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The Apolytonian Geographic Society - Request your maps here.

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  • #16
    We’ll have a turnchat today, and I think is better wait for the save before make the maps. This means a little delay but, by other hand, means also fresh maps tomorrow.
    Caesarqbear, I fixed the error on the first post… Sorry by that!
    RIAA sucks
    The Optimistas
    I'm a political cartoonist

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    • #17
      caesarqbear just finished an excellent non-political map (no cities, resources and luxuries highlighted),
      you can find it at the same place , as usual.
      here is a thumbnail:
      Attached Files
      RIAA sucks
      The Optimistas
      I'm a political cartoonist

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      • #18
        Requesting help

        We have a lot of jobs pending, and we need some help. Specifically about the region’s maps. Could someone give me some links for the official names of the regions, with their cities?
        RIAA sucks
        The Optimistas
        I'm a political cartoonist

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        • #19
          This is not very important, but I think it would be cool if you could make an ancient-looking map, like as if it were on parchment and such, with the unexplored areas have sea monsters, etc.

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          • #20
            Mr. skywalker, is good to see you again! Your idea is important, 'cause the visual effects are a big part of the fun. Our maps have a purpose, but they need to look as beautiful as possible without loose any data. I’ll made a try and draw some sea monsters. Err… this is not for now, will take some days; you can see how busy we are…
            RIAA sucks
            The Optimistas
            I'm a political cartoonist

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            • #21
              Davout- Could you explain some more about the one number system? Perhaps you could direct me to an example somewhere? I agree that one number is easier then 2, however with the sheer number of tiles we would go over 9999, plus with a wrap-around world map there is no real corner.
              Member of The Royal Apolytonian Geographic Society
              Request maps here.
              Download maps here.

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              • #22
                Aro - I meant like actually transforming the entire map, maybe redrawing it. There WOULD be a loss of information, as there would be no real color variation; this is parchment. I don't really care whether or not it gets done - I'm just saying it would be really cool.

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                • #23
                  Aro: if your sea monsters come out lousy you might wanna try searching images.google.com. I was able to find some interesting stuff under the keywords 'sea monsters'.
                  "Close your eyes, for your eyes will only tell the truth,
                  And the truth isn't what you want to see,
                  Close your eyes, and let music set you free..."
                  - Phantom of the Opera

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                  • #24
                    Epistax - you can get to any level. You just need enough culture, which is hard, as the amount you need increases exponentially.

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                    • #25
                      Originally posted by skywalker
                      Aro - I meant like actually transforming the entire map, maybe redrawing it. There WOULD be a loss of information, as there would be no real color variation; this is parchment. I don't really care whether or not it gets done - I'm just saying it would be really cool.
                      Yes, that means redraw the map. But we can do it without any loss (well, we'll lost terrain info,maybe... or not! I'm thinking...), just will take more time. This could be a "historical map", just for fun. Some kind of ancient document. Due the grid structure, a plane map will look "different" (the actual maps are projections in perspective). A map like this could be very cool indeed.

                      Originally posted by Shiber
                      Aro: if your sea monsters come out lousy you might wanna try searching images.google.com. I was able to find some interesting stuff under the keywords 'sea monsters'.
                      Thanks, Shiber. Do you want the job?
                      Seriously, i'll do it. Thanks a lot
                      RIAA sucks
                      The Optimistas
                      I'm a political cartoonist

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                      • #26
                        Originally posted by caesarqbear
                        Davout- Could you explain some more about the one number system? Perhaps you could direct me to an example somewhere? I agree that one number is easier then 2, however with the sheer number of tiles we would go over 9999, plus with a wrap-around world map there is no real corner.
                        Lets take your example : 65 x 52 makes 3380; it would take 100 x 100 to reach 10000. The numbering would be : first tile in the left bottom corner = 1, the tile above =2, and the top of the column = 52 ; le second column would begin with 53 and end with 104, and so on. Last column begins 3329 and ends 3380.

                        Yes, there is no real corner, also, instead we could choose, to be numbered from one to 52, the column including the tile where Apolitonia is located.
                        Statistical anomaly.
                        The only thing necessary for the triumph of evil is for good men to do nothing.

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                        • #27
                          Originally posted by skywalker
                          Epistax - you can get to any level. You just need enough culture, which is hard, as the amount you need increases exponentially.
                          No I think when you reach 6 or 7 you get an instant culture victory. It would take almost every wonder in the game in the same city.

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                          • #28
                            Not if another city has close culture. Anyway, you CAN play on after you win.

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                            • #29
                              Does anybody know what the grid size of the map were playing on is? I'm not too sure it's under 100x100.
                              The one number system sounds pretty good, although it would be harder to extrapolate a tile's ordinal than a coordinate system.
                              Member of The Royal Apolytonian Geographic Society
                              Request maps here.
                              Download maps here.

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                              • #30
                                The map is huge, meaning it's 160x160
                                "Close your eyes, for your eyes will only tell the truth,
                                And the truth isn't what you want to see,
                                Close your eyes, and let music set you free..."
                                - Phantom of the Opera

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