Originally posted by Master Zen
I'll have to check but IIRC we used the Manhattan Project as a prebuild for the UN, we only switched to the UN the 3 turns before it was supposed to be built since the MP has less shields (800 vs 1000). Then when ND beat us to it, we switched back.
I'm not sure if this triggered the bug, to be honest I still don't quite understand what it is. What I can assure you is that the turn build never changed, i.e. it took 12 turns more or less to build the UN in Killdaria from the start. Also whatever changes to the build in that city were done by right-clicking on the map.
I'll have to check but IIRC we used the Manhattan Project as a prebuild for the UN, we only switched to the UN the 3 turns before it was supposed to be built since the MP has less shields (800 vs 1000). Then when ND beat us to it, we switched back.
I'm not sure if this triggered the bug, to be honest I still don't quite understand what it is. What I can assure you is that the turn build never changed, i.e. it took 12 turns more or less to build the UN in Killdaria from the start. Also whatever changes to the build in that city were done by right-clicking on the map.
You can play around with this in city view, which is weird: in a situation where you are receiving the bonus due to the bug, your icons in the little map are updated correctly. You can then make entertainers from the workers, each time deminishing your spt. If you remove all workers, you still have e.g. 25 spt left. You can actually build things at 25 spt, while all your workers are turned into entertainers.
Similar, if you don't receive the bonus but should (e.g. the governor suggested a worker, but you changed it to a tank) the display in the little map is correct, but the calculation isn't. If you now turn workers into entertainers, it will e.g. distract 5 spt from your total each time, even if a size 12 city only has 40 spt left. The result is that if you change everyone to entertainers, you're running -20 spt, with only the city square still producing.
If you're not aware of this bug, it's practically certain you have gained from it, but it's also practically certain you've lost due to it. Some of your cities should have been on e.g. 60 spt, while they only got 45 spt.
DeepO
Comment