4P, 5K, 3 MedInf in Toledo (plus 4 cats)
5P, 2K in NM (plus 1 cat)
6K on the mountain blocking easy access to Pamplona
1 K and 3 MI to land this turn with movement available
The Great Wall completes this turn.
Toledo is under no threat (unless we see more riders coming from the south), so we can move lots of units out, including 5 knights.
If RP can rush walls in Barcelona during pre-production so that they'll have walls when they open their turn, they can gift Barcelona to us if it comes under threat from riders and we'll be able to employ the benefits of the GW and get a nice defensive bonus of +135% in Barcelona (walls + GW + grasslands + fortification).
We also need to come up with a way to prevent GoW from attacking Pamplona with their big stack (although it seems more likely that they're moving south).
RP is stuck with workers that completed a road but can't move out of danger this turn. They are threatened by one rider with 3 pips on a mountain.
AFAIK there's no way to attack that rider with a medinf this turn. A cat can hit it but it can't retreat, and it'll most likely miss anyway (40% chances of hitting). Shall we bite the bullet and attack with knights (45.5% chances of winning, almost an even fight) in order to save RP's workers?
5P, 2K in NM (plus 1 cat)
6K on the mountain blocking easy access to Pamplona
1 K and 3 MI to land this turn with movement available
The Great Wall completes this turn.
Toledo is under no threat (unless we see more riders coming from the south), so we can move lots of units out, including 5 knights.
If RP can rush walls in Barcelona during pre-production so that they'll have walls when they open their turn, they can gift Barcelona to us if it comes under threat from riders and we'll be able to employ the benefits of the GW and get a nice defensive bonus of +135% in Barcelona (walls + GW + grasslands + fortification).
We also need to come up with a way to prevent GoW from attacking Pamplona with their big stack (although it seems more likely that they're moving south).
RP is stuck with workers that completed a road but can't move out of danger this turn. They are threatened by one rider with 3 pips on a mountain.
AFAIK there's no way to attack that rider with a medinf this turn. A cat can hit it but it can't retreat, and it'll most likely miss anyway (40% chances of hitting). Shall we bite the bullet and attack with knights (45.5% chances of winning, almost an even fight) in order to save RP's workers?
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