I have time today (which might not happen again until the end of the term), so I'll begin to design an overhauling of the production queues in our cities. The process will be long, and will need several steps to be done.
This overhaul is needed because War Weariness is becoming very problematic, and we should build police stations ASAP. Also, one the wars are over, we should try to get our hospitals sooner. Last but not least : the palace move urges us to build couthouses / police stations in our former core cities (Historical Apolyton and Uber Isle)
Step One : knowing our current military building plans
All this data comes from 1320 AB.
Our cities are building, or are planning to build :
31 Infantry
11 Cavalry
4 Ironclad
3 Artillery
2 Settler
1 Galleon
Detail :
Our current military constructions are
5 Infantry
2 Settler
2 Cavalry
1 Galleon
All planned units (excluding the ones currently being built) are :
Muncie : Infantry (3 turns)
Here It Is : Infantry (3 turns)
Del Monte : Cavalry (3 turns)
Apolyton : Cavalry (7 turns)
Banana HQ : Ironclad (5 turns)
Gaia : Cavalry (4 turns)
Port Rouge : Infantry (3 turns)
Termina : Infantry (5 turns)
El Duderino : 3 Infantry (9 turns total)
Rheims : 2 Infantry (4 turns total)
Lhasa : 2 Infantry (12 turns total, to be reduced)
Timeline : Infantry (2 turns)
Tassagrad : Infantry (4 turns)
Tarsus : Infantry (2 turns)
Macross City : Infantry (2 turns)
Chartres : Infantry (2 turns)
Bacteria : Infantry (3 turns)
Seeberg : Infantry + Artillery (6 turns total)
Los Alamos : Infantry (3 turns)
Ubergorsk : Cavalry (2 turns)
Jerusalem : Artillery + Infantry (6 turns total)
Geofront : Infantry (3 turns)
Napoleton : Cavalry (3 turns)
Loveshack : Cavalry (4 turns)
Arcadia : Infantry (6 turns)
Chiquita : Artillery + Cavalry (4 turns total)
Another Glorious City : Ironclad (12 turns)
Opiadom : Cavalry (2 turns)
Oak Ridge : Cavalry (3 turns)
Port of Malignance : Cavalry (2 turns)
Gotham : Infantry (2 turns)
Boomtown : Infantry (unknown)
Shiberport : Ironclad (8 turns)
Neon Uber City : Ironclad (27 turns)
Ferropolis : Infantry (1 turn)
The turn estimates are rough. I sadly do not have the time (nor the willingness ) to do thorought calculations in all our 34 cities planning to build units at this time. These estimates take into account Hoover Dam, and factories if they get built before the said unit.
If the RAs or any interested citizen are willing to estimate the completion years for these units in some cities, they'll be more than welcome. Even a small amount of precisely calculated cities will help
This overhaul is needed because War Weariness is becoming very problematic, and we should build police stations ASAP. Also, one the wars are over, we should try to get our hospitals sooner. Last but not least : the palace move urges us to build couthouses / police stations in our former core cities (Historical Apolyton and Uber Isle)
Step One : knowing our current military building plans
All this data comes from 1320 AB.
Our cities are building, or are planning to build :
31 Infantry
11 Cavalry
4 Ironclad
3 Artillery
2 Settler
1 Galleon
Detail :
Our current military constructions are
5 Infantry
2 Settler
2 Cavalry
1 Galleon
All planned units (excluding the ones currently being built) are :
Muncie : Infantry (3 turns)
Here It Is : Infantry (3 turns)
Del Monte : Cavalry (3 turns)
Apolyton : Cavalry (7 turns)
Banana HQ : Ironclad (5 turns)
Gaia : Cavalry (4 turns)
Port Rouge : Infantry (3 turns)
Termina : Infantry (5 turns)
El Duderino : 3 Infantry (9 turns total)
Rheims : 2 Infantry (4 turns total)
Lhasa : 2 Infantry (12 turns total, to be reduced)
Timeline : Infantry (2 turns)
Tassagrad : Infantry (4 turns)
Tarsus : Infantry (2 turns)
Macross City : Infantry (2 turns)
Chartres : Infantry (2 turns)
Bacteria : Infantry (3 turns)
Seeberg : Infantry + Artillery (6 turns total)
Los Alamos : Infantry (3 turns)
Ubergorsk : Cavalry (2 turns)
Jerusalem : Artillery + Infantry (6 turns total)
Geofront : Infantry (3 turns)
Napoleton : Cavalry (3 turns)
Loveshack : Cavalry (4 turns)
Arcadia : Infantry (6 turns)
Chiquita : Artillery + Cavalry (4 turns total)
Another Glorious City : Ironclad (12 turns)
Opiadom : Cavalry (2 turns)
Oak Ridge : Cavalry (3 turns)
Port of Malignance : Cavalry (2 turns)
Gotham : Infantry (2 turns)
Boomtown : Infantry (unknown)
Shiberport : Ironclad (8 turns)
Neon Uber City : Ironclad (27 turns)
Ferropolis : Infantry (1 turn)
The turn estimates are rough. I sadly do not have the time (nor the willingness ) to do thorought calculations in all our 34 cities planning to build units at this time. These estimates take into account Hoover Dam, and factories if they get built before the said unit.
If the RAs or any interested citizen are willing to estimate the completion years for these units in some cities, they'll be more than welcome. Even a small amount of precisely calculated cities will help
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