The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'd like to join. I bid $1100 for 006 (Apolyton NW 11). Sorry Franses, but that's just such a nice tile. We are bidding, not buying, right?
Originally posted by Captain
Warehouse (10 shields): Allows stockpiling 10 more shields or commerce.
Do you have to declare whether a warehouse stores commerce or shields, or can one store both?
Example: I have one warehouse. I'm storing 11 shields and 9 commerce. I generate 2 shields and 2 commerce.
Do I lose one commerce point since I'm already using the warehouse for shields? Or do I store it all, since that's just 3 shields over 10 + 1 commerce over 10 = 4 units of storage out of the warehouse's 10?
Could I have some help figuring out how you know which slot is which? I mean, for instance, looking at the map that Aggie posted, how do you know what Apolyton NW means? How do you tell the 500 property from the various 1,000 and 1,200 properties that also are NW of poly?
Trying to figure this out -- thought the point of computer games was that you DIDN'T have to do complicated math .
-- adaMada
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
One thought... is there any way to stop, under this system, someone from placing a last second bid outbidding their compitition by the lowest possible amount? (If my understanding of the system is correct, that would be a problem.)
I think the best way to prevent that is by not setting a specific 'end time', and instead just saying "the turn will end at some point after 6 PM Friday". That way, if anyone has any legit business to do, they'll do it before then, but posting at 5:59 on Friday won't be effective, since the turn probably won't end at exactly 6. (The exact time of the turn's ending would vary turn to turn, and not be publicly announced). I know this system seems clumsy, and probably is a bit unfair, but it's the only way I can think of to prevent 'last second bidding' type cheeting.
I'm actually not a huge fan of the idea I just posted above, so please -- if anyone's got any other way to stop this, or if I understand wrong and it's not a problem, I'd be quite happy to hear it.
-- adaMada
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
Originally posted by adaMada
Could I have some help figuring out how you know which slot is which? I mean, for instance, looking at the map that Aggie posted, how do you know what Apolyton NW means? How do you tell the 500 property from the various 1,000 and 1,200 properties that also are NW of poly?
Trying to figure this out -- thought the point of computer games was that you DIDN'T have to do complicated math .
-- adaMada
The unnumbered directions are the tiles adjacent to the city. The other twelve tiles are given a number. They starts with the top northeast tile, which is called NE 1, and continues to NW 12, the top NW tile.
Thus, the tile east of poly would be Apolyton E. The tile east, then northeast would be Apolyton NE3. West, then Southwest of poly would be Apolyton SW9.
[QUOTE] Originally posted by Kloreep
I'd like to join. I bid $1100 for 006 (Apolyton NW 11). Sorry Franses, but that's just such a nice tile. We are bidding, not buying, right?
Sou you found out, Kloreep? I hate you!
Since I always stick to my first impulse, I bid $1200 for 006 (Apolyton NW11).
- The quantities offered on the market are the Q produced less waste + or minus the variation of inventory (the quantities stockpiled are not yet on the market) ; omitting the stockpiling effect would reduce to almost nothing the positive effect traders have on the market price, and artificially create a systematic negative effect of the reduction of inventory.
- The theory of the black market does not resist to examination: the pop is strictly proportional to the available food; the wasted food has no effect on pop at all (unless it creates a black pop? ) ; in fact, in a primitive economy the waste is considerable, as it is in a communist economy, where personnel responsibility is diluted or inexistent ; the example of petrol lost in Siberia due to poor maintenance is well known.
- The size of the empire would justify several market prices; the prices are not the same in an area with high wastes than in the capitol city; this would make possible for the players to sell their goods on the most profitable market, after due consideration given to the transport costs. As a market by city does not appear practical, what about a market by province?
- The flat percentage premium for the workshop does not seems realistic: my plumber does not reduce his hourly rate when the market price of the copper decreases! Either there is a market for manufactured products, or forget the workshops.
This is of course just some ideas worth 1 Apo each!
Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
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