Announcement

Collapse
No announcement yet.

The Spartan Academy

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • The last person to post can be seen in the regular forum. If it is really worth hiding a post by team member they can email the post to me and I will post it for them.

    I agree with Deepo that we probably should only have an agreement about not using transports in places that are provacative with allies.

    Comment


    • I found some answers in the other thread. I'll paste my comments here, since this is the thread they actually belong in:

      So our non-Magellan's transports will have 5 moves. DeepO believes Lego's pickets are forted, giving them +1 sight (so 2 tiles in the case of a caravel, which is currently in position outside Hurricane).

      Hrm. Given that, I believe Invoice merits serious consideration. There are 11 tiles between Inchoff and Invoice. If we load the invasion fleet in the coastal tile outside of Inchoff (as I imagine we would), this cuts the #tiles to traverse down to 10, or 2 turns of movement for our invasion fleet. Lego would therefore get 1 turn of warning before our boys hit the beaches.

      By comparison, there are 14 tiles between Sandonorica and Hurricane. We would have to manage to get 4 tiles out from Hurricane unseen to be able to manage giving Lego only one turn of warning. More likely, they would have 2 turns warning. That might be fatal.

      -Arrian
      grog want tank...Grog Want Tank... GROG WANT TANK!

      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

      Comment


      • DeepO,

        Yes, a conventional landing does open us up to a full assault by Lego.

        I was thinking, though, that we could use that against them.

        Imagine, if we could manage the following:

        Turn0 - Legoland sees our invasion fleet. They scramble to cover their coastline or reinforce their nearest cities (even if we do a "conventional" landing, we would want 1 transport full of marines so we could kill an infantry on a hill or something if they go the block-the-coast route).

        Turn1 - we land a defense-heavy force. Lego hits it with all they've got. This ought to cost them a lot of units, even if they manage to wipe us out.

        Turn2 - GoW and ND hit Lego on the other side with marine assaults and pour in the 3-movers, and gut Lego like a fish.

        Obviously, it's risky. But it appeals to me.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • Arrian, Lego could do the easy option of surrounding our invasion forces with infantry, and building forts to help protect them. We wold then have to spend a part of our force trying to break out, or attack some where else without defensive cover
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

          Comment


          • The point would be either tying up or destroying lots of their troops, just prior to ND & GoW hitting them.

            Even if Lego surrounds us with infantry, let's say 2-3 per tile, that's like 15 infantry that won't be protecting cities from the Bobian strike forces.

            Further, I think Lego would want to wipe our landing force out ASAP - especially if we bring a settler along.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • Potential LZ's for conventional landing:

              1) Sandonorica 21
              2) Forkmouth4
              3) Kloreep(?) 21

              Believe it or not, all three of those have 14 tiles between them and one of our cities (Hurricane for #1 & #2, Inchoff for #3).

              #1 and #3 would include settlers, and be very defense-heavy. #2 could be a little more mixed, sans settler, because we can't build a city directly adjacent to another one.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

              Comment


              • euh, one major problem here: if you can arrange for GoW to do the conventional landing, we would be best doing the marine assault. We don't want to give Lego to Bob, we want it for ourselves! Let them waste troops...

                I'm seeing it more from a conservation of forces approach (at first at least): let them attack one of their cities, which we defend. It's better then in the open, we've got more defensive bonusses (e.g. our infs would be forted (+50%), and in a city (+50%), and most likely they can't even reach us if we do it right. Doughnut tactics aren't going to work anyway, a cav is extremly ill-placed to attack a forted inf.

                DeepO

                Comment


                • Oh, and distance isn't really a problem: shipchaining is approved. 5 tiles further simply means one more link in the chain

                  DeepO

                  Comment


                  • Oh, meh, shipchaining, right.

                    One problem with taking and holding a Lego city is the potential flip risk.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                    Comment


                    • Originally posted by Arrian
                      One problem with taking and holding a Lego city is the potential flip risk.
                      You think so?

                      It depends on how many defenders are involved, but I strongly doubt we're going to see a big chance. Especially if we are able to quickly build a harbor (or capture an existing one), so that we get into WLTKD. We're talking about 40 or more defenders that first turn, which is a huge number. PLus, our total culture isn't that bad atm (a bit below theirs). If the chance gets to 5% the first turn, I would be surprised.

                      But no worries, I'll calculate it once we get there.

                      DeepO

                      Comment


                      • Something else, though. We need 5 hospitals to get the battlefield medicine... we're currently at 3, and either want to build another 1 or 2. I think from a strat point, this solves the question of whether we want one in WoC (to get to 5)...

                        Everybody agrees the BM is worth 4 tanks, right? (it is 400 shields, right?)

                        DeepO

                        Comment


                        • Er, yes it is worth it, but I wold be more scared if we were left in their land without defensive cover
                          You just wasted six ... no, seven ... seconds of your life reading this sentence.

                          Comment


                          • You never know what happens... in a full war, we are likely to meet a culture flip in a city we capture. Any unit close by, forted to heal, would lose that advantage...

                            DeepO

                            Comment


                            • I said that BM is worthwhile, but you are right we can not know hat will happen. Could some give me a rough estimate on Legos' own armed forces? Hopefully they will have no tanks, and no marines (at D-Day), but I would reckon they will have at least 40 infantry. Is that estimat about right?


                              So I will hope for a GL and that we can rush a pallace in their lands, like Arrian suggested (I think it was Arrian)
                              You just wasted six ... no, seven ... seconds of your life reading this sentence.

                              Comment


                              • you can savely double that amount, Krill. I reckon we will face a minimum of 100 infs. They won't have any tanks, and shouldn't be able to get them soon, but they would have marines (in fact, quite a bit before our invasion)

                                How do I get to 100 infs? (which is perhaps a bit of an exageration): They've got what, 25-30 cities? At this point, they are likely to be defended by 2-3 rifles each (or perhaps musketmen or pikes, but 2-3 defenders per ciy). Upgrading that amount of rifles isn't that big a deal. So at least 50 infs, which are present there right now (they still show strong compared to us, which might be an indication). Further, they have 1 or 2 turns warning before they are attacked by 2 teams. If they're smart, they will draft infs in all their cities, except those that need the happiness to produce 1-turn infs. 2 turns of drafting, means an additional 50 infs (albeit conscripts). If they don't draft, they have their defenses in place already. And, while they may not know the exact time yet, if they haven't figured out that we're going to attack them, I don't know what is certain in this game anymore.

                                100 infs at least. History may proof me wrong

                                DeepO

                                Comment

                                Working...
                                X