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  • Originally posted by Moonbars


    Paddy,

    Why now are you in favour of letting teams take as long as they decide they want to play their turn? this is a bit of a u-turn, no?
    really... not from me at all. My stance on these matters continues, a team has 24 hours, so play the save In this I often have dealt with time management on the saves. ie: emailing the teams prior to see how the save is going, and when it would be moved along. Also I have many many posts in these very threads.

    You claimed elsewhere that I did not push Snoopy this turn, and you are right. He told us that this was the "most crutial" turn for his team, I agreed. I challenge you to do a full audit of every turn that has run over by any team, I dare say you will find I have not commented every time.

    I have already told your team captain that if you can get OPD to go back and remove the Bards as at last turn, then the Horde will move along with that.

    I do not like the process that you have used here, waiting till you got the save to have your spit, and then you held it till the last minute, but you were authorized by your team captain to do the save etc, and you stayed to the letter of the rule.

    My agreement with OPD here is that teams play the save asap, up to initially 12 hours, and then later 24 hours. This was the agreement of all team captains.

    The team captains also agreed that teams would be allowed to go over the 12 hour initial, the later 24 hour, time frame, as long as they notified all teams in the appropriate manner, and had a reason.

    Thus the "save game threads" were started.

    The goal of going over the time frame was to cover many things, war being one of them, especially when that team calls and states this is their "most crutial" turn. Real life (whatever that is ) issues were also part of this. There are many things that have been used to go over the 24 hours.

    Yes the bards have pushed the envelope, as to I believe E_T did a few weeks back. As to the Bards, they leaving the game very soon.

    It was also agreed that the admins would step in and skip a team if they went over 24 hours. I understand that OPD does not like this, yet so to that was all part of the agreement.
    Gurka 17, People of the Valley
    I am of the Horde.

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    • Originally posted by ChrisiusMaximus
      Along with my assertion that holding the save for 24 hours just because you can when youve already played is just as big a pain in the ass as what the bards stand accused of, and now your encouraging the next team to be as petty.
      it isn't a matter of being petty, it's a matter of trying to determine what rules we are playing by, and making sure we can all agree and enforce them moving forward - inter-team polictics dont enter into it for me. I am trying to build a consensus and more forward. I think our goals are the same Chris - we both want the game to move quickly.
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      • Our goal may be similar but your method is ridiculous, as you are simply creating a delay by holding the save for 24 hours just because you can.

        Im not overly concerned as you did send the turn on time as per the 24 hour rule, however Im strongly opposed to your holding the turn in this way and to your encouraging the next team to do so.

        It is simply ridiculous !

        If you just play your turn and it gets moved along as fast as possible, you are still able to have your dicussion here, holding the turn does not change that fact.

        What is the worst thing that could have happened had you sent the turn yesterday as indeed you could have done ? the answer is it would have reached the offending team sooner !

        What would of been a problem with that ? nothing as whatever action it is decided to take would have simply taken place sooner, rather then potentially 48 hours later due to your insistance on standing on your soap box and holding the save ! and LB too if 1889 follows your advice.

        Of cause this delay will increase incrementally with every team who decides to jump on your campaign wagon and also hold the save for 24 hours, just to make there point too.

        So if AM LB and Babylon join you we end up with a possible 96 hour delay just because you all felt like making a point.

        I care not whether bards get skipped for delaying the turns, or even if they are made to stand down.

        Im not in any way roleplaying here Moonbars ! so Please no more of your twists.
        A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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        • The idea behind taking as long as possible was so that the save did not get back to Euphorica before we'd decided exactly what the rules where and how they were to be enforced. AM would not in any event have played the save, if they had got it, until Babylon had posted the battle report this morning, so there not really been a delay.

          If the save had reached them before we'd agreed the course for the future, then the same things that's happened with thier last several turns would have happened again - another 3 day hold for no good reason.

          You say that you don't see why the other teams should be able to make a point - bear in mind that 3 of the 6 teams fully support my proposal, and the hold, so we actually have a democratic majority - with the Horde undecided or undeclared either way and Euphorica and babylon silient.

          Thank you for posting in a constructive manner Chris. I have never set out to twist any words, I am sorry you think that I have.
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          • Originally posted by Krill

            Ahem, OPD, it is Euphorica that everyone is piised off at, Babylon are OK...
            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

            Comment


            • Originally posted by OPD
              Please note that from the start it was understood that if a team was in a serious situation (eg fighting for survival) that they would be allowed additional time. Perhaps certain teams are going to far with this but the situation is sometimes quite complicated.
              Lost Boys are at war as well and need to wait for a reply to an email.
              Do you believe in Evil? The Nefarious Mr. Butts
              The continuing saga of The Five Nations
              A seductress, an evil priest, a young woman and The Barbarian King

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              • Originally posted by 1889


                Lost Boys are at war as well and need to wait for a reply to an email.
                as if

                boring news this

                edited as requested by Paddy: Pad said you are not a coward that I called you. He asked that I not flame you, and does not want me to start a flame war here.

                1889, my unhappiness is that you seem to be playing moonbars game.
                Last edited by Rubychaser; September 2, 2005, 05:52.
                Long Live The Horde
                Marshal of the Concordian Armed Forces
                Membership Officer of the Axe Grinders Guild

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                • Why shouldn't 1889 take 3 days to play? it's OK for Euphorica.

                  I am not playing any games here at all, I want a fast moving properly enforced time limit rule - where all teams are equal. I don't want one or two teams taking a week to play whenever they decide they need to have long-drawn out disucssions. that's essentially cheating.

                  Again, we need to decide now if we are going to enforce the 24 hour rule or not. all those in favour, raise your hands..
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                  • I read that it was decided before game started, that the many game admins need to do their part. Why new rules? And what war, with the Horde, good let his force attack us soon.
                    Long Live The Horde
                    Marshal of the Concordian Armed Forces
                    Membership Officer of the Axe Grinders Guild

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                    • Yes Ruby - but those rules are not being enforced. we all need to re-affirm them. Again I call for all those in favour of skipping a team that goes over 24 hours to raise there hands..
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                      • Does each player get a vote, or each team?
                        Long Live The Horde
                        Marshal of the Concordian Armed Forces
                        Membership Officer of the Axe Grinders Guild

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                        • 1889, send the save
                          Gurka 17, People of the Valley
                          I am of the Horde.

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                          • Each team. Otherwise Orm, 1889 and I only get 3 votes, and BOH get how many?
                            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                            • 17 to 28 so individual best
                              Long Live The Horde
                              Marshal of the Concordian Armed Forces
                              Membership Officer of the Axe Grinders Guild

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                              • Team captains voted on the original rules - the precident is set.
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