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After action report "The Great Bobian War"

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  • Silly Canadians.

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    • Originally posted by Aggie
      Now children lets bring this arguement back into our private forum. We don't want everybody to know how totally dysfunctional we are, so far its been our dirty little secret. :wink:.

      Aggie
      Not much of a secret, Aggie!!

      After being tied up with RL for the last month, I am pretty much caught up on what's been going on around here... great thread and great attitude by all, btw. Truly fascinating stuff.

      A little reminder, though, folks:

      It ain't over till the [bearded] fat lady sings!
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

      Comment


      • Originally posted by Theseus

        It ain't over till the [bearded] fat lady sings!
        I didn't know the Queen of GoW had a role in deciding when the game was over...?

        Comment


        • Originally posted by Aggie

          I have 3 questions for RP.


          2. What was the purpose of you large move of troops later on toward "The Alamo"? Was it to tie our forces into a defense of this town or was it a true offesnive threat.

          Aggie

          Originally posted by Arnelos

          When forces from within Pamplana finally DID head out into the field near Salamanca (by then called "The Alamo"), it was under orders from BigFree. That was the turn that GoW insisted on replaying because of some bug. What happened with that turn was that BigFree sent out a good portion of our army, against what Togas had written in the orders thread to do, and it REALLY pissed me off... When we got the turn back to be replayed, I insisted on following Togas' original orders to keep the troops INSIDE the city (rather than when he'd acquiesed to BigFree's moves when we'd been sitting on the save for more than 24 hours the first time and just sent what BigFree had done without changing it), but was overruled by Trip, who told me we had to do the same thing as before.
          Originally posted by Togas
          Attempted to do the save in a brief chat today with BigFree, Arnelos, and History Guy but did not finish before my lunch break was up. BigFree is to play the save after talking to GS (AsleepAtTheWheel was online).

          BF, please post results in this thread.

          --TOgas


          Arnelos, please get your facts straight. I did not play the turn without regard to orders. There were no orders at all. It wasn't until a chat I had with AsleepAtTheWheel that action was taken. Togas had given me permission, in chat, to play the turn after I had counsel with him. This is not the first time you have attacked my character; please refrain from doing it in the future or I will find out where you live.

          The plan for the first units to move out of Pamplona and towards Salmanca was approved and put into action by Togas himself. Aidun and Nuclear Winter were also onboard for this plan as well.

          Originally posted by Togas
          Results from 250ad

          GS gives us World Map

          We send them our WM

          With ND pulling forces back and GoW sending out scouts, I decided to send out a scout group of our own. Our three brave "volunteers" have headed out of Pamplona to spy on enemy movements, engage them on high ground and attemp to cut their road to deny them of luxuries.

          military:
          Mariner Pikes S, FORT
          Isabella SW, SW, S

          Pike Scout Team:
          Davout, Aidun, BigFree (all regular pikes) move SW, W onto mountain.

          workers:
          GT & NW ROAD




          --Togas
          I should really answer Aggie's question, since you really did not know why I did what I did. The 'big' moves out of Pamplona was an idea that built uopon the past movements. Aggie, the plan was the RP wanted to tie up GoW's and ND's units to give GS more time and flexibility with their own. I wanted to build a road to the Mountains North of Salmanca/Alamo in order to station the Catapults there along with a sizeable defensive force. But, GoW 'interupted' those plans. We were desperate. I knew we were on the losing end unless we got lucky and made some daring unexpected moves.

          Here's some pics of the 'before' turn and 'after'




          Originally posted by Aggie
          3. Did we get a GL in Pamploma forest when you destroyed our forces there, is that the reason you use pike or did you simply want to make a point that you still bite. This was in my opinion a move a agonized over at the time(and to some degree still regret), but in the end decided I would rather have you attacking than fortified in Pamploma.
          Aggie

          Originally posted by Arnelos
          Ultimately, because GoW pounced on the retreat of part of that force back to Pamplona, I was able to kill a number of GoW Riders when I played the next turn and BigFree can claim credit for that setup. That said, I would have VERY VERY VERY STRONGLY preferred that we had kept all of those pikemen and medieval infantry INSIDE PAMPLONA, making the eventual force GoW and/or ND would need to take the city significantly larger. We must have lost some 8-10 units in that operation just take down a few GoW riders. Sending out pikemen into the mountains off the road network where they couldn't get back to Pamplona in one turn was idiotic, in my opinion.

          BigFree's rationale, as I recall, was that it was supposed to be a manuever to encourage GoW to keep more riders in the south, making the GS invasion of the northeast more likely to do some damage. I remember that GS was skeptical that this would work that way and I remember that I was highly against moving 1-move units off the roadnetwork out of Pamplona REGARDLESS of what it might gain elsewhere.

          No, you did not get a GL. I think I've explained that one above. BigFree moved our troops out of his own accord, Togas just accepted what BigFree had done and sent it on without changing it because we'd sat on the save for more than 24 hours (Togas had been on vacation or something and came back angry because no-one had actually SENT the turn out).

          When I discovered what had been done, I was incensed! Togas and I had just discussed the very turn before how unwise we thought it was to move so many 1-move units off the road network and I'd managed to convince him we shouldn't do it. That was in Togas' orders.

          So when we got the turn back AGAIN after you guys wanted a replay to avoid some bug, I wanted to keep our troops home. It was Trip that wouldn't let me do it.
          Again, Arnelos, you are wrong. I won't bother hunting for the evidience to prove I acted on either orders from Togas or was given leeway to do so by the team and/or Togas.

          Aggie, to answer your question...

          By the time we used all of our offensive units on your stack outside Pamplona you had two 1/5 Rider's left in it. I decided, along with another RP'er in chat (I forget who), to attack it with a Pikes. The first Pike we tried won. The second was lost. The third was promoted. I considered it pretty even odds on the attack but, besides that, the cost of the Pike(s) as compared to the cost of the Rider(s), and an Elite ones at that, was of greater consideration. Plus the fact that Cats could be captured.

          Here's a copy of the before and after shots and the action taken for that turn that Arnelos' questioned.

          Originally posted by Arnelos
          TURN WILL BE PLAYED MONDAY AT MIDDAY EASTERN TIME (morning Pacific, evening in Europe). Get your words in about it before then or show up in chat.

          As for what happened, I hate being right when I've been a pessimist, but here ya go:

          Inquisition of the Faithful (4/4 MI), missed by catapult, knocks 5/5 Rider down to 1/5 and dies
          The Templars (4/4 MI) hit by catapult and knocks 4/4 Rider down to 3/4 and dies
          The Martyrs (4/4 MI), hit by catapult, kills 4/4 Rider, knocked down to 2/4
          Brotherhood of the Sacred Cup (4/4 MI), hit by catapult, kills 4/4 Rider, knocked down to 2/4
          Gods Wrath (4/4 MI) kills 4/4 Rider, no damage
          Paladins of Holy Grace (4/4 Knight) kills 4/5 Rider, down to 2/4, promoted to 3/5
          Paladins of the ??? (4/4 Knight) knocks 4/5 Rider down to 1/5, dies
          Paladins of the Holy Cross (4/4 Knight) knock 4/5 rider down to 2/5, dies
          The Knights Templar (4/4 Knight) kills 4/5 Rider, down to 2/4
          Squires (3/3 Horse) from New Madrid kills 2/5 Rider, down to 2/3, promoted to 3/4
          King's Second Guard (4/4 Pike) kills 1/5 Rider, down to 2/4
          Davout's Lancers (3/3 Pike) dies against 1/5 Rider
          The Swiss Guard (3/3 Pike) kills 1/5 Rider, down to 2/3, promoted to 3/4
          4 captured catapults moved into Pamplona and fortified there






          We lost in the attack on GoW:

          1 Reg Pike
          2 Vet MI's
          2 Vet Knights

          We killed in attack on GoW:

          4 Elite Riders
          4 Vet riders
          4 Cats (Captured)

          I hope that answer's most of your questions Aggie. I would have responded sooner to this thread but I have not visited this part of the forums in a couple of weeks.

          Edit: Corrected some spelling and other small errors.
          Last edited by BigFree; February 8, 2004, 22:34.

          Comment


          • More units have died on that patch of forest than anywhere else in the game.

            It should be made into a national park and a war memorial erected.
            "No Comment"

            Comment


            • Originally posted by BigFree
              Arnelos, please get your facts straight. I did not play the turn without regard to orders. There were no orders at all. It wasn't until a chat I had with AsleepAtTheWheel that action was taken. Togas had given me permission, in chat, to play the turn after I had counsel with him. This is not the first time you have attacked my character; please refrain from doing it in the future or I will find out where you live.
              You want I should give you his address?

              Just make sure he can play his PBEM turns in a rapid manner once your done.

              Comment


              • Originally posted by BigFree
                Arnelos, please get your facts straight. I did not play the turn without regard to orders. There were no orders at all. It wasn't until a chat I had with AsleepAtTheWheel that action was taken.
                !

                The one chat I bother showing up to and I get implicated in this intrateam squabble! I remember that chat, vaguely. Difficult decisions to be made. Frankly would anything have turned out differently? I doubt it.

                /me covering his own ass

                Comment


                • It was all asleepathewheel's fault. He told us your team wanted us to attack you in order to trigger your Golden Age.

                  Comment


                  • Our downfall really started when the Goody Hut we had not popped and were saving for an emergency was loaded full of Barbarians instead of the ICBM we had thought was in there. I knew right there and then things were going to be bad for RP.

                    Seriously, my one of my biggest regrets was that I could not talk RP into attacking/preparing to attack ND before our REX phase. The team decided that a REX then was the best move. We should have also have tried to recruit more allies before our REX and had them locked in beforehand. Once we started on that route our fate was sealed since ND/GoW had been planning our demise for quite some time.

                    Comment


                    • Originally posted by GhengisFarb
                      It was all asleepathewheel's fault. He told us your team wanted us to attack you in order to trigger your Golden Age.

                      I thought my plan was solid where did I go wrong?

                      Comment


                      • Well its not all Roleplay's fault. Duddha was dead set on eating some team's babies and Roleplay supposedly looked mighty tasty.

                        Comment


                        • Originally posted by Aggie
                          Now children lets bring this arguement back into our private forum. We don't want everybody to know how totally dysfunctional we are, so far its been our dirty little secret. :wink:.

                          Aggie
                          Looking at this last page, RP seems to outdo even us in terms of dysfunctionality (and we of all teams know about dysfunctionality)
                          A true ally stabs you in the front.

                          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

                          Comment


                          • Originally posted by BigFree
                            By the time we used all of our offensive units on your stack outside Pamplona you had two 1/5 Rider's left in it. I decided, along with another RP'er in chat (I forget who), to attack it with a Pikes. The first Pike we tried won. The second was lost. The third was promoted. I considered it pretty even odds on the attack but, besides that, the cost of the Pike(s) as compared to the cost of the Rider(s), and an Elite ones at that, was of greater consideration. Plus the fact that Cats could be captured.
                            hahaha, yeah I was there for that too. I remember you and Arn arguing for about an hour on probability theory. You were always going to attack though as RP were just dying for some action and to get a few kills on GoW.
                            It was probably the best triumph for RP in the whole war, hardly a decisive battle but a good one for morale I suppose.

                            It was a close run thing though, after all the knights and MI's had been used and there were just a few 1 hp riders left. Then you brought the horse from NM and then finally it was 1 vet and 2 reg pikes against 2 1hp riders. The odds were in your favour for the pikes, something like 60% chance of victory for the vet pike, and if GoW were going to play it smart they'd just ping those pikes down to 1 hp in the next few turns anyway.

                            Certainly a good victory for RP though.
                            Are we having fun yet?

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                            • No-one's mentioned the GS naval victory over ND's expeditionary fleet. 4 yellow galleys were coming round the south coast, presumably to do some damage to our ferry system - except they never got there. We still had some catapults, which moved to the coast to ping the ND ships, which were finished off by our galleys.

                              Comment


                              • Well, I for one never mentioned it as I didn't know about it. Bold move on ND part. They shoulda communicated with us better about that gambit. You mighta had a rougher time of it if there were four coming down the from the northern coast as well.
                                :shrug:
                                Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
                                '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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