Originally posted by Moonbars
Paddy,
Why now are you in favour of letting teams take as long as they decide they want to play their turn? this is a bit of a u-turn, no?
Paddy,
Why now are you in favour of letting teams take as long as they decide they want to play their turn? this is a bit of a u-turn, no?
You claimed elsewhere that I did not push Snoopy this turn, and you are right. He told us that this was the "most crutial" turn for his team, I agreed. I challenge you to do a full audit of every turn that has run over by any team, I dare say you will find I have not commented every time.
I have already told your team captain that if you can get OPD to go back and remove the Bards as at last turn, then the Horde will move along with that.
I do not like the process that you have used here, waiting till you got the save to have your spit, and then you held it till the last minute, but you were authorized by your team captain to do the save etc, and you stayed to the letter of the rule.
My agreement with OPD here is that teams play the save asap, up to initially 12 hours, and then later 24 hours. This was the agreement of all team captains.
The team captains also agreed that teams would be allowed to go over the 12 hour initial, the later 24 hour, time frame, as long as they notified all teams in the appropriate manner, and had a reason.
Thus the "save game threads" were started.
The goal of going over the time frame was to cover many things, war being one of them, especially when that team calls and states this is their "most crutial" turn. Real life (whatever that is ) issues were also part of this. There are many things that have been used to go over the 24 hours.
Yes the bards have pushed the envelope, as to I believe E_T did a few weeks back. As to the Bards, they leaving the game very soon.
It was also agreed that the admins would step in and skip a team if they went over 24 hours. I understand that OPD does not like this, yet so to that was all part of the agreement.
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