defense thread, as they contain a lot of info. But otherwise please organize as you'd like.

          And I will always comment, but can't spend the time making detailed warplans, economic stuff is already quite the burden...

          DeepO

          Comment


          • Got it. I'm going to keep the "Defense after Marines" thread, but start a new one for the attack on Lego.
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

            Comment


            • FYI, I PMed this to Vel today:

              "The first thing I am doing is making up a map of key sea locations... the line made at 7 tiles off of our coast (Lego has Magellan), and then which approaches provide them with positional threats to multiple cities. From that, I can design our naval and homeland defenses.... then I figure we can figure out how to build from there to the approach of our IC attack. I should have a map for the defensive side by this weekend.

              Also, don't worry, we've got time before this all happens... I just want to design both defense and offense so DeepO and others can figure out the build queues."

              He responded back that he is on board, and will jump int this weekend.
              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

              Duas uncias in puncta mortalis est.

              Comment


              • Good, because my attempts yesterday were pretty poor. I'm too damned tired to think straight.

                Give 'em hell, fellas. I'm off for the weekend (gf's 10-yr highschool reunion) in a few hours.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • we might have less time for our defense than you might think... Lego is what, 15 turns from marines? Don't forget they are better in research then we are, and we can nearly get there at a 4-turn tech pace.

                  The window is rapidly closing, guys. There is no time for any delay!

                  And we need time to include it in the queues as well. For the moment, I'm just building rifles everywhere, and don't need to bother deciding if we need a rifle or a art (we need more rifles. period.), but this will change once we've got options to choose from. Also, I'm building galleons everywhere, but an estimate on how many transports we will ultimately need would also be nice, to not overbuild on transport ships, having nothing to put on them

                  DeepO

                  Comment


                  • USEFUL NOTICE: I've edited the first post in this thread to put in links to the post-marine defences thread and the GAUL attack planning thread, just to make them easier to find in the event that they drop off the first page.

                    Comment


                    • I took the liberty to add the first thread as well.

                      Good idea

                      DeepO

                      Comment


                      • The war yet to be named

                        Code:
                         turn# 240 241 242 243
                         tofwar  1   2   3   5
                        --GS
                        MechInf  -   1  16  37
                        Marine  40  50  55  54
                        Infnty  57  57  42  25
                        Rifles  20  20  20  20
                        Artty   14  14  14  14
                        Tanks   70  70  70  62
                        CVs      2   2   2   2
                        BBs      -   -   -   -
                        DDs     24  22  20   7
                        Subs     3   2   -   2
                        Tranpt  26  26  27
                        Galley   2   2   2
                        Fighter  2   2   2   2
                        Bomber   -   -   -   -
                        Explorr  3   3   4   5
                        Worker  24  24  25  21
                        Settler  9  10  10   4
                        
                        --Lego  
                        Marine   -   -   -   -
                        Infnty  85  89  89  74
                        Artty   61  62  62  10
                        Horse    8   8   4   -
                        Cav     51  41  25   -
                        Tanks    -   -  16  10
                        CVs      -   -   1   1
                        BBs      9   9   9   4
                        DDs      8   5   7   6
                        Ironcld 16   7   7   6
                        Subs     8  10  11  5
                        Tranpt  15  15  15  7
                        Fighter  -   -   -   -
                        Bomber   2   2   2   1
                        Explorr  -   -   -   -
                        Worker  15  15  17  -
                        Settler  2   2   2   3
                        forces turn 240

                        (- 2 galley)
                        - 14 art
                        - 24 workers (+.1/turn)
                        - 9 settlers (+.53/turn)
                        - 20 rifle
                        - 57 inf
                        - 40 Marines (+8.24/turn)
                        - 70 tanks (+.25/turn)
                        - 24 DD
                        - 26 transports
                        - 2 carrier

                        - 3 sub
                        - 3 explorer (+ .14/turn)
                        - 2 fighter (+0/turn)

                        - Strong in strength to GoW, to ND, and to Lego.

                        Legoland forces:

                        - 2 settler
                        - 15 worker (-2 since last turn)
                        - 8 horsemen
                        - 51 Cavalry
                        - 85 infantry (+1)
                        - 61 artillery
                        - 16 ironclad
                        - 15 transport
                        - 8 subs (+2)
                        - 8 DD
                        - 9 BB
                        - 2 bomber (+1)

                        - Lego navy in Mare Nostrum
                        - 3 subs
                        - 6 ironclad (expecting one more up North)
                        - 4 DD (expecting 2 more up North, at most)
                        - 7 BBS (looks like their defense force)
                        Last edited by Krill; January 1, 2005, 18:09.
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                        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                        Comment


                        • forces turn 241

                          (- 2 galley)
                          - 14 art
                          - 24 workers (+.5/turn) (+1 since last turn, but one used already)
                          - 10 settlers (+.20/turn) (+1 since last turn)
                          - 20 rifle
                          - 57 inf
                          - 40 Marines (+8.24/turn) (+10 since last turn). Edit: make that 50.
                          - 70 tanks (+.13/turn)
                          - 1 MI (+1.16/turn) (+1 since last turn)
                          - 22 DD (+1 since last turn) (-3 lost in combat)
                          - 26 transports (+.5/turn)
                          - 2 carrier
                          - 2 sub (-1 lost in combat)
                          - 3 explorer (+ .14/turn)
                          - 2 fighter (+0/turn)

                          - Strong in strength to GoW, to ND, and to Lego.

                          Legoland forces:

                          - 2 settler
                          - 15 worker
                          - 8 horsemen
                          - 41 Cavalry (-10! Lego is using them to seed ships or tank builds, no doubt about that)
                          - 89 infantry (+4 built)
                          - 62 artillery (+1 built)
                          - 7 ironclad (-9 lost in battle)
                          - 15 transport
                          - 10 subs (+3 built, -1 battle)
                          - 5 DD (+1 built, -4 battle)
                          - 9 BB
                          - 2 bomber
                          Last edited by notyoueither; November 11, 2004, 20:53.
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                          (='.'=)
                          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                          Comment


                          • forces turn 242

                            (- 2 galley)
                            - 14 art
                            - 25 workers (+.5/turn) (+1 built)
                            - 10 settlers (+.20/turn)
                            - 20 rifle
                            - 42 inf (15 upgraded last turn)
                            - 55 Marines (+8.24/turn) (+5 built)
                            - 70 tanks (+.13/turn)
                            - 16 MI (+1.16/turn)
                            - 20 DD (-2 lost in combat)
                            - 27 transports (+1 built)
                            - 2 carrier
                            - 0 sub (-2 lost in combat)
                            - 4 explorer (+ .14/turn) (+1 built)
                            - 2 fighter (+0/turn)

                            - Strong in strength to GoW, to ND, and to Lego.

                            Legoland forces:

                            - 2 settler
                            - 17 worker (+2)
                            - 4 horsemen (-4)
                            - 25 Cavalry (-16)
                            - 89 infantry
                            - 62 artillery
                            - 16 Tanks (+16)
                            - 7 ironclad
                            - 15 transport
                            - 11 subs (+1 built)
                            - 7 DD (+2 built)
                            - 9 BB
                            - 1 carrier (+1)
                            - 2 bomber


                            The turn 240 post now has a table showing forces by turn for easier comparison.







                            Turn 247


                            GS forces:

                            2 Settler
                            17 Worker
                            2 Explorer
                            1 Marine
                            7 Infantry
                            56 Tank
                            79 MI
                            14 Artillery
                            2 Galley
                            11 Transport
                            2 Carrier
                            5 Submarine
                            1 Battleship
                            2 Fighter
                            4 Bomber


                            ND forces:

                            2 Settler
                            38 Worker
                            12 Marine
                            14 Cavalry
                            64 Infantry
                            38 Tank
                            1 Mech Infantry
                            1 Frigate
                            14 Transport
                            1 Sub
                            5 Destroyer
                            1 Battleship
                            18 Bomber
                            4 Ansar


                            GoW:

                            1 Settler
                            23 Worker
                            5 Explorer (-2)
                            31 Marine
                            10 Cavalry
                            40 Infantry (+8)
                            55 Tank
                            52 Artillery
                            27 Transport
                            5 Carrier (+1)
                            1 Submarine
                            18 Destroyer (+1)
                            2 Fighter (+1)
                            18 Bomber
                            2 Rider
                            1 captured Spanish Worker.

                            IA in Neu Theben.


                            Vox:

                            1 Settler
                            15 Infantry
                            1 Tank
                            16 Artillery
                            4 Caravel
                            1 Ironclad
                            4 Destroyer
                            3 Battleship
                            3 Bomber
                            1 Immortal


                            Lego:

                            3 Settler
                            31 Infantry
                            6 Tank
                            10 Artillery
                            5 Ironclad
                            7 Transport
                            3 Submarine
                            4 Destroyer
                            1 Battleship
                            Last edited by Krill; January 17, 2005, 17:22.
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                            (='.'=)
                            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                            • PTWDG World Map, as of 1275AD.

                              Last edited by Krill; January 1, 2005, 17:55.
                              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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