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Turn Session 5 - get your orders in
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X
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The Asylum orders
The Worker
The worker moves 9-8 to the grassland-shield north of the Asylum.
The worker mines and then roads this tile.
The worker then moves 7-4 to the grassland-shield (1,1,2 of X).
The worker mines this tile.
The worker then moves 7 to the grassland, and mines it.
The Settler
Upon completion, the settler moves 8-7-4-4 to the new city site (which is 7-7-7-4 of the Asylum/1-1-1-1 of X) and builds the new city, named The Sanatorium, there.
The Warrior
Moves northward to the new city site, to make sure there are no barbarians around the area. However, if the Hittite warrior progresses towards the Asylum, our warrior should head back to the Asylum as well. If the Hittite goes away and there are no barbs near the new city site, the warrior can then explore southwards along the mountain chain to the west of the new city site.
Production
The Asylum, after the settler is complete, switches production to Javelin Thrower.
The new city, upon establishment, begins work on a Worker.
City WF
Asylum's 1st pop works the tile 3 of the city.
Asylum's 2nd pop works the tile 1 of the city, until the tile 8 of the city is mined and roaded, then the 2nd pop works the tile 8 of the city.
Asylum's 3rd pop works either 1 or 8 (whichever is unworked).
The new city's first pop works the grassland-shield 6 of the city.
The 2nd pop works the grassland-shield 9-8 of the city if it's available, else the pop works the grassland 9 of the city.
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