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Turn Session 5 - get your orders in

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  • #31
    Works for me.

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    • #32
      WHoa.... sorry guys - that was a full weekend - flat moves and birthdays everywhere. GF, if you're around at all in about 6-7 hours' time we will go ahead then, before I get to work (1600 EST or so?). If not, then I might have to do it tonight my time, from about 0100EST.
      Consul.

      Back to the ROOTS of addiction. My first missed poll!

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      • #33
        The Asylum orders

        The Worker
        The worker moves 9-8 to the grassland-shield north of the Asylum.
        The worker mines and then roads this tile.
        The worker then moves 7-4 to the grassland-shield (1,1,2 of X).
        The worker mines this tile.
        The worker then moves 7 to the grassland, and mines it.

        The Settler
        Upon completion, the settler moves 8-7-4-4 to the new city site (which is 7-7-7-4 of the Asylum/1-1-1-1 of X) and builds the new city, named The Sanatorium, there.

        The Warrior
        Moves northward to the new city site, to make sure there are no barbarians around the area. However, if the Hittite warrior progresses towards the Asylum, our warrior should head back to the Asylum as well. If the Hittite goes away and there are no barbs near the new city site, the warrior can then explore southwards along the mountain chain to the west of the new city site.

        Production
        The Asylum, after the settler is complete, switches production to Javelin Thrower.

        The new city, upon establishment, begins work on a Worker.

        City WF
        Asylum's 1st pop works the tile 3 of the city.
        Asylum's 2nd pop works the tile 1 of the city, until the tile 8 of the city is mined and roaded, then the 2nd pop works the tile 8 of the city.
        Asylum's 3rd pop works either 1 or 8 (whichever is unworked).

        The new city's first pop works the grassland-shield 6 of the city.
        The 2nd pop works the grassland-shield 9-8 of the city if it's available, else the pop works the grassland 9 of the city.

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        • #34
          Originally posted by GhengisFarb
          City of X
          , then irrigate the Desert NW of the city.

          Settler:
          Moves E.
          Moves E.
          Moves E.
          Moves N.
          Founds new city ("Gates of X"?)
          Problem here... That puts the Gates of X right next to Feudality! I presume you meant W W W N found city.
          Consul.

          Back to the ROOTS of addiction. My first missed poll!

          Comment


          • #35
            Originally posted by MrWhereItsAt


            Problem here... That puts the Gates of X right next to Feudality! I presume you meant W W W N found city.
            Uh, yeah. That's what I meant.

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            • #36
              Cool. Am in soon to do this.
              Consul.

              Back to the ROOTS of addiction. My first missed poll!

              Comment

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