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$Mini-Game TRADING SESSION SEVEN (7)

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  • #31
    Code:
    House Ghengis Land Holdings in the Province of Mingapulco
    Turn #: 007 
    [b]Holdings:[/b] 
    [u]House Ghengis:[/u]
    "Apolyfield" - 004 Apolyton NW (grass), 
    "Jungleister" - 015 Termina NE3 (jungle), 
    "Ghengis Mountain" - 022 Tassagrad NW (jungle)
    
    [u]Leased from adaMada:[/u]
    005 Apolyton NW10 (mined grass rd)
    
    [u]Leased from civman2000:[/u]
    008 Apolyton NE1 (mined grass rd)
    
    [u]Leased from UnOrthOdOx:[/u]
    013 Termina NE1 (jungle), 
    014 Termina NE2 (jungle)
    
    [u]Leased from rendelnep:[/u]
    011 Termina E (mined grass rd)
    
    [b]Stockpile(s): [/b]
    GhengisFarb Estate: 0 food, 4 shields, 15 commerce
    adaMada Estate:.....0 food, 2 shields, 0 commerce
    civman2000 Estate:.0 food, 0 shields, 0 commerce
    rendelnep Estate:.....0 food, 0 shields, 0 commerce
    UnOrthOdOX Estate...0 food, 0 shields, 0 commerce
    [b]TOTAL STOCKPILE..0 food, 6 shields, 15 commerce[/b]
    
    Cash: $1424 
    Debt: -$1000 (10% interest, 9 turns remaining on grace period) 
    Buildings:  
    STOREHOUSE ON ESTATE OF GHENGISFARB
    TAVERN IN TASSAGRAD
    TAVERN IN APOLYTON
    TAVERN IN BHQ
    SHOPPE IN TASSAGRAD
    SHOPPE IN APOLYTON
    SHOPPE IN BHQ
    
    
    [b][u]Vassals:[/u][/b]
    GhengisFarb Estate: 3 (1 local, 2 French)
    adaMada Estate:..... 1 (local)
    civman2000 Estate:.1 (local)
    rendelnep Estate:.....1 (local)
    UnOrthOdOX Estate...5 (1 local, 4 Persian)
    TOTAL VASSALS: 11 (5 local, 2 French, 4 Persian)
    
    [b]Administered by: GhengisFarb, First Ghengis of House Ghengis[/b] 
    
    [u]Last turn's completed trades:[/u] 
    GhengisFarb hired 1 labor in Apolyton @ $67 
    GhengisFarb hired 1 labor in BHQ @ $20 
    GhengisFarb hired 1 labor in Tassagrad @ $20 
    Kloreep hired 1 vassal from GhengisFarb @ $10 
    notyoueither hired 1 vassal from GhengisFarb @ $10 
    GhengisFarb bought 3 food from jdd2007 @ $120 
    GhengisFarb bought 1 food from Jonny @ $120 
    GhengisFarb bought 2 food from notyoueither @ $120 
    GhengisFarb sold 16 food @ $110 (Through Taverns) 
    .....(Tavern bonus 16 X $55 (50% of $110)) 
    GhengisFarb paid off $1020 of rendelnep's debt 
    FINISHED SHOPPE IN APOLYTON 
    FINISHED SHOPPE IN BHQ 
    FINISHED SHOPPE IN TASSAGRAD
    ..........net Cash Flow =$215 (Cash=$1852, Debt=$1000) 
    
    Production this turn: 11 food, 4 shields, 4 commerce
    --- 
    
    Proposed Deals: 
    Excess Vassals eat 3 food
    Buy 1 food from Jonny at D/S + $10
    Buy 4 food from =OttomusCeasar= at D/S + $10
    Buy 2 food from Nimitz at D/S + $10
    
    Build Lumber Mill on UnOrthOdOx's (jungle, river) tile
    Use 5 vassals of UnOrthOdOx
    
    Build Brewery on GhengisFarb's "Jungleister" - 015 Termina NE3 (jungle), 
    use 3 vassals of GhengisFarb
    use vassal of adaMada 
    use vassal of civman2000
    
    Offer vassal of rendelnep up for hire (use for this turn) to highest bidder
    
    Sell 15 food @ minimum price of $1 through Taverns
    Sell 15 commerce @ minimum price of $1 through Shoppes
    
    
    Pay adaMada $110 rent
    (Note: will apply adaMada's cash at end of turn towards his debt)
    Pay civman2000 $175 rent 
    (Note: will apply $300 of civman2000's cash towards his debt)
    Pay rendelnep $175 rent 
    Pay UnOrthOdOx $100 rent
    (Note: will apply UnOrthOdOx's cash at end of turn towards his debt)
    Pay off $1000 of my debt
    Note to use the "code" format simply type the four letters, "code" in brackets and use the "/" to close them. Quote this post to see how they were typed.
    Last edited by GhengisFarb™; September 19, 2002, 17:50.

    Comment


    • #32
      I would also suggest we "nix" the postings of "last turn's completed transactions".

      My #@#@ post took up a whole thread page.

      Look at those debt payments rolling in!

      Comment


      • #33
        Originally posted by GhengisFarb
        Kman, shiek, Frances, and skywalker all quit so there isn't as much product competing to drive down prices now.
        Are their lands going to be available for auction too, or are they going to be off limits?

        Offer $10 for rendelnep's vassal for this turn.

        Can we hire labor from the cities to use on our estates?
        Last edited by =OttomusCeasar=; September 18, 2002, 15:53.
        Proud member of the Hawk Party.

        Comment


        • #34
          Originally posted by GhengisFarb

          Kman, shiek, Frances, and skywalker all quit so there isn't as much product competing to drive down prices now.


          Originally posted by =OttomusCeasar=

          Are their lands going to be available for auction too, or are they going to be off limits?


          They did post that they were giving up their land, I would support giving Frances' tile to Captain as per his suggestion and holding all money those players generated in an account for them should they come back in the Royal Treasury and then returning their tiles to the auction pool.

          What does everyone else think?

          Let me know and I can make the new map of tiles and prices tonight.


          Can we hire labor from the cities to use on our estates?
          Yes put you must hire the labor from a city which has the tile to be worked in its city radius.
          Last edited by GhengisFarb™; September 18, 2002, 19:04.

          Comment


          • #35
            Estate of Kloreep
            Turn #: 007
            Holdings: 006 Apolyton NW11 (mined bonus grass rd)

            Stockpile: 0 food, 1 shield, 0 commerce
            Cash: $1409
            Debt: -$1400 (10% interest, 9 turns remaining on grace period)
            Buildings: Storehouse on Estate of Kloreep (Incomplete, 1 of 2)


            Administered by: Kloreep

            ---
            Production this turn: 2 food, 2 shields, 1 commerce
            ---

            Proposed Deals:

            Sell 2 food through Tavern @ $10 minimum
            Sell 1 Commerce @ $10 minimum
            Bid $15 each for 3 Persian vassals
            Use my estate's vassal to complete the warehouse on my tile.
            Pay $1400 to the government. Goodbye debt!

            Comment


            • #36
              Originally posted by GhengisFarb
              So let's say next session:
              Code:
              Buildings and descriptions stay the same.
              
              There are no free vassals for Players, you only have those vassals that you have bought.
              
              New Base Rates: Food=$50, Commerce=$25, Shields stay the same
              
              You can bid on unowned tiles during the session, at the end of the session the highest bidder wins.  Bidders must have NO debt to the government and be paying in cash.
              This way we can try those changes and see how they work before doing a complete
              overhaul.

              What are everyone's opinions on this proposal?
              Sounds good. I think we need to raise the price of buildings very soon, though, before too many lumber mills come on-line.

              Comment


              • #37
                1. OK, if you mean reduce to 10 turns.

                2. Nope, not if 1. I planned on it. Please do not do this.

                3. Nope for now. What the heck happened to my simple suggestion of returning the fallow lands to the base supply?

                4. I think buildings cost massive amounts by what you propose. I would be willing to look at the issue in isolation from other changes though.

                BTW, I agree with UnOrthO's ideas about labour.
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                Comment


                • #38
                  jdd2007's offer for 2 food accepted.

                  Must cut off here, as I must post my sales. No further food will be accepted.
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                  • #39
                    Originally posted by GhengisFarb
                    So let's say next session:
                    Code:
                    Buildings and descriptions stay the same.
                    
                    There are no free vassals for Players, you only have those vassals that you have bought.
                    
                    New Base Rates: Food=$50, Commerce=$25, Shields stay the same
                    
                    [color=red]You can bid on unowned tiles during the session, at the end of the session the highest bidder
                     wins.  Bidders must have NO debt to the government and be paying in cash.[/color]
                    This way we can try those changes and see how they work before doing a complete
                    overhaul.

                    What are everyone's opinions on this proposal?
                    So nye, you're saying you don't want players to be able to purchase unowned tiles?

                    And you don't want to reduce the Base Rates?

                    Comment


                    • #40
                      I'm saying that these changes come at a very inopportune time for some and a more fortunate time for others.

                      I will not be able to bid on any lands. I sank a lot of cash into buildings which have just been completed. Some others will be able to buy a lot of land.

                      The food and commerce imbalance would very properly be addressed by including the production of the lands laying fallow (held in limbo, but abandoned) would they not?
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                      Comment


                      • #41
                        Originally posted by notyoueither
                        I'm saying that these changes come at a very inopportune time for some and a more fortunate time for others.

                        I will not be able to bid on any lands. I sank a lot of cash into buildings which have just been completed. Some others will be able to buy a lot of land.
                        I fully understand as I had the same plans, and it caught me by suprise also. How about if each player is allowed to buy 1 additional tile in the sessions only? There aren't many players that have the cash to buy anything more than jungle and after turn 10 the market will expand with a LOT more tiles available.


                        The food and commerce imbalance would very properly be addressed by including the production of the lands laying fallow (held in limbo, but abandoned) would they not?
                        I don't think it would have that great of an effect (and it would be a lot more work for me). Honestly, you, Kloreep, and I are in the best position for a lowering of the base Rate as we own businesses. It's going to hurt the other players a lot more.

                        I'm also giving notice that I plan to build a racetrack on my jungle tile and WILL NOT own any horses so that I will be eligible to be the commisioner if anyone wishes to buy horses for fuure racing.

                        Comment


                        • #42
                          (F) Termina NW2 Higher (jungle w/ river), $500

                          (G) Termina NNW Higher (jungle w/ river), $500

                          I wish to purchase these lands. I have enough to buy one whole and pay partially for the other. Can I do this and tack on some debt to my existing debt?
                          Duddha: I will return...
                          Arnelos: ... and the civilizied world shudders ...
                          "I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
                          Free California!

                          Comment


                          • #43
                            Dudeville
                            Turn #: 006
                            Holdings: 010 Termina NE (mined grass rd)
                            Stockpile: 0 food, 0 shields, 0 commerce
                            Cash: $956
                            Debt: -$480(10% interest, 12 turns remaining on grace period)
                            Buildings: None

                            Administered by: Duddha

                            Production this turn: 2 food, 1 shield, 1 commerce
                            ---
                            Proposed Deals:

                            Sell 2 of 2 food @ $50 minimum
                            Sell 1 of 1 commerce @ $50 minimum
                            Sell 1 of 1 shields @ $50 minimum

                            Buy:
                            F) Termina NW2 Higher (jungle w/ river), $500

                            (G) Termina NNW Higher (jungle w/ river), $500

                            add $44 to debt
                            Duddha: I will return...
                            Arnelos: ... and the civilizied world shudders ...
                            "I'm the Dude. So that's what you call me. That, or Duder. His Dudeness. Or El Duderino, if, you know, you're not into the whole brevity thing..."
                            Free California!

                            Comment


                            • #44
                              Code:
                              House Julian
                              Turn 7.
                              
                              Holdings: 
                                   "The Mustang Ranch" - 001, Apolyton N, Grass w Horse 2/0/2
                              Buildings:
                                   Tavern in Apolyton "The Best Li'l Horse House in Apolyton"
                                   Shoppe in Apolyton "Blessings of Ceres Fine Goods"
                              Stkp: 0 food    0 shields    0 commerce
                              Prod: 2 food    0 shields    2 commerce
                              
                              Cash: $699
                              Debt: -$1000 (Interest begins turn 16)
                              Selling:
                                   2 Food grown @ $1 minimum through Tarvern
                                   2 Food bought @ $1 minimum through Tarvern
                                   2 Comm @ $1 minimum through Shoppe
                              Buying:
                                   2 Food from jdd2007 @ DS +10
                              Construction:
                                   None
                              (\__/)
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                              Comment


                              • #45
                                Originally posted by GhengisFarb

                                I fully understand as I had the same plans, and it caught me by suprise also. How about if each player is allowed to buy 1 additional tile in the sessions only? There aren't many players that have the cash to buy anything more than jungle and after turn 10 the market will expand with a LOT more tiles available.
                                Didn't you propose the changes?

                                I don't think it would have that great of an effect (and it would be a lot more work for me). Honestly, you, Kloreep, and I are in the best position for a lowering of the base Rate as we own businesses. It's going to hurt the other players a lot more.

                                I'm also giving notice that I plan to build a racetrack on my jungle tile and WILL NOT own any horses so that I will be eligible to be the commisioner if anyone wishes to buy horses for fuure racing.
                                I agree that three of us are in better position to weather the storm of reduced prices. That's why I believe it better to wait and see what happens.

                                I do not want to impose on you, but if you are already counting unowned lands for supply, how much does it add to count the fallow lands? I admit, I am going on an imperfect knowledge of all that went before. There is too much, too many. I have not reviewed every thead and every post, as may be evidenced by my initial, spastic attempts at playing the game.

                                The racetrack idea seems interesting, but I'm not wed to it. It seems to be a permutation which has not been thoroughly examined. Is it true that I am the only one who can sell horses? What point does it serve? I like the general direction of the idea of making things more interesting, but do we want to add comlexity while people are dropping off due to lack of time and interest?

                                Maybe it would be better to keep things more stable (HARR HARR) for a time and attract more players before we hit the industrial age and really need to elaborate a lot. Just my 0.02 Lytons worth.

                                re the land situation. It just sucks to be me.
                                I will have no cash and can not bid on any of the lands that I have been eyeing.
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