Not all the votes are necessarily in, but it seems crystal clear that Vox will not be allowed to survive on our continent. That being the case, I've come up with a final offer that might work from our perspective:
1) Vox will hand over their catapults and disband all of their other military forces except for five immortals. They will allow up to two WCs to enter their territory to verify compliance and will keep their cities empty of forces while our inspectors visit.
2) We will give Vox 12 turns of peace to build and rush settlers and galleys to evactuate as much of their population as possible. With proper planning (and we could help with that), I think they could escape with at least five settlers and galleys to go with the immortals they're allowed to keep.
3) While Vox is rebuilding in whatever new home they can find (if any), we will supply Vox with whatever technologies we can without compromising our diplomatic or trade relations with other civs.
4) Vox agrees not to disband what's left of their cities after their building and pop rushing.
Such an agreement would greatly reduce the cost of our victory and allow us to use the last few turns of our GA for peaceful building. And it would let Vox escape with enough settlers to build almost as many cities as they have now, although building back to their current size and level of development would take a long time. I don't know whether Vox would be interested in staying in the game under such circumstances or whether they think they could find land they wouldn't be killed for settling on if they would be interested. But if they do want to stay in the game, this could give them a chance at developing into a halfway decent minor power eventually.
1) Vox will hand over their catapults and disband all of their other military forces except for five immortals. They will allow up to two WCs to enter their territory to verify compliance and will keep their cities empty of forces while our inspectors visit.
2) We will give Vox 12 turns of peace to build and rush settlers and galleys to evactuate as much of their population as possible. With proper planning (and we could help with that), I think they could escape with at least five settlers and galleys to go with the immortals they're allowed to keep.
3) While Vox is rebuilding in whatever new home they can find (if any), we will supply Vox with whatever technologies we can without compromising our diplomatic or trade relations with other civs.
4) Vox agrees not to disband what's left of their cities after their building and pop rushing.
Such an agreement would greatly reduce the cost of our victory and allow us to use the last few turns of our GA for peaceful building. And it would let Vox escape with enough settlers to build almost as many cities as they have now, although building back to their current size and level of development would take a long time. I don't know whether Vox would be interested in staying in the game under such circumstances or whether they think they could find land they wouldn't be killed for settling on if they would be interested. But if they do want to stay in the game, this could give them a chance at developing into a halfway decent minor power eventually.
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