I agree... Settlers are right up there with Cats as the most potent offensive units in the game against 1 movement units. They're just indirect killers.
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Turn 100, 570BC
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Aeson, I think you have Arashi and Tempest backward. It's Arashi that Vox could sandwich, and that would need to short rush to get a unit next turn.
And if we want to take the road to Dissidentville intact, cats and pikes aren't going to do the job. We need some serious medieval infantry punch. And if Vox does send an exceptionally heavy force down the road against Arashi, medieval infantry can kill the units on grasslands if they move there or, if they go through the mountains, go after what's left of the forces between Arashi and Tempest in order to free up pikes from Tempest to help defend Arashi. (And in the latter case, we'd even get a turn to heal while the Voxians move onto Arashi 9.) Note that by the time we'd be attacking, our cats will have had two more turns to pound Voxians, so we'd be dealling with mostly if not entirely immortals with two hit points or less - favorable odds even for regular medieval infantry. In other words, I think we're to a point where we're better off short rushing a medieval infantry than short rushing a pike in Arashi.
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But is there any reason why we should produce units first, workers/settlers later (when we're actually going to need them - even if we take a shot at the road next turn, it will be another 2 turns before our troops will come down from the mountains into Dissidentville (or the ruins thereof). That's when we will need a settler. We have enough workers to do the job that needs doing right now.
Units first. Workers/Settlers later. That's my vote.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Originally posted by notyoueither
btw, we are strong vs everyone except Vox. Average vs them. We are outpacing RP.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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In other words, I think we're to a point where we're better off short rushing a medieval infantry than short rushing a pike in Arashi.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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What do we produce in:
EotS - Horseman
Hurricane - Horseman (if we're up to 30 shields/turn, if not, med inf)
Tempest - WC
Bolderberg - WC
Arashi - Med Inf (short rush)
Cyclone - WC
As for the rest, I need to look at a screenie. Probably one more galley, and then more WC's.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Not to mention using gold to rush and short rush units right and left.
Arrian, if we take the road in two turns, we can be at Grog's Mountain 9 long before we could get a settler from Cyclone built and moved all the way up there. I'm starting to think we ought to start Cyclone on a settler right now. Even Inchon could probably be mounted faster than we could get a settler ready from Cyclone, if we can build enough units or kill enough Voxians to free up the necessary units.
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I would like to see a minuimum of 2 pike per turn being completed for a bit yet. We are on the razor's edge. A bad round to Vox with the RNG could have us scrambling again. Best to have a small reserve of pike and remove the potential for Vox luck to decide the fate of an important city. I agree about a bit more offence now though.(\__/)
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Aeson, I think you have Arashi and Tempest backward. It's Arashi that Vox could sandwich, and that would need to short rush to get a unit next turn.
Med Inf help if Vox's stack comes onto the flats I agree. The only risk to us though is if the same stack comes on the Mountains 1 turn later. WC's, and what Med Inf we have now, can sufficiently damage the stack on the flats, but only Pikes have better than even odds against the stack on the Mountains.
The other way to go would be to switch Arashi to Cats, and keep Cyclone on Cats... maybe switch Tempest to 20 shields per turn for as long as it can hold it, and build 1 turn Cats there too.
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Originally posted by Arrian
In my opinion:
EotS - Horseman
Hurricane - Horseman (if we're up to 30 shields/turn, if not, med inf)
Tempest - WC
Bolderberg - WC
Arashi - Med Inf (short rush)
Cyclone - WC
As for the rest, I need to look at a screenie. Probably one more galley, and then more WC's.
-Arrian
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Cats are nice, but let's not overdo it. We already have a pretty large number of cats (when considering the numbers of units that we & Vox are using). What we need are more combat units. Specifically, attack units.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Originally posted by notyoueither
I would like to see a minuimum of 2 pike per turn being completed for a bit yet. We are on the razor's edge. A bad round to Vox with the RNG could have us scrambling again. Best to have a small reserve of pike and remove the potential for Vox luck to decide the fate of an important city. I agree about a bit more offence now though.
I agree with this. Safety, we must secure the homeland either through offense or defense.
on another topic
I think there is a good chance that our cats are going to force Vox to attack a turn earlier than expected, either next turn or the next. If I were vox and I opened up the save and saw that all my vets in the stack were missing a hp, I might attack prematurely, thinking that they would only lose more by just sitting there.
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