The Japan conquest is a rather unusual one. Unlike all the other conquests, no civs have any traights nor are there truely any unique units. In addition, there are no units that would triger a GA.
But, to get a GA, one just needs to build a great wonder. Any will do, but it will have to be built normally because Scientific Leaders are off.
This conquest does featured specific historic starting locations, which are vetoable to a human, but not the AI.
As I recall, there are 18 civs:
Three on their own island southwest of everybody.
Two on their own island south of the main one and east of the three civ island.
Thirteen civs on the main island. Of these, some are isolated, others are crowded; some are no where near fresh water, others start on it.
Eight of these civs are normally human playable.
The other ten are normally AI only. At least two of them are AI only because their starting positions are just too good. Most of the others have the poorest starting positions of all.
I've included screen shots of the 8 normally human playable.
And also note that nobody starts with any techs.
But, to get a GA, one just needs to build a great wonder. Any will do, but it will have to be built normally because Scientific Leaders are off.
This conquest does featured specific historic starting locations, which are vetoable to a human, but not the AI.
As I recall, there are 18 civs:
Three on their own island southwest of everybody.
Two on their own island south of the main one and east of the three civ island.
Thirteen civs on the main island. Of these, some are isolated, others are crowded; some are no where near fresh water, others start on it.
Eight of these civs are normally human playable.
The other ten are normally AI only. At least two of them are AI only because their starting positions are just too good. Most of the others have the poorest starting positions of all.
I've included screen shots of the 8 normally human playable.
And also note that nobody starts with any techs.
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