I suggest we implement a 12 hour guideline for playing the turn. And each team should designate - if they have not already done so - 3 players.
Announcement
Collapse
No announcement yet.
what's happening with this game?
Collapse
X
-
The three player idea is good, but I hate setting a time limit on turns. They're often received in the middle of the night for some people and it's hours before they even know they have the save. Or like Zargon who is Tabemono's primary turnplayer and isn't even receiving the save most of the time.
Comment
-
I've sent it to you every time, but it never gets delivered. I've triple checked that I'm using the addres you gave me and I asked you about it once before, I believe.Originally posted by ZargonX
Actually, Tabemono has the save right now, though CoD still is either having problems sending to me or just forgets to send the save to me, meaning that my team only has one turn player...
Please send me an email at the address below using the account you'd like me to send the turns too.
stuartgoodwin
--AT--
fastmail
--DOT--
fm
We have 3 designated players, but Alva and Theseus seem very reluctant to play whenever I'm slow. You'd have to ask them why that is, but I expect they simply don't have the time.If I'm posting here then Counterglow must be down.
Comment
-
I like this very much. If there are 3 players, then the 12 hour rule should be no problem. Perhaps we should have a poll on the issue and make it a "Rule" for the game.Originally posted by Beta
I suggest we implement a 12 hour guideline for playing the turn. And each team should designate - if they have not already done so - 3 players.
As a punishment for not abiding by the "Rule" we'll have the offending teams turn played by the Game Historian in any manner he see fit. And the next team on the list gets the save mailed to them by the Historian. A poll would be good after some discussion about the issue.
Comment
-
If that happens it makes it even more important to detail out your next move before it occurs. Glad Tabemono does that most of the time.Originally posted by BigFree
As a punishment for not abiding by the "Rule" we'll have the offending teams turn played by the Game Historian in any manner he see fit. And the next team on the list gets the save mailed to them by the Historian. A poll would be good after some discussion about the issue.
I'm all for moving the game along, but I'm still not sure if 12 hours is entirely fair. With three turnplayers per team it could probably work, but I'm still a little hesitant to say 12.
Comment
-
I'm not sure this would be the best idea... but it could be funAs a punishment for not abiding by the "Rule" we'll have the offending teams turn played by the Game Historian in any manner he see fit. And the next team on the list gets the save mailed to them by the Historian. A poll would be good after some discussion about the issue.
Is there a time limit for the Historian?Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
---------
May God Bless.
Comment
-
Originally posted by Kloreep
24 hours is more reasonable IMO. Remember, we're going to have wars eventually; even if you have a turnplayer available at any time of the day, 12 hours is way too small to have a cross-continental team discuss wartime moves.
After a horrible beginning in a PBEM at the spanish forum (we tried to play with 8 players
) We decide to restart the game with less players (five) and a person who plays the turn if someone fails to do it. We obviously call him The Inquisitor, and It works fine, people are afraid of him and play faster:
Campeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
Comment
-
Well, the appearance of a real woman who plays civ has disturbed many young "members"
Campeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
Comment
-
After further review.....(I love the NFL)....I'd say that 24 hours for the rule would be better.Originally posted by Kloreep
24 hours is more reasonable IMO. Remember, we're going to have wars eventually; even if you have a turnplayer available at any time of the day, 12 hours is way too small to have a cross-continental team discuss wartime moves.
But, what if we did something opposite for teams who played in under 6 hours? Like provide them with a reward of sorts? Lets say that a team plays 5 turns in a row in under 6 hours for each turn, then all the other teams have to gift 1 gold to that team. If teams do not have contact, the gold is put "on the books" and will be paid when possible.
Comment
-
I think this is difficult to follow. Maybe fast teams could ask for a time extension during a complex turnCampeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
Comment
-
Sound good for me that Panzer could be our inquisitor
The only thing for this is that he must look in each teams thread the movements they have planned
Perhaps BigFree's idea is a good one also, but I like it with Niessuh's complement.
BTW, congratulations, look like this game is reviving.
Fortune and Glory, here I come!!!.
Indiana Jones
Spanish Empire Civ for Civilization 5 (in Spanish/en Español)
Comment
-
The thing is that many of us are involved in more than one demo game.
In my case, I have heavy diplomatic duties in all three of them. Being that each game has different paces, it's impossible to juggle all duties at the same time. When the PTWDG war was being planned, I was devoting most of my time to that game and ignoring the ISDG and the PTWDG II. When PTWDG II started I was heavily involved there since few of my teammates had multi-player demo game experience at the time. Right now the ISDG needs me most which is where I'm dedicating most of my demo game time.
Things will obviously change later on. I'd probably agree that once the PTWDG war is over (with a smashing GoW-ND victory of course
) things will cool off and this game will pick up steam again.
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
Comment
Comment