Taxman?
Did I read that right?
Did we take a laborer and turn him into a taxman?
If we have the resourses availible to take a laborer out of use to make him a taxman, I'd say make him a Scientist and drop our research to 0% (thus raising our taxrate) and increasing revenue. The loss of the 10% Sci rate won't make any difference as we are already taking max time to research. All we need to research is one beaker per turn and we'll discover something in 40 turns.
Loose the Taxman, make him a Scientist and drop research. We loose nothing and gain Lyton!
Did I read that right?
Did we take a laborer and turn him into a taxman?
If we have the resourses availible to take a laborer out of use to make him a taxman, I'd say make him a Scientist and drop our research to 0% (thus raising our taxrate) and increasing revenue. The loss of the 10% Sci rate won't make any difference as we are already taking max time to research. All we need to research is one beaker per turn and we'll discover something in 40 turns.
Loose the Taxman, make him a Scientist and drop research. We loose nothing and gain Lyton!
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