I am very interested in how you feel about the current solutions offered to the three basic problems we encountered in the first turns of the $mini-game. This to decide which ones to introduce in the next turn (GhengisFarb proposed to start the next turn ASAP). All players are invited to express their opinion. If you do not currently play in the game but closely followed it, feel free to add your opinion here too.
All solutions are described shortly. In case you did not read the discussions I provide more information in the second post.
To express your opinion you are requested to use the format I used in post 3. Explanations of your choices are appreciated but not required.
Demand/Supply
Solution1
Keep the current Demand/Supply system. Solve the demand/Supply system with buildings
Solution2
Introduce the concept of subproducts and bonusses.
Food demand: 2 x population (no changes)
Food supply: Equal to the production of the city tile (=2)
Commerce demand: Population multiplied times our current Annual Income (Currently $3 per capita).
Commerce supply: Production of the city tiles.
Shield demand:still debated in this thread
Labor market: As is but introduce the concept of "servants"
Solution 3
Demand: Add corruption/waste instead of subtracting it.
Supply: Do not make the nobles estates part of the basic supply. If all lands are sold this defaults to the production of city tiles (2 food, 1 shield, 3 commerce). Therefore it was decided that, if this solution is selected, we first introduce supply as the production of city tiles and if that causes problems define supply as indicated in this model.
Buildings
Solution 1
Add the following buildings: Storehouse, Tavern, Shop, Bakery and Bank
One free storehouse for every noble
Trade proposals
Solution 1
The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive
will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.
All solutions are described shortly. In case you did not read the discussions I provide more information in the second post.
To express your opinion you are requested to use the format I used in post 3. Explanations of your choices are appreciated but not required.
Demand/Supply
Solution1
Keep the current Demand/Supply system. Solve the demand/Supply system with buildings
Solution2
Introduce the concept of subproducts and bonusses.
Food demand: 2 x population (no changes)
Food supply: Equal to the production of the city tile (=2)
Commerce demand: Population multiplied times our current Annual Income (Currently $3 per capita).
Commerce supply: Production of the city tiles.
Shield demand:still debated in this thread
Labor market: As is but introduce the concept of "servants"
Solution 3
Demand: Add corruption/waste instead of subtracting it.
Supply: Do not make the nobles estates part of the basic supply. If all lands are sold this defaults to the production of city tiles (2 food, 1 shield, 3 commerce). Therefore it was decided that, if this solution is selected, we first introduce supply as the production of city tiles and if that causes problems define supply as indicated in this model.
Buildings
Solution 1
Add the following buildings: Storehouse, Tavern, Shop, Bakery and Bank
One free storehouse for every noble
Trade proposals
Solution 1
The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive
will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.
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