back to the spreadsheets: if you've got many cities, I think they become too large and cumbersome to use. You simply can't keep foreseeing every single wf move over the next 10 turns, especially not if pollution comes into play. After a while it's just easier to try to think 2 or 3 turns ahead for each city, and have a general idea where you're heading.
It also has to do with our close city spacing: too many combinations to foresee in a spreadsheet format, you've got to play it out and try stuff.
DeepO
It also has to do with our close city spacing: too many combinations to foresee in a spreadsheet format, you've got to play it out and try stuff.
DeepO
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