I don't think anyone will be a peasant - first of all, positions should be given out only to those that will participate- NOT- to every person who is a citizen. We are left with plenty of good positions for everyone.
Lets take the city of Seeberg: pop 1, or two population points. Perhaps (I don't know exactly), the city is producing 3 food, 1 shield, 2 gold. that leaves 3 food, 1 shield, 2 gold. The city has nothing in it. As I see it, as far as distributing wealth, if we set 1gold=1 shield=2 food, then the total wealth is 4.5 gold. Now, this city can support 3 players: the Baron of Seeberg, who gets the production from outside the city limits: hes probably making just .5 gold.
The Governor of Seeberg, who collects from the city's production: 4 wealth, and a merchant in Seeberg, who is making zip. NOw, both the Merchnat and Baron would like to see major improvement to Seeberg- the Baron would like jungle cleared, mines built, roads built, to increase his wealth. The Merchant would like a temple or market built, to increase their wealth, and the governor is part of the gov, so they have a job to do.
Now, this system I propose has nothing to do with how people spend and what they can spend on, but it does tie people and their earnigs to the activity in the game.
Also, we could always institute other classes, like priests, who's wealth comes from happy faces from relegious buildings, and other sorts of specific things.
Lets say in 100 bc, Seeberg has a temple, connected to a road and we have 3 luxuries present, a market, barracks, pop. of 5., with the pop. working mainly grassland with roads and mines: So, figure 1 happy face from temple, 4 from luxuries, 12 food, 6 shield, 12 gold.
The Baron now makes 5 gold from food and 5 from shields, for a total of 10 gold.
The Merchant makes 6 gold from the bonus from market and 4 for the happy facesd from luxuries, for 10 also.
The priest (if any) makes 1 gold from his happy face.
The governor is still making 4 gold, or 5 if no priest.
Now, this would be the base earnings- corruption and taxes could then be figured in, as well as any earnigs from investments and so forth- again, this would be a system simply to figure out base earnings- has nothing to do with spending or anything else.
Lets take the city of Seeberg: pop 1, or two population points. Perhaps (I don't know exactly), the city is producing 3 food, 1 shield, 2 gold. that leaves 3 food, 1 shield, 2 gold. The city has nothing in it. As I see it, as far as distributing wealth, if we set 1gold=1 shield=2 food, then the total wealth is 4.5 gold. Now, this city can support 3 players: the Baron of Seeberg, who gets the production from outside the city limits: hes probably making just .5 gold.
The Governor of Seeberg, who collects from the city's production: 4 wealth, and a merchant in Seeberg, who is making zip. NOw, both the Merchnat and Baron would like to see major improvement to Seeberg- the Baron would like jungle cleared, mines built, roads built, to increase his wealth. The Merchant would like a temple or market built, to increase their wealth, and the governor is part of the gov, so they have a job to do.
Now, this system I propose has nothing to do with how people spend and what they can spend on, but it does tie people and their earnigs to the activity in the game.
Also, we could always institute other classes, like priests, who's wealth comes from happy faces from relegious buildings, and other sorts of specific things.
Lets say in 100 bc, Seeberg has a temple, connected to a road and we have 3 luxuries present, a market, barracks, pop. of 5., with the pop. working mainly grassland with roads and mines: So, figure 1 happy face from temple, 4 from luxuries, 12 food, 6 shield, 12 gold.
The Baron now makes 5 gold from food and 5 from shields, for a total of 10 gold.
The Merchant makes 6 gold from the bonus from market and 4 for the happy facesd from luxuries, for 10 also.
The priest (if any) makes 1 gold from his happy face.
The governor is still making 4 gold, or 5 if no priest.
Now, this would be the base earnings- corruption and taxes could then be figured in, as well as any earnigs from investments and so forth- again, this would be a system simply to figure out base earnings- has nothing to do with spending or anything else.
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