The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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The Apolytonian Geographic Society - Request your maps here.
The axis is currently on Apolytonia, with the y or second digit along the red bar counting out toward Greece. The x or first digit is along the blue bar and counting towards England. Termina and Rhiems are just on the -1 side of the y axis, with Chartres dead on it. Ubergorsk and Tyre are just on the +1 side of the x axis with Antioch on it.
Do you want to move the axis to -001,000 to align with the coast?
Do you want every tile number or just every other, every fifth, etc?
Excellent, caesar! And how much work...
A little suggestion: make the numbers 1 point smaller, and put those numbers between parentheses, like that: (-004, 002), to make it more clear. What do you think about?
Hmmm... All numbers should be in the overlay. And maybe you could reinforce the grid too. I've suggested numbers a little smaller, with parentheses, because this. Remember, this is an auxiliary overlay, to localize easily any tile on the map. You need a clean map to see resources, roads, etc.
(This is only a sketch)
Btw, Take a look in the caesar sign, is absolutely right! We are a Monarchy, now... So, I second my coleague Caesarqbear and acept the new name of our society: The Royal Apolitonyan Geographic Society!
Maybe we could use different colors for this. This kind of "ordered pairs" (I don't know how say that in English), I mean (x, y), is a standard in math.
Hmm, do you really need the numbers on every single square though? I would think it should be sufficient just to keep numbers along the axis.
First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen:Hehe! | DaveRocks! or something. ;)
Originally posted by WhiteBandit
...I would think it should be sufficient just to keep numbers along the axis.
In a regular map, yes. What caesar is doing is an overlay, so you can have any kind of map with AND without it. For instance, the SMC could work with a tactical map without the overlay, to see where their troops are, and can think about the troops movements with the same tactical map, with the overlay. Two maps of any kind.
And, of course, a general one with only the axii. What you think about?
Are you guys using Photoshop or Paintshop to do that? Just save it as a layer too so you can attach it to any sort of map I would assume right?
Well nice work then! Keep it up!
First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen:Hehe! | DaveRocks! or something. ;)
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