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  • $Mini-Game TRADING SESSION THIRTEEN (13)

    Turn 12 closes EXACTLY 77 hours from the post time of this message.
    A little longer than normal as I won't be available otherwise.


    Use this thread for trade proposals only. So, NO DEBATES HERE (except relating to current session rules questions)

    For rules, a directory of threads and debates see the thread Main thread and directory

    Current Market Assessment:

    Turn Number: 13
    In Game year: 720 AD
    "The Market": Apolyton, Termina, Tassagrad, BHQ, Gotham, Chartres, Timeline, Gaia

    Total population: 54

    Labor Market
    Apolyton Available Labor: 7
    Termina Available Labor: 6
    Tassagrad Available Labor: 8
    BHQ Available Labor: 7
    Gotham Available Labor: 6
    Chartres Available Labor: 2
    Timeline Available Labor: 8
    Gaia Available Labor: 10

    (The Labor market is now done on a per city basis. Simply state in the following format, "Hire 1 Labor in Apolyton @ $26 (D:S 1/4 = $25)". To use Vassal labor simply state "Use 1 of my Vassals on my estate.")

    Vassals for Auction:
    No vassals available for auction.


    Commodity Markets
    FOOD MARKET
    Food demand: 54x2=108 Food supplied: (2x8(city tile)) 16 + 6(fallow)=22
    D:S = 108/22= $491


    SHIELD MARKET
    Shield Demand: 57
    Shield Supply: 67
    D:S = 43/56 = $85


    COMMERCE MARKET
    NOTE BASE RATE FOR COMMERCE IS $50
    So multiply D:S by 50% for current market price.

    Commerce Demand: 54x8=432
    Commerce Supplied: (city tiles)26 + 10(fallow)=36
    D:S = 432/36 x.50= $600


    LITERATURE MARKET
    6% x 46 = 3
    Libraries= 2
    TOTAL DEMAND = 5


    ALCOHOL MARKET
    {Ale, Beer, Rum, and Wine} Base price $100
    Apolyton Market: 14
    Termina Market: 12
    Tassagrad Market: 16
    BHQ Market: 14
    Gotham Market: 12
    Chartres Market: 2
    Timeline Market: 16
    Gaia Market: 20


    ALCOHOL MARKET
    Wine, Rum, Beer, and Ale.

    Set at Pop x 1 for cities 5 and under, Pop x 2 for cities 19 and under, and Pop x 3 for cities 20 and over. The larger/more densely packed the city, the greater the demand fof alcohol.

    So a size 5 city would have a demand of 5. A size 6 city would have a demand of 12, and a size 20 city would have a demand of 30.


    Use the format provided in the rules to post your proposals.
    Name of Player.
    Tiles owned
    Total stockpile(Including Finished Goods and Vassals)
    Total Production
    Proposed Transactrions in the following Order:
    Food
    Shields
    Commerce
    Finished Goods
    Labor/Vassal/Construction


    THIS SESSION USES THE FOLLOWING RULES:
    Vassals consume 1 food for every 2 vassals. (Examples: 1 vassal consumes 1 food, 2 vassals consume 1 food, 3 vassals consume 2 food, etc.)


    CURRENT BUILDINGS AVAILABLE:
    RETAIL BUSINESSES
    {city only} (Costs 3 shields/labor)

    Any "Retail Business" can be expanded into a "Chain Retail Business" for an additional cost of 2 shield/labor which removes the 6 product max (so if the city was size 14 a "retail business" only allows you to sell 6 product at a bonus, but a "chain retail business" would allow you to sell 14)

    When built, you must choose the type of "retail business" it is:

    1) "Shoppe" -bonus applies to commerce (same as current Shoppe)
    2) "Eatery" -bonus applies to food (same as current Tavern)
    3) "Tavern" -bonus applies to food AND alcohol, but must sell at least 1 of each to receive bonus
    4) "Bar" -bonus applies to alcohol
    5) "Steak House" bonus only applies to Beef (food from tiles with the Cattle resource) but bonus is 75%, not 50%
    6) "Hardware Store" 50% bonus applies to shields and halfShields.
    7) "Specialty Shoppe" bonus applies to a specific type of commerce (ie, Horses, Dye, Spice, etc) and only that commerce receives the bonus, but the bonus is 75%, not 50%.

    Any Shoppe, Hardware Store, or Specialty Shoppe in a city with a Marketplace receives an additional 25% bonus, or 75/100% total bonus.

    You can cease operations for 1 trading session and convert from one type of "retail business" to another type for a cost of 1 shield/labor.


    OTHER BUILDINGS
    INN {city only} (Costs 5 shields/labor)
    Requires Eatery, Tavern, Bar, and/or Steakhouse in city chosen.
    Doubles bonus on product sold in Eateries, Taverns, Bars and Steakhouses owned by player in city but IS NOT cumulative with the bonus from a Marketplace.
    An Inn requires 1 local labor to operate.

    Any Inn can be expanded into an Inn Chain in a specific city for an additional cost of 3 shield/labor which removes the 6 product max (so if the city was size 14 an "inn" only allows you to sell 6 product at a bonus, but an "inn chain" would allow you to sell 14)
    An Inn Chain requires 1 local labor to operate.


    STOREHOUSE {city or estate} (Costs 2 shields/labor) stores up to 20 commodities (including food). NOTE: you may store up to 10 nonfood items(shields/commerce) in addition to/instead of this 20 storage.


    BREWERY {city or estate} (Costs 5 shields/labor)
    Allows up to 4 labor to convert up 2 food into 2 Ale {Changed name from mead to ale} per labor (1 to 1 conversion).
    And/or convert up 2 Grain(only source is Wheat) into 2 Beer (1 to 1 conversion). Beer sells at 30% bonus.
    1) Breweries may only sell their product in a city which contains the source Brewery in its radius, or is connected to the source Brewery by railroad.
    2) Until the discovery of Electricity, Ale and Beer MUST be sold the turn after it is produced, it cannot be stored.


    Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

    Breweries may only sell their product to cities they are in the radius of until the construction of railroad. (So Duff Brewery can only sell alcohol to Tassagrad and Termina)

    Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

    All alcohol can be sold on either the food OR commerce markets, and is calculated with the alcohol subDemand bonus.

    Note that the only forseeable sources of wheat are American territory to the north and Uber Isle to the south.


    DISTILLERY{city or estate} (Costs 5 shields/labor)
    Allows up to 4 labor to convert 2 Sugar into 2 Rum
    Rum sells at 50% bonus.
    The sugar must be in the Distillery's possesion at the beginning of the trading session.
    Like Wine, Rum can be sold anywhere in the Market and can be stored.

    Source for labor on estates can be vassals or city labor from any city with the brewery in its radius. For breweries in cities the labor must come from the city labor pool and/or vassals of landowners who own land within the city's radius.

    NOTE: Sugar can only be grown in select markets, on grassland and in replacement of food. You must state during the trading session that you are growing sugar instead of food and the sugar can be sold at the end of the session on the commerce market or stored.

    So basically Rum is the most profitable but requires the most coordination to produce.


    WIND MILL {city or estate} ( Costs 5 shields/labor)
    Allows up to 4 labor to convert 2 grain into 2 flour per labor. Flour sells on the food market at a 50% bonus.


    BAKERY {city only} (Costs 4 shields/labor)
    Allows up to 4 labor to convert up 2 food into 4 Snacks per labor (1 to 2 conversion).
    And/or convert up 2 flour into 6 Pasteries per labor (1 to 3 conversion).

    Snacks sell on the commerce market with no bonus. Pasteries sell on the commerce market with a 50% bonus.
    Both Snacks and Pasteries may be sold through Shoppes and recieve the Shoppe bonus.


    LUMBER MILL {city or estate} (Costs 5 shields/labor)
    Requires tile to have river access.

    Allows up to 4 labor to convert 1 shield into 2 half-shields per labor. Half-shields function exactly like shields but sell at half the price, representing crafted construction supplies. (Your turning logs (used to build log cabins) into lumber (thinner strips of wood))


    RACE TRACK {city or estate} (Costs 5 shields/labor)
    Requires 1 labor to operate per every 4 horses and must run at least 2 horses.
    Generates 1 commerce per pop of cities with the racetrack in their radius for each labor required and that commerce is considered sold at D:S. The commerce IS considered part of the supply in the D:S calculation (it was from the Pop's disposable income).

    (Example if you are running 4 horses, 1 labor, 1 commerce for each pop. Running 5 horses, requires 2 labor, generates 2 commerce for each pop.)

    Each horse must come from a different player, no player can enter more than one horse per racetrack. Its up to the racetrack owner on how they want to compensate or hire players to enter horses or amount of purse if offered.

    Race results will be determined by a Commisioner who CANNOT enter any horses.

    Horses (commerce generated from tiles with the Horse resource) sell on the commerce market with a 30% bonus to final sale price.
    Note that currently the only source of horses is notyoueither.
    Horses can be kept on any tile that produces a food and as long as only one horse is kept on each tile it has no effect on the tiles food production. For each pair of horses on the same tile, 1 food is consumed.


    PAPER MILL {city or estate} (Costs 5 shields/labor)
    Requires tile to have river access.

    Allows up to 4 labor to convert 1 shield into 2 paper per labor. Paper sells on the commerce market.


    BINDERY {city or estate} (Costs 3 shields/labor)
    Representing scribes before the printing press

    Allows up to 4 labor to convert 1 paper into 1 book (or 2 pamphlets) per labor. Books and Pamphlets sell in the commerce market with the Literature subDemand. Books sell at 150% D/S and Pamphlets sell at 75% of D/S.


    PRINTER {city or estate} (Costs 5 shields/labor)
    A Binder can be upgraded after the discovery of the Printing Press for 2 shields/labor.

    A Printer basically doubles what a labor can do versus a Bindery.

    Allows up to 4 labor to convert 2 paper into 2 books (or 4 pamphlets) per labor. Books and Pamphlets sell in the commerce with the Literature subDemand.


    Literature subDemand is equal to the market's pop x the literacy rate with an additional +1 added for each library and university in the market. As long as the subDemand is not met, all "literature" products sell at a 50% bonus.[/quote]
    I'd be all about a Banana Press making Banana parchement but Jungle tiles jsut don't produce much.



    To build a building in a city you must hire at least one labor from that city. Additional labor may be brought in from any noble's estate, but the first labor must be from the city or local authorities will not allow any construction on your building to take place.

    Labor for Rural Businesses must come from vassals or a city that has the tile in question in its city radius.

    The only building that will be "useable" the turn its built is Storehouse. All others technically use the turn to alter/sell products and should be in existence at the beginning of the turn to generate benefits.





    ADDITIONAL RULES
    Trade proposals
    Solution 1:
    The solution is generalized and is:

    The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.

    example:
    Market Assesment 4:4=$100
    OneGuy offers one commerce and sets a minimum price of $70
    SecondGuy offers two commerce and sets a minimum price of $0
    ThirdGuy offers one commerce and sets a minimum price of $40

    The turn is closed. Final D:S=4:8=$50


    We are leaving the Grace Period at 15 turns but operate under the original
    rules that you can buy unowned tiles after you have paid off your debt. And you can borrow
    money to buy up to 3 new tiles if their total value is less than $1000 or as much as you need
    on one tile. (nye- if you make $301 this
    turn you can pay off your debt and be eligible to bid on tiles with a government loan)






    CONSTRUCTION STATUS

    adaMada has built 2 of 5 of a Brewery on Timeline nnw
    Franses has built 4 of ? on a building in a city/estate.


    COMMERCIAL HOLDINGS (Active during this session)
    APOLYTON (Marketplace)
    notyoueither owns a Eatery(Marketplace) in Apolyton

    GhengisFarb owns a Tavern(Inn) in Apolyton

    GhengisFarb owns a Shoppe(Inn) in Apolyton
    Kloreep owns a Shoppe(Marketplace) in Apolyton
    notyoueither owns a Shoppe(Marketplace) in Apolyton

    GhengisFarb owns a Inn in Apolyton


    BHQ
    GhengisFarb owns a Tavern(Inn) in BHQ

    GhengisFarb owns a Shoppe(Inn) in BHQ

    GhengisFarb owns a Inn in BHQ


    TASSAGRAD
    GhengisFarb owns a Tavern(Inn) in Tassagrad

    GhengisFarb owns a Shoppe(Inn) in Tassagrad

    GhengisFarb owns an Inn in Tassagrad


    TERMINA (Marketplace)
    Epistax owns a Tavern? in Termina
    GhengisFarb owns a Tavern(Inn) in Termina

    GhengisFarb owns a Shoppe(Inn) in Termina
    Nimitz owns a Shoppe(Marketplace) in Termina
    UnOrthOdOx owns a Shoppe(Marketplace) in Termina

    GhengisFarb owns an Inn in Termina


    TIMELINE (Marketplace)
    GhengisFarb owns a Shoppe(Inn) in Timeline

    Kloreep owns a Bakery in Timeline

    GhengisFarb owns an Inn in Timeline


    GAIA
    GhengisFarb owns a Shoppe(Inn) in Gaia
    Jonny owns a Shoppe in Gaia
    Jonny owns a Hardware Store in Gaia
    UnOrthOdOx owns a Book Store in Gaia

    GhengisFarb owns an Inn in Gaia


    RURAL HOLDINGS
    GhengisFarb owns a Storehouse on tile 026 BHQ N (mountain)
    GhengisFarb owns a Brewery on tile Termina ene "Duff Brewery - West"
    GhengisFarb owns a Brewery on tile BHQ N "Ghengis Mountain"
    GhengisFarb owns a Brewery on tile Apolyton nnw "Duff Brewery - East"
    GhengisFarb owns a Racetrack on tile Tassagrad nnw "Ghengis Gardens"

    Kloreep owns a Storehouse on tile 006 Apolyton NW11 (mined grass rd)
    Kloreep owns a Lumber Mill on Timeline wsw

    =OttimusCeasar= owns a Storehouse on tile 022 Tassagrad NW (jungle)

    UnOrthOdOx owns a Lumber Mill on 013 Termina NE1
    UnOrthOdOx owns a Paper Press on 013 Termina NE1
    UnOrthOdOx owns a Bindery on 013 Termina NE1
    UnOrthOdOx owns a Storehouse on 013 Termina NE1


    DIRECTONAL LEGEND FOR TILE LOCATIONS
    For Example, if the city was Timeline, the Green tile would be "Timeline wnw", and the blue tile would be "Timeline S".

    Current Land Holdings..........
    1)adaMada
    2)Captain
    3)civman2000
    4)Darkness' Edge
    5)Duddha

    ..."Dudeville"
    6)Epistax
    ..."Epistan Plantation"
    7)Franses..Lost last holdings in the War of 310 AD
    8)GhengisFarb
    9)jdd2007
    ..."The Jungle Farm"
    10)Jonny
    11)Kloreep
    12)Kramerman
    ..Lost last holdings in the War of 310 AD
    13)Nimitz
    14)notyoueither

    ..."The Mustang Ranch"
    15)Rendelnep
    ..."Sam's Minor Land Holding"
    16)Shiek..Lost last holdings in the War of 310 AD
    17)skywalker..Lost last holdings in the War of 310 AD
    18)Spiffor
    ..."Woodworks"
    19)UnOrthOdOx
    ..."The Gazette Ranch"
    20)=OttomusCeasar=
    21)Apocalypse

    22)Randolph

    New Players can borrow money to buy up to 3 tiles if their total value is less than $1000 or as much as you need on one tile. You have a 15 turn grace period that is interest free and tax free to pay back the loan. After the 15 turns are over you must pay 10% interest on your outstanding debt each turn.


    A) $1000 Chartres NE (2 food, 2 commerce)

    C) $1000 Timeline NE (2 food, 2 commerce)

    E) $750 Gaia wnw (1 food, 2 commerce)

    O) $1250 Gaia N (2 food, 3 commerce)

    Q) $750 Gaia nne (1 food, 2 commerce)

    S) $1500 Gaia SE (2 food, 1 shield, 3 commerce)

    V) $1250 Gaia E (2 food, 1 shield, 2 commerce)


    Any new player may bid and the following current players meet the requirements to bid (no debt):

    Captain (Cash $2279, Debt $0)
    civman2000 (Cash $925, Debt $0)
    Duddha (Cash $1054, Debt $0)
    Epistax (Cash $395, Debt $750)
    Frances (Cash $405 in Royal Treasury)
    GhengisFarb (Cash=$13,510, Debt=$0)
    jdd2007 (Cash $3006, Debt $0)
    Jonny Cash $1936, Debt $0)
    Kloreep (Cash $820, Debt $0)
    Nimitz (Cash $1858, Debt $0)
    rendelnep (Cash $700, Debt $0)
    Shiek (Cash $153 in Royal Treasury)
    skywalker (Cash $405 in Royal Treasury)
    UnOrthOdOx (Cash $949, Debt $0)
    Last edited by GhengisFarbâ„¢; October 23, 2002, 19:04.

  • #2
    PUBLIC NOTICE:


    If anyone wants to buy horses from notyoueither to enter them in races at my racetrack I will pay all the bonuses (shoppe and horse) so that you simply have to pay the final D/S price for commerce.

    You have to state this turn if you are going to enter a horse in next turn's races as the race will take place during the trading session. I will not race any horses myself so as to remain impartial and will determine the race as follows:

    Each horse entered will roll a d6 (rolled by me) for each of 4 quarterlengths. At the end of each quarterlength I will post the current status. The horse's position in the race is determined by the total of its dice rolls.

    The greater the total the faster it has ran. So if there were two horses and for the first quarter horse1 rolled a 5 and horse2 rolled a 2 then horse1 would be winning by 3.

    In the second quarter if horse1 rolled a 1 and horse2 rolled a 6 horse2 would be winning by 2 (horse2 is 2+6-8 and horse1 is 5+1=6).

    The winning horse receives 25% of the proceeds, second place receives 10%, and third place receives 5%.

    I own 1 horse and will rent it for racing each turn to ever bids the highest (simply say you wish to bid $5 or whatever to rent my horse) and the fee will be due this turn (the turn before the race).


    Ghengis Gardens is in Tassagrad, BHQ, and Gotham's city radii so the proceeds of a race this turn would have been the $ equivilent of 21 commerce.
    Last edited by GhengisFarbâ„¢; October 23, 2002, 13:53.

    Comment


    • #3
      Estate of Kloreep
      Turn #: 012
      Holdings: 006 Apolyton NW11 (mined bonus grass rd)
      020 Tassagrad SW (mined grass rd)
      Timeline wsw - (grass rd river)
      Timeline nw2 - (grass river)

      Stockpile: 0 food, 1 shield, 0 commerce
      Vassals: 4 Persian
      Production this turn: 8 food, 3 shields, 9 commerce
      Cash: $820
      Debt: $0
      Buildings: Shoppe in Apolyton
      Storehouse on Estate
      Bakery in Timeline
      Lumber Mill (Timeline wsw)

      Administered by: Kloreep

      ---
      Proposed Deals:

      2 Food eaten by vassals
      Sell 2 food @ $40 minimum
      Sell 9 commerce @ $20 minimum (7 through shoppe, 2 on normal market)
      Bid $1250 on V, Gaia E
      Hire 3 labor from Termina @ $100 max
      Hire 5 labor from Timeline @ $100 max
      Use 4 vassals to convert 4 shields to 8 halfshields in my Lumber Mill
      Use 3 labor in Termina to build a Retail Business (Shoppe) using 3 half-shields
      Use 3 labor in Timeline to build a Retail Business (Shoppe) using 3 half-shields
      Use 2 labor in Timeline to convert 4 food to 8 snacks in Bakery
      ---

      Edit: These orders had incorrect production stats. New orders posted.
      Last edited by Kloreep; October 24, 2002, 17:10.

      Comment


      • #4
        Proposed Deals:

        Obviously I’m now at this and still a bit uncertain, but it sounds very interesting, and I’d like to start. It sounds like I can barrow as much as I want for one square so:

        bid $1500 on I, Gaia W
        Last edited by Randolph; October 23, 2002, 20:46.

        Comment


        • #5
          One question about the rules... If we started building something last turn with local (city) labor, can we continue building with any vassals we own, or do we have to buy another city labor so that the city will allow us to continue building ?

          Either way, I have a busness proposition for anyone interested. I'd like to stike a deal for someone to buy one labor in Timeline for me for my use this turn (Value last turn: $100). In return, I'd be willing to offer either two food (Value last turn: $144) or one food and one commerce (Value last turn: $169). (Both for your use this turn). Either could be worth more if you have improvements. Unless you forsee any major changes to the market in the next few turns, you should make a profit off this deal, and it is well worth it for me to be able to finish my building this turn (which I cannot do presently, as I have no cash). I'd be willing to entertain any other offers anyone might have that leaves me with the same end result.

          I would also be interested in selling some of my other production to players for use this turn, and would be willing to consider selling them below last turn's D/S. This could easily be a great deal for anyone who makes a good proposal, and I have one or two ideas that would require some money this turn so I would be willing to consider deals that I normally would not.

          Any takers? (Ghengis, if I'm breaking the rules here, please let me know.)

          -- adaMada
          Civ 3 Democracy Game:
          PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
          Intersite PTW Game: Member of Apolyton

          Comment


          • #6
            Gazette Estates.

            Current Stockpile: 0 food, 0 shield, 0 Commerce, 4 paper, 4 books, 4 half-shield, 1 horse, 6 vassals

            Current Production: 6(9 - 3 for vassals) food, 6 shield, 13 commerce.

            $949 cash, $0 debt

            Proposed transactions:

            Sell 6 food @ $1 min
            Sell 6 Commerce through Shoppe @ $1 min
            Sell 4 Books Through Bookstore @ $1 min
            Sell 7 Commerce @ $1 min
            Buy 3 Shields @ D/S
            Hire 3 Labor from Gaia
            Hire 4 Labor from Termina @ 130 max
            Hire 4 labor from Apolyton @ 130 max
            Work 3 labor and 3 shields in Gaia to build bindery
            Work 4 Apolyton labor and 1 vassal using 4 half shield and one shield to build Shoppe in Apolyton
            2 Termina labor work 2 shield in paper press
            2 termina labor and 1 vassal work 3 shield in lumber mill
            4 vassals work 4 paper in bindery making books

            *If newer people need labor from any of these cities and there is none left, I can alter where I build things or what labor I use where.
            Last edited by UnOrthOdOx; October 24, 2002, 10:36.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

            Comment


            • #7
              I am becomming annoyed with this...

              double post...
              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
              You're wierd. - Krill

              An UnOrthOdOx Hobby

              Comment


              • #8
                Changing around some labor orders to fit with Unortho's. (Hiring one less in Termina, one more in Timeline)

                Hire 2 labor from Termina @ $100 max
                Hire 6 labor from Timeline @ $100 max
                Use 3 vassals and 1 labor from Timeline to convert 4 shields to 8 halfshields in my Lumber Mill
                Use 2 Termina labor and 1 vassal to build a Retail Business (Shoppe) in Termina using 3 half-shields
                Use 3 labor in Timeline to build a Retail Business (Shoppe) using 3 half-shields
                Use 2 labor in Timeline to convert 4 food to 8 snacks in Bakery
                Edit: These changes have been incorporated into my new orders with updated production.
                Last edited by Kloreep; October 24, 2002, 17:09.

                Comment


                • #9
                  Originally posted by adaMada
                  One question about the rules... yada yada yada...
                  (condensed to save trees)
                  -- adaMada
                  You don't have to have cash just don't go negative as you will probably make more than enough to cover it is as you did last time. The only reason you don't have cash is because I thought you wanted to pay off all your debt as soon as possible, but I can reverse that and leave you with the $468 in cash and $714 in debt.


                  Originally posted by Randolph
                  Proposed Deals:

                  Obviously I’m now at this and still a bit uncertain, but it sounds very interesting, and I’d like to start. It sounds like I can barrow as much as I want for one square so:
                  ---
                  Usually if a new player wants a tile we will sell it to you and allow you to use it that turn.

                  Estate of Randolph
                  Turn #: 013
                  Holdings: Gaia W
                  Stockpile: 0 food, 0 shield, 0 commerce
                  Vassals: none
                  Production this turn: 2 food, 1 shields, 3 commerce
                  Cash: $0
                  Debt: $ 1500
                  Buildings: none

                  Here's a revised map with Randolph on it as 22.
                  Attached Files
                  Last edited by GhengisFarbâ„¢; October 23, 2002, 19:19.

                  Comment


                  • #10
                    Estate of Randolph
                    Turn #: 013
                    Holdings: Gaia W
                    Stockpile: 0 food, 0 shield, 0 commerce
                    Vassals: none
                    Production this turn: 2 food, 1 shields, 3 commerce
                    Cash: $5
                    Debt: $ 1500
                    Buildings: none
                    Horses: 1 (Theodosius)
                    Proposed transactions:

                    Sell 3 commerce at $1 min
                    Sell 2 food at $1 min
                    stockpile 1 shield

                    other:
                    Race horse (Theodosius)

                    Administered by: Randolph
                    Last edited by Randolph; October 23, 2002, 20:45.

                    Comment


                    • #11
                      Originally posted by GhengisFarb

                      You don't have to have cash just don't go negative as you will probably make more than enough to cover it is as you did last time. The only reason you don't have cash is because I thought you wanted to pay off all your debt as soon as possible, but I can reverse that and leave you with the $468 in cash and $714 in debt.
                      Ok . Paying off the debt was a good thing, and I'm glad you did it. I'll be sure to keep my total transactions under the amount I'm sure to make (unless something goes seriously wrong ).

                      -- adaMada

                      EDIT: I remember seeing NYE post his terms for buying his horses, but does anyone remember which trading session he posted them in? I can't find them in the Turn Twelve thread...
                      Last edited by adaMada; October 23, 2002, 19:35.
                      Civ 3 Democracy Game:
                      PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
                      Intersite PTW Game: Member of Apolyton

                      Comment


                      • #12
                        so thats why you wanted that tile GF!! the horses!!! i didnt know they were there. if i had seen this map, i wouldnt have sold the tile.

                        Comment


                        • #13
                          no GF has a track, he is just trying to get people to buy horses from NYE.

                          Since I have a vested interest in this as well, I wish to purchase a horse for Randolph on the condition he races it next turn.

                          And I will race my horse: Ulfias

                          $5 to anone who knows where that name comes from.
                          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                          You're wierd. - Krill

                          An UnOrthOdOx Hobby

                          Comment


                          • #14
                            Originally posted by jdd2007
                            so thats why you wanted that tile GF!! the horses!!! i didnt know they were there. if i had seen this map, i wouldnt have sold the tile.
                            There aren't any horses, that's the racetrack I built last turn. I told you a long time ago you should build a racetrack on that tile since its in 3 different cities' radii.

                            The icons are what people have built, the stack of lumber is a Lumber Mill, the paper is a Paper Mill, the scroll is a Bindery, the racehorse is a Racetrack, and the barrel is a Brewery.

                            The only horses in the current market all come from nye and I've offered to pay the bonuses for anyone who buys them from nye.

                            Another good site for a racetrack is adaMada's tile between Termina and Apolyton. It would use the combined pop of both to generate proceeds.
                            Last edited by GhengisFarbâ„¢; October 23, 2002, 20:09.

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                            • #15
                              I accept the horse.

                              Ulfias: from Arthurian legend, a Roman raised by Goths.

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