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$Mini-Game TRADING SESSION SEVEN (7)

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  • #16
    I can take 4 food. Same deal as GF, DS + $10.
    (\__/)
    (='.'=)
    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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    • #17
      The Jungle Farm[insert trademark sign]
      Turn #: 007
      Administered by: jdd2007

      Holdings: 3 Jungle Tiles near Tassagrad
      Stockpile: 0 food, 0 shields, 0 commerce
      Cash: $1000+
      Debt: $0
      Buildings: None

      Production this turn: 4 food, 0 shield, 1 commerce
      ---
      Proposed Deals:

      Sell 2 of 3 food to NYE D/S + 10
      Sell 3 of 3 commerce @ $1 minimum
      Bid $5 each on 1 Persian and 1 French vassal
      Last edited by jdd2007; September 19, 2002, 17:26.

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      • #18
        Originally posted by notyoueither
        Should we add the production of those fallow lands to the base supply for future turns GF?
        I'll leave it to a vote of the players, I'm not sure how this will turn out (prices may fluctuate once more players and lands are being used)

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        • #19
          OK, I am out of it on the format.

          Ghengis: I am resuming control of my estates after this turn, so I can learn the format.
          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
          You're wierd. - Krill

          An UnOrthOdOx Hobby

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          • #20
            Questions to the players (I'm posting it here as only two people appear to read the discussion threads )

            1)Should we reduce the Grace Period back to 10 turns, as that is when we open the Market to non-Beta players and a larger area of land to bid on?

            2)Should we be allowed to purchase unsold tiles in Market Area now if we've paid off our debt and have the extra cash, or should they be left open for new players?

            3)Should the Base Rate for Food and Commerce be reduced to lower the prices and/or should land prices be raised to compensate OR ahould we leave it alone?

            4)Should buidings be more expensive?

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            • #21
              My comments:
              1) I think the Grace Period should be returned to 10 turns.

              2) I think we should open unsold land for auction after the close of this turn (tomorrow) especially if the GP is reduced to 10 turns, as we would only have 3 turns left before we open up to a bigger market.

              3) Not sure yet, there were a lot of factors that caused the prices to skyrocket.

              4) Think buildings should be more expensive, thought that from the beginning with the intro of vassals, put there haven't been as many vassals coming in as I had hoped for.

              Maybe increase 3 shield buildings to 5 and 5 shield buildings to 8. But not until next turn at the earliest, maybe make it triggered on the completion of the first Lumber Mill.

              Comment


              • #22
                Originally posted by GhengisFarb
                1)Should we reduce the Grace Period back to 10 turns, as that is when we open the Market to non-Beta players and a larger area of land to bid on?
                OK by me.



                2)Should we be allowed to purchase unsold tiles in Market Area now if we've paid off our debt and have the extra cash, or should they be left open for new players?
                Sure.


                3)Should the Base Rate for Food and Commerce be reduced to lower the prices and/or should land prices be raised to compensate OR ahould we leave it alone?
                Well, I like making money but I'll go with the other players as I'm new.


                4)Should buidings be more expensive?
                Don't know, It seems like you can currently build more than one a turn. (GF and NYE - you know those look like ticker symbols on NY Stock Exchange!)
                Proud member of the Hawk Party.

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                • #23
                  1. Definately. With this inflated market...

                  2. I thought that once someone paid off their debt they could buy more land. I thought that was Captains original rules, anyway.

                  3. I have no idea what the base rate is doing. It is WAY overpriced, however. Perhaps putting some kind of max on the $ would be in order?

                  4. Free labor is what killed the buildings. Should either make them more expensive, or remove the free vassal, and make the first one bought eat food...continuing with the 2/food...
                  One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                  You're wierd. - Krill

                  An UnOrthOdOx Hobby

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                  • #24
                    Originally posted by UnOrthOdOx
                    3. I have no idea what the base rate is doing. It is WAY overpriced, however. Perhaps putting some kind of max on the $ would be in order?
                    What does the "base rate" do? I don't like the idea of having a specific $ max or min. I think the price should be the result of somehting. Can you tell I'm a Finance Major?


                    4. Free labor is what killed the buildings. Should either make them more expensive, or remove the free vassal, and make the first one bought eat food...continuing with the 2/food...
                    Well, if we're supposed to be nobles I think it makes sense for everyone to have default vassals, perhaps you could make the buildings take 2 labor for each shield. Shields seem to be kind of scarce, while the labor seems to be the cheap thing.

                    Another idea on vassals, why don't we have every 3 vassals eat a food?
                    Proud member of the Hawk Party.

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                    • #25
                      Originally posted by =OttomusCeasar=

                      What does the "base rate" do? I don't like the idea of having a specific $ max or min. I think the price should be the result of somehting. Can you tell I'm a Finance Major?
                      It determines the starting price of the items before a turn. It is way overpriced now, IMO.

                      Well, if we're supposed to be nobles I think it makes sense for everyone to have default vassals, perhaps you could make the buildings take 2 labor for each shield. Shields seem to be kind of scarce, while the labor seems to be the cheap thing.
                      Default vassals only eliminate all responsibility for them. They still eat, and get SOMETHING for working under you, or they would either rebel, be killed, or leave you for someone else.
                      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                      You're wierd. - Krill

                      An UnOrthOdOx Hobby

                      Comment


                      • #26
                        Originally posted by UnOrthOdOx
                        Default vassals only eliminate all responsibility for them. They still eat, and get SOMETHING for working under you, or they would either rebel, be killed, or leave you for someone else.
                        So what your suggesting is that no one has default vassals, they all have to be bought?


                        Adding the following to my transactions:

                        Use vassal to build Lumber Mill on BHQ SW10 (jungle river)
                        Buy 5 shields @ $100 max
                        Bid $10 each for 2 vassals, any nationality
                        Proud member of the Hawk Party.

                        Comment


                        • #27
                          Yes. All must be bought. Buying them uses food. Therefore, you must decide to use hired labor, like the good old days, or to sacrifice your food to have labor sitting around. Either way, it increases the $ of the building according to the increased price of labor, or the sacrifice of food.
                          One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                          You're wierd. - Krill

                          An UnOrthOdOx Hobby

                          Comment


                          • #28
                            So let's say next session:
                            Code:
                            Buildings and descriptions stay the same.
                            
                            There are no free vassals for Players, you only have those vassals that you have bought.
                            
                            New Base Rates: Food=$50, Commerce=$25, Shields stay the same
                            
                            You can bid on unowned tiles during the session, at the end of the session the highest bidder
                             wins.  Bidders must have NO debt to the government and be paying in cash.
                            This way we can try those changes and see how they work before doing a complete
                            overhaul.

                            What are everyone's opinions on this proposal?

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                            • #29
                              I agree.

                              Oh, and since you are still in charge of it this term, pay off my debt, if at all possible, after the other business is done.

                              Tiles should still have a minimum value, though.
                              One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                              You're wierd. - Krill

                              An UnOrthOdOx Hobby

                              Comment


                              • #30
                                Put all my money that I have or make this turn to my debt please.
                                Join the Civ4 SPDG and save the world one library at a time.
                                Term 1 Minister of Finances in the Civ4 Democracy Game and current Justice in the Civ4 Democracy Game
                                President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires

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